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Posted

There aren't really any "non combat" missions in the game I can think of. (By that I mean missions where you have to avoid combat at all.) The closest one I can think of is the Levantra mission where you can't attack patrols (which can mix in with regular mobs,) the security chief or foreman. (And once you finish the mission, you can go back and fight everything with no penalty.) The Heist in SBB ... sort of is, too, but you're hauled back to fight incoming mobs repeatedly as well.

 

While I'm at it, there also aren't many where you really have to pay much attention to your environment - something like the pawn shop side missions in bank heists redside, with the alarms you can trip. (And which most people do anyway to fight more stuff.)

 

I'd love to see more missions out there where you don't just fight through willy nilly, but have to avoid combat or detection to get something done. (Yes, in those redside pawnshop missions, I *do* try to avoid the alarms.) Just for the sake of variety.

 

I know one of the arguments might be that this favors stealth-based ATs or powersets, to which I'd say "if they're well designed, no, they won't." Probably the biggest losers in any sort of "work through the environment" would be masterminds, as they'd have to not have their pets out - but if they're trying not to be picked up anyway and work around mobs, there shouldn't be a need to have them to begin with.

 

Obviously these wouldn't be frequent, but sprinkled in here or there for a bit of variety they'd be a nice change of pace.

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Posted

My most ambitious plans involve non-combat content.  I'm glad to see there's interest in that sort of content.

Now I just need a full-time wage to actually find the time to do any of it.   Of course, there are all the Homecoming Devs in line ahead of me in -that- regard.

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