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Demon/Dark (or Demons/Dark) - once more unto the boards!


brasilgringo

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Hey team ... I haven't played an MM since live, but I've been doing my research and looking into Demon(s)/Dark (I have a Dark/Savage dom that rips face).

 

I've been messing around with the 2 following builds, and would love some input from vets.

 

Both builds use Cardiac alpha (Radial) for Endurance Cost reduction/range increase/Damage Resistance increase, and then Clarion for mezz protect.  And support core (which further reduces end cost as well).

 

Build 1:  soft-caps S/L def (45%+), puts Ranged def at the 32% level - before dark to-hit debuffs.  Takes Scorp Shield and Web Envelope (immob).  Missing items include missing Combat Jumping (no -immob protect, although maybe Clarion gives it later).   Maybe overkill on def given dark's to-hit debuffs.  Has to run a ton of toggles including Tough/Weave.  OK-ish resists for S/L/E/N (29-30%).

 

Build 2:  decides to give up Scorp Sheild and the immob, in favor of Bonfire proc'd out with FF +rchrg, KB-KD, 3 damage procs, and the -RES proc.  With some change slotting, still gets to around 30% S/L def and 32% ranged def before dark's to-hit debuffs (which should roughly soft-cap between Fearsome Stare, Darkest Night).  Keeps the same toggles as the first build, but manages also to fit in Combat Jumping (slotted with LoTG def/+rchg, Kismet acc, and Reactive Def scaling resists).  Same incarnates.

 

I've seen a lot of other builds go the damage shield route including Dark Embrace with Oppressive Gloom but I really thought a mix of def/res like Build 2 plus Bonfire would be a potentially better approach given how Bonfire can be a game changer. 

 

Both builds use FF recharge in Lash to get Hasten likely down to perma, and Bonfire in Build 2 give even more FF +rchg chances.

 

What do you think?  Any tips?

 

Thanks in advance.

 

Build 1:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(3), SprCmmoft-Acc/Dmg/Rchg(5), OvrFrc-Dam/KB(5), EdcoftheM-PetDef(7)
Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(7), TchoftheN-%Dam(9), ThfofEss-+End%(9)
Level 2: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A)
Level 4: Darkest Night -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-ToHitDeb(13), DarWtcDsp-ToHitDeb/EndRdx(15)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Lash -- CrsImp-Acc/Dmg/EndRdx(A), Mk'Bit-Dam%(15), Hct-Dam%(17), TchofDth-Dam%(17), ExpStr-Dam%(19), FrcFdb-Rechg%(19)
Level 10: Howling Twilight -- Artl-End/Rech/Rng(A), OvrFrc-End/Rech(21)
Level 12: Summon Demons -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(23), SlbAll-Build%(23), SlbAll-Acc/Rchg(25), ResDam-I(25), CaltoArm-+Def(Pets)(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(31)
Level 18: Hell on Earth -- SprMarofS-Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(33), ExpRnf-+Res(Pets)(33), SvrRgh-PetResDam(33)
Level 20: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(34), CldSns-%Dam(34), CldSns-Acc/EndRdx/Rchg(34), CldSns-Acc/Rchg(36), CldSns-ToHitDeb(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(36), RctArm-ResDam(37), RctArm-ResDam/EndRdx/Rchg(37)
Level 26: Summon Demon Prince -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(37), SlbAll-Dmg(39), UnbCns-Acc/Hold/Rchg(39), ImpSwf-Dam%(39), UnbCns-Dam%(40)
Level 28: Petrifying Gaze -- BslGaz-Acc/Rchg(A), BslGaz-Slow%(40), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-Acc/Hold(42), Lck-%Hold(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/Rchg(45), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-Acc/ToHitDeb(46), CldSns-ToHitDeb(46)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48)
Level 44: Web Envelope -- GrvAnc-Immob/EndRdx(A), GrvAnc-Hold%(48), GrvAnc-Immob/Rchg(48), GrvAnc-Acc/Immob/Rchg(50), GrvAnc-Acc/Rchg(50)
Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 49: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(21)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Pyronic Radial Final Judgement
Level 50: Support Core Embodiment
Level 50: Banished Pantheon Core Superior Ally
Level 1: Cold Demonling
Level 26: Demon Prince
Level 12: Ember Demon
Level 1: Fiery Demonling
Level 1: Hellfire Demonling
Level 12: Hellfire Gargoyle
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Cardiac Core Paragon
------------

 

Build 2:

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Summon Demonlings -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(3), SprCmmoft-Acc/Dmg/Rchg(5), OvrFrc-Dam/KB(5), EdcoftheM-PetDef(7)
Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(7), TchoftheN-%Dam(9), ThfofEss-+End%(9)
Level 2: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A)
Level 4: Darkest Night -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-ToHitDeb(13), DarWtcDsp-ToHitDeb/EndRdx(15)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Lash -- CrsImp-Acc/Dmg/EndRdx(A), Mk'Bit-Dam%(15), Hct-Dam%(17), TchofDth-Dam%(17), ExpStr-Dam%(19), FrcFdb-Rechg%(19)
Level 10: Howling Twilight -- Artl-End/Rech/Rng(A), OvrFrc-End/Rech(21)
Level 12: Summon Demons -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(23), SlbAll-Build%(23), SlbAll-Acc/Rchg(25), ResDam-I(25), CaltoArm-+Def(Pets)(27)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), Rct-ResDam%(48)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(31)
Level 18: Hell on Earth -- SprMarofS-Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(33), ExpRnf-+Res(Pets)(33), SvrRgh-PetResDam(33)
Level 20: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(34), CldSns-%Dam(34), CldSns-Acc/EndRdx/Rchg(34), CldSns-Acc/Rchg(36), CldSns-ToHitDeb(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(36), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam/Rchg(37)
Level 26: Summon Demon Prince -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(37), SlbAll-Dmg(39), UnbCns-Acc/Hold/Rchg(39), ImpSwf-Dam%(39), UnbCns-Dam%(40)
Level 28: Petrifying Gaze -- BslGaz-Acc/Rchg(A), BslGaz-Slow%(40), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-Acc/Hold(42), Lck-%Hold(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Bonfire -- JvlVll-Acc/Dmg/End/Rech(A), ExpStr-Dam%(43), PstBls-Dam%(43), Bmbdmt-+FireDmg(46), FrcFdb-Rechg%(50), SuddAcc--KB/+KD(50)
Level 38: Dark Servant -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(45), SphIns-Acc/Rchg(45), SphIns-ToHitDeb/EndRdx/Rchg(45), SphIns-Acc/EndRdx/Rchg(46)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 47: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 49: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(21)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Pyronic Radial Final Judgement
Level 50: Support Core Embodiment
Level 50: Banished Pantheon Core Superior Ally
Level 1: Cold Demonling
Level 26: Demon Prince
Level 12: Ember Demon
Level 1: Fiery Demonling
Level 1: Hellfire Demonling
Level 12: Hellfire Gargoyle
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Cardiac Core Paragon
------------

 

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  Here's what I've done on my demon/dark.........with endurance issues only coming into play only after I do my initial setup but it's also easily fixed with Ageless. I built for ranged soft cap with s/l defense at 32 and resist cap for s/l. Decent recharge without hasten and while my attacks don't look optimal they do surprisingly well. I usually run +2/x8 with little to no issues and rarely lose pets or me for that matter.  She's been very fun and has taken over as my favorite to play and has soloed a few GM's out there with AV's next to be tested.

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Demon dark2: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- OvrFrc-Dam/KB(A), SvrRgh-PetResDam(3), SvrRgh-Acc/Dmg(3), EdcoftheM-PetDef(5), SprMarofS-Acc/Dmg(5), SprMarofS-Acc/EndRdx(7)
Level 1: Twilight Grasp -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(7), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(9), CldSns-Acc/EndRdx/Rchg(11), CldSns-%Dam(11)
Level 2: Lash -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(43)
Level 4: Darkest Night -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(13), CldSns-Acc/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(15), CldSns-Acc/EndRdx/Rchg(17), CldSns-%Dam(34)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), BlsoftheZ-Travel(40), BlsoftheZ-Travel/EndRdx(46)
Level 10: Howling Twilight -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(46)
Level 12: Summon Demons -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(17), SprMarofS-Acc/Dmg/EndRdx(19), SprMarofS-EndRdx/+Resist/+Regen(19), SprCmmoft-Rchg/PetAoEDef(21), SprCmmoft-Acc/Dmg/EndRdx/Rchg(21)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-ResDam%(36)
Level 18: Hell on Earth -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(23), ExpRnf-Dmg/EndRdx(23), ExpRnf-Acc/Dmg/Rchg(25), ExpRnf-EndRdx/Dmg/Rchg(25), ExpRnf-+Res(Pets)(31)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Summon Demon Prince -- SlbAll-Build%(A), ImpSwf-Dam%(27), SprCmmoft-Acc/Dmg(27), SprCmmoft-Dmg/EndRdx(29), SprCmmoft-Acc/Dmg/Rchg(29), SprCmmoft-Dmg/EndRdx/Rchg(31)
Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(37), StdPrt-ResDam/Def+(43), StdPrt-ResKB(48)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(37), RedFrt-Def/EndRdx(43)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Night Fall -- Rgn-Knock%(A), Rgn-Acc/Dmg/Rchg(42)
Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(39), CldSns-ToHitDeb(39), CldSns-Acc/ToHitDeb(39), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(40)
Level 41: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(48)
Level 44: Fearsome Stare -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(45), CldSns-ToHitDeb(45), CldSns-ToHitDeb/EndRdx/Rchg(45), GlmoftheA-Acc/Rchg(46), GlmoftheA-Dam%(48)
Level 47: Tar Patch -- RechRdx-I(A)
Level 49: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 50: Void Radial Final Judgement 
Level 50: Diamagnetic Radial Flawless Interface 
Level 0: Born In Battle 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Marshal 
Level 1: Cold Demonling 
Level 26: Demon Prince 
Level 12: Ember Demon 
Level 1: Fiery Demonling 
Level 1: Hellfire Demonling 
Level 12: Hellfire Gargoyle 
Level 50: Agility Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Melee Radial Embodiment 
------------

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Hello. I'll refer you to my guide in my signature line for Dark Miasma. Check out the slotting options. I also have my own Demons/Dark build, which is my main.

 

That said, I'm assuming this is not a Tankerminding build as I don't see Presence Pool. I probably would not then have Fighting pool since you are not using much agro. But that's an area of personal preference. 

 

Bonfire+FF only gives a recharge boost on initial cast, since it is a pseudo pet. After that you'll see no benefit. But I do agree that Bonfire is a fantastic option instead of a personal armor.

 

I've been playing Dark Miasma since issue 1 and never had much endurance issues, and none since IOs came into existence. I've never touched Ageless in any is my builds as I fix my endurance before 50. 

 

May I ask, when do you experience blue bar woes? Are you spamming Lash on cool down? Resummoning pets frequently? Big dips after Howling Twilight? Just trying to get a sense of where I can shore up the blue bar. 

 

Lastly, Clarion fixes all mez issues.

 

Later I'll load up Mid's later and review the build on more detail.

 

Cheers.

 

 

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@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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You have 60% damage in your summon demons, which is an unnecessary loss of damage on them. You could switch accuracy/recharge SA to acc/dmg/recharge. You are also not capping out the bonus to your ember shield, which means a loss of about 2% resistance, which at the level of resistance most of your pets will have(75-80%) can be 8-10% less damage taken. I'd take a slot away from Darkest Night, put it in Hell on Earth and move the proc there, adding a second damage resistance to the demons.

I like what you've done with the Twilight Grasp slotting, although I don't think the damage proc is worth it over more accuracy(you have 90% accuracy vs +4s). 
Also love the multi-proc slotting in Lash, but you have a bit low accuracy(75% vs +4). I personally like to play with 2 attacks, and I like having at least one of them being an AoE, since demons put out way more ST dps than AoE.

 

I have a suggestion for you, which works better in the 2nd build - drop lash and petrifying gaze, pick up cross punch. It also has a FF proc, but it also offers 10% recharge per mob hit when you have both boxing/kick for synergy. It also has Fury of the Gladiator, providing more -res than lash.

I'm not a huge fan of saccing Hell on Earth(I like slotting it with the 4/6 ComM + 2 auras), it's a decent source of damage. I also personally think resistances are much better than defense on /Dark, due to having an extremely powerful heal and strong -hit(also, the hits that do go through your defense hurt the pets a lot more). It also obviously synergizes better with cardiac, but eh, it's a personal preference.

Edited by BGSacho
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@DocMidknightthanks for the tips and build, I tried to incoporate some things!

 

@Force Reduxyessir your guide was one of the reasons I decided to try to make a demons/dark, and I definitely tried to follow some of your slotting suggestions etc, even tried to crib a point or two from your sample build.  I'm not necessarily having end issues -- I haven't built this guy yet in practice -- I just assumed I would be with so many toggles running (Shadowfall, CJ, Tough, Weave, Maneuvers, Tactics, and now Dark Embrace if I go the armor route)....I saw you built for a number of recovery bonuses (like 2 slot Red Fortune plus LoTG recharge instead of 3 LoTG), I will have to see if that path makes more sense.  If you don't run Ageless, I assume barrier?  Or Rebirth?

 

@BGSachothanks for the feedback.  I made some changes as you suggested. 

 

Change log:

1) Removed Petrifying Gaze and Lash (a shame really, I thought the whip attacks looked super cool and wanted at least 1), to put in Kick and Cross Punch) per BGSacho's suggestion.  Not sure about the CP slotting but it seemed reasonable.  Technically there are now 2 attacks (Boxing and CP), I'm just bummed I couldn't keep the whips.  I recognize that CP has a wider arc than even Crack Whip and can slot a better - RES I/O ...  I just never thought of being a punchy MM on this toon.  The min/maxer in me recognizing the CP wisdom, I just wanted a whip or two 😞

 

2) Changed the Summon Demons slotting to add the extra Res IO, and changed the SA IO to Acc/Dmg/Rchrg.  They're not capped on damage but they're better.

 

3) Removed Bonfire (awwww sad) and put Dark Embrace back in.  I sort of see BGSacho's point about resistance, especially since I tweaked the Def numbers to keep S/L/R around the 32% (so should soft-cap with a small purple and/or dark's to-hit debuffs).  And Dark Embrace gives the most categories of +Res and does synergize with Cardiac as noted. I suppose a Resistance shield that caps Smash/Lethal (for MMs) res and brings Negative/Toxic res to the table, that's up 100% of the toggle time, is better than Bonfire up every 30 seconds.  But man I love Bonfire.

 

4) Moved 2 slots freed up in the reorg in (1) and (3) above, into Hell on Earth, to carry a straight up damage IO (could +5 it) so it wasn't just a set mule per BGSancho, and added the Call to Arms proc here since I took it out of Demons.

 

5) Changed the Demon Prince slotting -- compared to some other builds shared he seemed light on Damage/Acc, so I removed the Pacing of Turtle damage proc (I left Unbreakable Constraint proc, so at least there is 1 dmg proc in him - but does it only fire on hold-related powers and would i be better leaving the Pacing of Turtle smashing proc?).  I replaced it with an Acc/Dmg Hami-O that seemed to get him to the right acc/dmg ranges.  I'm open to suggestions on any better slotting.


6) With Dark Embrace putting me over the S/L res cap, I pulled 1 slot out of Tough (lost a 1.25% amount of S/L def) and put Cloud Senses dmg proc as 6th slot back into Dark Servant, which ideally should help.

 

7) Took an End/Recharge IO out of Howling Twilight to slot in the Anhiliation -RES proc, which I assume should trigger nearly 90% or whatever given the recharge time of HT. I'll +5 the End/Rech/Range IO that's left.

 

8 ) Tactics - changed the IO to a Hami-O (Cyto) which is marginally better for End/To-Hit than the Gaussian's.

 

Overall, looks like a sturdier build with a good mix of def and resist, and maybe a more consistent attack with CP.  Still, feels like I lost some fun/style giving up Bonfire and Lash. 

 

If you folks get a chance to look at it again, please let me know any further thoughts/suggestions.  Especially ref Demon Prince proc slotting above. Thanks!

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(3), SprCmmoft-Acc/Dmg/Rchg(5), OvrFrc-Dam/KB(5), EdcoftheM-PetDef(7)
Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(7), TchoftheN-Acc/EndRdx/Rchg(9), ThfofEss-+End%(9)
Level 2: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A)
Level 4: Darkest Night -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(15), DarWtcDsp-ToHitDeb(15), DarWtcDsp-ToHitDeb/EndRdx(17)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(17), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx(19)
Level 10: Howling Twilight -- Artl-End/Rech/Rng(A), Ann-ResDeb%(21)
Level 12: Summon Demons -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(21), SlbAll-Build%(23), SlbAll-Acc/Dmg/Rchg(23), ResDam-I(25), ResDam-I(25)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), Rct-ResDam%(27)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(31)
Level 18: Hell on Earth -- SprMarofS-Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(33), Dmg-I(33), ExpRnf-+Res(Pets)(33), SvrRgh-PetResDam(34), CaltoArm-+Def(Pets)(34)
Level 20: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(34), CldSns-%Dam(36), CldSns-Acc/EndRdx/Rchg(36), CldSns-Acc/Rchg(36), CldSns-ToHitDeb(37)
Level 22: Kick -- Empty(A)
Level 24: Cross Punch -- FuroftheG-ResDeb%(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Dam%(39)
Level 26: Summon Demon Prince -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(40), SlbAll-Dmg(40), UnbCns-Acc/Hold/Rchg(40), UnbCns-Dam%(42), HO:Nucle(42)
Level 28: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(42), RctArm-EndRdx(43)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(45)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(45), RctArm-ResDam/Rchg(45), RctArm-ResDam/EndRdx/Rchg(46)
Level 38: Dark Servant -- SphIns-ToHitDeb(A), SphIns-Acc/EndRdx/Rchg(43), SphIns-Acc/ToHitDeb(46), SphIns-Acc/Rchg(46), SphIns-ToHitDeb/EndRdx/Rchg(48), CldSns-%Dam(48)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11), Prv-Absorb%(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EndMod-I(13)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Pyronic Radial Final Judgement
Level 50: Support Core Embodiment
Level 50: Banished Pantheon Core Superior Ally
Level 1: Cold Demonling
Level 26: Demon Prince
Level 12: Ember Demon
Level 1: Fiery Demonling
Level 1: Hellfire Demonling
Level 12: Hellfire Gargoyle
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Cardiac Core Paragon
------------

 

 

 

 

Edited by brasilgringo
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@brasilgringo Glad you liked the guide! I appreciate you reading through it.

 

BGsacho has great advice. I love good posts.

 

For fun, I'd say if you miss Bonfire and Lash, put then back in your build if the min-maxer in you will tolerate. This game is very forgiving in most circumstances and IMO fun while playing is HUGE. 

 

Just my two Info.

 

Oh, I almost always go with Clarion for my squishies, including my Dark/Demons. Amazing power. But my Robot/FF has Rebirth because he already has decent mez protection.

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@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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I came up with an alternative slotting for Cross Punch, in the version below.  Basically doubles up on 2 slots for Fury of Glad, adding Acc/Dmg in addition to the proc, and picks up some Fire/Cold res that way ... and then adds 3 eradication slots including the damage proc and the acc/dmg/* IOs to also pick up some E/N/R def, and then adds the FF +rchrg proc.   So basically CP would be used as a proc delivery power for -RES and +rcrg (via the proc on top of what the power itself gives) and maybe a little damage ...

 

not sure if there's a better way to slot it out for more accurac/damage?  Take out the dmg proc and replace it with straight acc/dmg?

 

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Lash and Crack Whip are great attacks, the Cross Punch thing was just a suggestion(since I saw you were quite focused on picking up recharge in your sets). I normally run Lash and Crack Whip with epic armor builds since I don't take fighting.

Edited by BGSacho
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3 hours ago, BGSacho said:

Lash and Crack Whip are great attacks, the Cross Punch thing was just a suggestion(since I saw you were quite focused on picking up recharge in your sets). I normally run Lash and Crack Whip with epic armor builds since I don't take fighting.

Ah ok. I really only had taken fighting to get to Weave to buff up my Def numbers - Tough was grabbed along the way as the 2nd power pick to get to Weave, before I looked at the suggestion of fitting in Kick  & CP. 

  • If I drop Weave my S/L and Ranged defs go down to the 27%/25% (instead of ~32%) range unless I mess around more with set slotting to bring them back up to ~32%. 
  • W/o tough I'd be down at around 58% res to S/L/E instead of 75% to S/L ... Not sure how important that is.

What kind of def %s are you running with?  Would it be worth losing the fighting pool and getting the lower def & res numbers above, to fit in Lash / Crack Whip and maybe have a pick to put back Petrifying Gaze or Oppressive Gloom?

 

Previously I had been following @Coyoteguide for slotting the whip attacks:

evel 2: Lash -- CrsImp-Acc/Dmg/EndRdx(A), Mk'Bit-Dam%(7), Hct-Dam%(9), TchofDth-Dam%(9), ExpStr-Dam%(11), FrcFdb-Rechg%(11)
Level 8: Corruption -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(21), Thn-Dmg/EndRdx(23), Apc-Dam%(23), GldJvl-Dam%(25)
Level 14: Crack Whip -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(33), ExpStr-Dam%(33), JvlVll-Dam%(34), Empty(34), FrcFdb-Rechg%(34)
Level 20: Time Stop -- Lck-Acc/Hold(A), NrnSht-Dam%(39), GhsWdwEmb-Dam%(39), GldNet-Dam%(39), Lck-%Hold(40)
The Chance for Fire Damage from Bombardment breaks the calculations in Mids, but it goes in the Empty slot in Crack Whip.
For a /Dark, you would add a 6th slot into Petrifying Gaze, and put the purple damage proc in there.

 

However I think you noted correctly that they have very little accuracy slotted, so perhaps that would need to be fixed by losing at least 1 more dmg proc.

 

Here's a version of the build attempting the above - I can fit back in Lash and Crack Whip, but really don't have slots left over to take other material powers -- lots of filler 1-slot powers like Veng, Victory Rush (good for end), and Stealth (LoTG mule, min def). 

 

With some moving around of debuff sets I could get S/L def *OR* ranged def back to 31-32% level, with the other dropping to ~20%... in this build, using Cloud Senses, I pushed ranged back to 31-32 def and let S/L def fall to ~20% ... swapping to Siphon Insight in Darkest Night, FS, and Dark Servant, you could do the reverse and put S/L def at 31-32% while ranged falls to ~20% (check the alternate slots of those 3 powers).  I suppose even though one will be in melee range more with the whips, having better ranged def (almost at soft-cap after debuffing) is still a bit better to avoid mezzes and other attacks that wouldn't be classified as S/L?  Or would it be better to go with S/L def closer to 31%-32% and leave ranged at ~24%?

 

There's an empty slot I stuck in Tactics not knowing what to do with it - I could put it back in Stamina or Health, for instance, or use it for slow protect or more KB protect in CJ.   The S/L def variant at 31-32% S/L def (and ~20% ranged def) frees up 2 slots that could be used elsewhere, as well.

 

Really hard to know what to focus on.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(3), SprCmmoft-Acc/Dmg/Rchg(5), OvrFrc-Dam/KB(5), EdcoftheM-PetDef(7)
Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(7), TchoftheN-Acc/EndRdx/Rchg(9), ThfofEss-+End%(9)
Level 2: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A)
Level 4: Darkest Night -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(13), CldSns-Acc/Rchg(15), CldSns-ToHitDeb/EndRdx/Rchg(15), CldSns-Acc/EndRdx/Rchg(39), CldSns-%Dam(50)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Lash -- CrsImp-Acc/Dmg/EndRdx(A), HO:Nucle(17), Hct-Dam%(17), ExpStr-Dam%(19), TchofDth-Dam%(19), FrcFdb-Rechg%(21)
Level 10: Howling Twilight -- Artl-End/Rech/Rng(A), Ann-ResDeb%(21)
Level 12: Summon Demons -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(23), SlbAll-Build%(23), SlbAll-Acc/Dmg/Rchg(25), ResDam-I(25), ResDam-I(27)
Level 14: Crack Whip -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(27), HO:Nucle(29), Bmbdmt-+FireDmg(29), ExpStr-Dam%(31), FrcFdb-Rechg%(31)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(33), ShlWal-ResDam/Re TP(33), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(34)
Level 18: Hell on Earth -- SprMarofS-Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(34), Dmg-I(34), ExpRnf-+Res(Pets)(36), SvrRgh-PetResDam(36), CaltoArm-+Def(Pets)(36)
Level 20: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(37), CldSns-%Dam(37), CldSns-Acc/EndRdx/Rchg(37), CldSns-Acc/Rchg(39), CldSns-ToHitDeb(50)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39), Rct-ResDam%(40)
Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(40)
Level 26: Summon Demon Prince -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(40), SlbAll-Dmg(42), UnbCns-Acc/Hold/Rchg(42), UnbCns-Dam%(42), HO:Nucle(43)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43)
Level 30: Tactics -- HO:Cyto(A), Empty(48)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Dark Embrace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(45), RctArm-ResDam/Rchg(45), RctArm-ResDam/EndRdx/Rchg(45)
Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(46), CldSns-Acc/Rchg(46), CldSns-ToHitDeb/EndRdx/Rchg(46), CldSns-Acc/EndRdx/Rchg(48), CldSns-ToHitDeb(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Victory Rush -- EndMod-I(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11), Prv-Absorb%(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Pyronic Radial Final Judgement
Level 50: Support Core Embodiment
Level 50: Banished Pantheon Core Superior Ally
Level 1: Cold Demonling
Level 26: Demon Prince
Level 12: Ember Demon
Level 1: Fiery Demonling
Level 1: Hellfire Demonling
Level 12: Hellfire Gargoyle
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Cardiac Core Paragon
------------

 

 

Edited by brasilgringo
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This is likely the build I will respec into.  Stealth is incompatible with Shadowfall and was just serving as an LoTG mule.  OG is probably better.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(3), SprCmmoft-Acc/Dmg/Rchg(5), OvrFrc-Dam/KB(5), EdcoftheM-PetDef(7)
Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(7), TchoftheN-Acc/EndRdx/Rchg(9), ThfofEss-+End%(9)
Level 2: Lash -- CrsImp-Acc/Dmg/EndRdx(A), HO:Nucle(17), Hct-Dam%(17), ExpStr-Dam%(19), TchofDth-Dam%(19), FrcFdb-Rechg%(21)
Level 4: Darkest Night -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(13), SphIns-Acc/Rchg(15), SphIns-ToHitDeb/EndRdx/Rchg(15), SphIns-Acc/EndRdx/Rchg(39)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A)
Level 10: Howling Twilight -- Artl-End/Rech/Rng(A), Ann-ResDeb%(21)
Level 12: Summon Demons -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(23), SlbAll-Build%(23), SlbAll-Acc/Dmg/Rchg(25), ResDam-I(25), ResDam-I(27)
Level 14: Crack Whip -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(27), HO:Nucle(29), Bmbdmt-+FireDmg(29), ExpStr-Dam%(31), FrcFdb-Rechg%(31)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(33), ShlWal-ResDam/Re TP(33), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(34)
Level 18: Hell on Earth -- SprMarofS-Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(34), Dmg-I(34), ExpRnf-+Res(Pets)(36), SvrRgh-PetResDam(36), CaltoArm-+Def(Pets)(36)
Level 20: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(37), CldSns-%Dam(37), CldSns-Acc/EndRdx/Rchg(37), CldSns-Acc/Rchg(39), CldSns-ToHitDeb(50)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39), Rct-ResDam%(40), BlsoftheZ-ResKB(48), BlsoftheZ-Travel(50)
Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(40)
Level 26: Summon Demon Prince -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(40), SlbAll-Dmg(42), UnbCns-Acc/Hold/Rchg(42), UnbCns-Dam%(42), HO:Nucle(43)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43)
Level 30: Tactics -- HO:Cyto(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Dark Embrace -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(45), RctArm-ResDam/Rchg(45), RctArm-ResDam/EndRdx/Rchg(45)
Level 38: Dark Servant -- SphIns-ToHitDeb(A), SphIns-Acc/EndRdx/Rchg(46), SphIns-Acc/ToHitDeb(46), SphIns-Acc/Rchg(46), SphIns-ToHitDeb/EndRdx/Rchg(48), CldSns-%Dam(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Victory Rush -- EndMod-I(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Oppressive Gloom -- HO:Endo(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11), Prv-Absorb%(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Pyronic Radial Final Judgement
Level 50: Support Core Embodiment
Level 50: Banished Pantheon Core Superior Ally
Level 1: Cold Demonling
Level 26: Demon Prince
Level 12: Ember Demon
Level 1: Fiery Demonling
Level 1: Hellfire Demonling
Level 12: Hellfire Gargoyle
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Musculature Radial Paragon
------------

 

 

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The only issue so far has been keeping pets alive on missions with a lot of mobs in cramped spaces.  I did a Speed Run ITF last night and my pets all got slaughtered hopping from Cybil to Cybil or in the caves with the Shadow Cysts, hopping from cyst to cyst -- even with them set to passive/follow.  Really saw no way of avoiding that, and resummoning wasn't worth it. 

 

Resummoning seems to be a pita in general, especially if you have to stop to upgrade them with both upgrades after a resummon.  This really was noticeable on maps where they were constantly getting surrounded/slaughtered, largely due to mob hopping.   It also happened on TinPex (apex/tin mage) in missions like Director 11 (where you hop around killing the Goliaths) and Battle Maiden (blue goo seemed to wreck them, and they wouldn't follow me out of it or they'd run thru it).  

 

Is there a way to set the pets to stay in 1 place and only fire from range?   Using go-to command seems to move them to a spot, but then when you attack they tend to close in?

 

Any tips on this part?  Probably just par for the course. 

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   Macros and binds will be your best friend when it comes to a MM......there's a few posts where macros and binds are discussed with the Sandolphan's guide being particularly useful. With them getting slaughtered, lay down tar patch and darkest night to debuff the enemies and that will help keep your pets alive and as well as a well timed howling twilight(rez) to stun the mobs prior to them engaging.

 

  Demons are a mix of range and melee with them starting with ranged attacks before charging in to the fray.....keeping them in a defensive stance may help a bit but in the end demons are gonna do what demons gonna do

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Yessir, good advice.  I am using the binds.  It only was a problem on maps with constant movement (like running through the caves skipping mobs to free the Cybils on the speed ITF, or the same with the shadow cysts, or with battle maiden on Apex where you can't stay in 1 spot or blue goo falls on you -- and where BM tends to stand in blue goo so she's death for melee). 

 

The challenging thing for me about the binds is not the keypad use (that's great) ... it's having to bind my other MM powers like Fearsome Stare, Tarpatch, etc. to *other keys* because I usually bind all my toon's powers to the numpad.... learning new muscle memory for the MM, fun times.

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Go-to the pets far enough away they will use the ranged attacks but can't close in for melee. The new AI can allow pets to travel up to 20' from the Go-to spot, so be aware to not set it too close.  I don't use binds. I have Go-to, Follow, Attack, and the three stances of Aggressive, Defensive, and Passive,plus. Release Pets macro. That's it. The new AI is super helpful.

 

I've successfully jousted Battle Maiden with Beasts/Time and no pet loss on several occasions, too, and they are pure melee.

 

Part of it is experience with the fights, and the other is learning pet behavior for each set. 

 

The rest is acknowledging that every AT has it's week point. For MMs, skip-hopping (speed runs) through mobs for singular objevtives is their bane, and pet loss is expected. On the infrequent times that's what's going on, I play Defender and don't worry about any resummoning until we're done skipping along.

Edited by Force Redux
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@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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Also, as a Demons/Dark I like cramped maps, because it's easier to paint things with Fearsome Stare, or debuff etc. However, if there are too many directions mobs are coming from and not enough debuffs, that's when the Demons can get taken out more easily. That's when I notice what kind of group composition we have. The more teammates with support powers the better off my pets do when I can't do enough debuffing myself. A solid tank will also help. 

 

In general I don't use my Demons/Dark for speed runs. My Robot/FF or Beasts/Time perform much better there because they carry their buffs with them. 

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@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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Yes, if the pets are now given the GotTo or Stay commands, they stay at the spot they are commanded to, within 20' or so. You can independantly set the mood to aggressive or what have you. 

 

The three most common commands I use are:

 

GoTo Aggressive (for battles)

Follow Defensive (moving between battles)

Follow Passive (moving outside in the city)

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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