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Posted

Need suggestions on a good grav/storm build. I have NO idea how to properly slot this.

 

I definitely need flight/hover and not Sorcery because I'm a robotic character and themeing is important to me, but otherwise I could use as much advice as I can get... This is the first controller I've ever gotten past 20.

Posted

This is the build I have used since forever. She pretty much smashes everything. It is slotted for speed and often plays from in or near melee. Some people would slot sets more for Def, but that would mean giving up some damage and recharge, so that was not the way I went. Also, Afterburner is only for theme, so you could easily remove it without losing any real effectiveness. I recommend Tactics or Assault in its place.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Violeta V2: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Lift -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(5), Dcm-Dmg/Rchg(5), Dcm-Dmg/EndRdx(7), Dcm-Acc/Dmg(7)
Level 1: Gale -- FrcFdb-Rechg%(A)
Level 2: Gravity Distortion -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprWiloft-Rchg/Dmg%(13)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 6: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(17), Dcm-Build%(19), Dcm-Dmg/EndRdx(23)
Level 8: Crushing Field -- SprOvrPrs-Rchg/Energy Font(A), PstBls-Acc/Dmg(15), PstBls-Dmg/EndRdx(19), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dam%(27), PstBls-Dmg/Rchg(29)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: O2 Boost -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/Rchg/EndRdx(31)
Level 14: Snow Storm -- ImpSwf-Dam%(A), PcnoftheT--Rchg%(15)
Level 16: Steamy Mist -- LucoftheG-Def/Rchg+(A), Ags-Psi/Status(31), StdPrt-ResKB(33), StdPrt-ResDam/Def+(33), Ags-ResDam(33), LucoftheG-Def(34)
Level 18: Gravity Distortion Field -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(34), UnbCns-Acc/Rchg(34), UnbCns-Acc/Hold/Rchg(37), UnbCns-Hold/Rchg(37)
Level 20: Freezing Rain -- TchofLadG-DefDeb(A), ShlBrk-%Dam(21), TchofLadG-%Dam(21), ImpSwf-Dam%(25), OvrFrc-Dam/KB(25)
Level 22: Hurricane -- DarWtcDsp-ToHitDeb/EndRdx(A), DmpSpr-ToHitDeb/EndRdx(23)
Level 24: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), ShlWal-ResDam/Re TP(39), Rct-ResDam%(48)
Level 26: Wormhole -- SuddAcc--KB/+KD(A), AbsAmz-EndRdx/Stun(37), AbsAmz-ToHitDeb%(39), AbsAmz-Acc/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Stun/Rchg(40)
Level 28: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpStr-Dam%(43)
Level 35: Indomitable Will -- LucoftheG-Def/Rchg+(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Dmg(39), Apc-Acc/Dmg/Rchg(43), Apc-Dam%(43), Apc-Acc/Rchg(45)
Level 41: Tornado -- TchofLadG-%Dam(A), FrcFdb-Rechg%(42), SuddAcc--KB/+KD(45), ShlBrk-%Dam(46)
Level 44: Mind Over Body -- UnbGrd-Max HP%(A), GldArm-3defTpProc(45), ImpSki-Status(46), UnbGrd-ResDam(46)
Level 47: Psionic Tornado -- Rgn-Knock%(A), Rgn-Dmg(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Dmg/Rchg(50)
Level 49: World of Confusion -- CrcPrs-Conf%(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(3), Pnc-Heal/+End(3), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

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Posted

For my money, Grav/Storm is the most fun you can have with a controller, bar none.   There are a ton of ways to play the combo, too - you can trend towards mass chaos or complete battlefield control, play as a tankmage or as a methodical tactician.  It's really just, flat out fun.

 

My Grav/Storm leans more to the control/tactician side of the equation; I set up a "kill zone" around a corner, drop the enemy into it, and proceed to let my pseudopets whale on them until death do us part.   Thanks to a focus on global recharge and a strategic dash of the Force Feedback +Rech proc, I spend most of combat at 286% recharge, which allows me to crank out Lightning Storms every 18s and Tornadoes every 12s.  Thunderclap stacks with the stun off Wormhole to knock silly anything that managed to keep its wits en route; Control Hybrid just exacerbates their problem.  With the FF+Rech and KB:KD enhancements, Gale transforms from turd material to an MVP candidate; I could go (and probably have gone) through a 4/8 map without firing off any ST attacks even once.  I've also probably made it through a 4/8 PI radio without taking single a tick of damage.  That's not to say I could go to DA and just stand there naked, or take on an AV or something... just that, for typical churn-through-it content, Grav/Storm does the job handsomely.

 

 

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I killed them.... Con Carne

Posted

Here's my current build

 

  Reveal hidden contents

 

Posted

I remember back in the "good old days" of live, I was nearly the only Grav/Storm player around. And most everyone had biases against it. Nowadays, it's one of the most popular combos.

Posted

Yup, and there I was saying, "slot all your attacks for damage." Ran into every single one of those biases, and crushed all their doubts after running with them (pun intended). Actually, I get a kick out of doing what everyone says cannot be done. I do miss the bigotry a bit. Got into some epic forum battles back then.

 

I think one of the big changes between then and now is that so many other games are getting away from the "holy trinity" form of character-building, so people are less tied to that mindset.

  • Like 1

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