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I would appreciate advice on the build


siran

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I have been trying to get a peacebringer that I want to play for some time. I have a warshade that I love playing (while teaming), but the peacebringer never 'did it' for me. I think one of the major issues has been psionic damage resistance. I tend to play with pick up groups and there is quite a lot of psionic damage in the higher levels. I feel extremely vulnerable with the peacebringer

 

After some thinking I've come up with the following build. It is based on the following observations

  • I exemplar a lot... so I will usually not have light form, but will usually have dwarf and nova
  • I like heal other. I know it's a small heal, but it comes back quick and quite often I can use it when things are going bad. It's especially good with 'not so great groups', which is where the peacebringer tends to shine anyway. I don't need to slot it a lot I don't think... it's seems Ok with just 1 slot
  • I don't really use the human toggles other than concealment... they are basically mules
  • I haven't used unleash potential much at all (I usually aim for rune of protection), but it seems like a great fit: offering a huge defence bonus which is great when things are going bad. I suspect when I use that I might use the toggles!

 

Normally in a fight I will open with a innerlight/nuke/photon seekers. There are usually only a few scattered remnants left, which I usually use human attacks unless there are a lot in which case I shift to dwarf (the aoe is great: lots of mitigation, seems to come back fast enough). The 'phew phew' of the nova is really for when teaming or exemplaring: I don't seem to need it a lot 

 

Highlights:

  • Dwarf caps resists except psi
  • Unleash potential is up about 1/3 and caps defence (if toggles running)
  • Light form also caps resists except psi
  • psi resist is 60%, but with other party members will often be more, perhaps even capped. A single orange will usually cap it
  • Special effects are awesome: the character feels great even if the damage is anemic
  • The nuke is awesome!
  • Nice slow resist... those caltrops don't do a lot
  • Good mitigation with lots of knock around

 

Weaknesses

  • Defense. Like... wow this is really low. I have no other character with this low defenses
  • Psi... a bit
  • The nuke doesn't have a kb/kd convertor. Is this needed? I think most other powers work fine (I hover above foes usually in squid form)

 

Advice requested

  • is the control power (pulsar) as poor as it seems (mag2? really?)
  • Slotting around attack powers: I heavily slotted solar flare, but would it have been better to go for incandesent strike? Or other things
  • Would I have been better putting more effort into some of the heal powers?
  • Should I be focusing more on hps?
  • Should I be as worried as I am about psi damage (there are 6 slots in there just for psi damage, if I didn't do this what would be good to spend them on)
  • Any other general advice around slotting. I don't really know what I am doing... I've played around with Mids but I'm no expert
  • Should I be more thorough in the KB/KD 

 

Things I am still wondering about

  • The peacebringer is one of the few character that I like a self rezz on: I am tempted to self rezz instead of quantum flight or conserve energy 
    • I like the self rezz because there are no toggles...so apart from 'is light form / haste' back there is no down time, and dwarf form is good enough to stay in while waiting
    • I've never really made intangibility work so this is a bit of an experiment... I can see it might be awesome if I can learn how to use it
    • I hardly ever use conserve energy... but I feel I 'should have it'
  • Do I have enough accuracy? I rarely do +4 (and if I do there is usually a ton of tactics flying around) but if I do I don't want to whiff
  • Is it sensible to do something with weaken resolve/project will? Are they in anyway better than the attacks I have slotted
  • Is it worth getting luminous detonation or wall of force? They look utterly terrible in Mids, but what is the reality of using them?

 

Thanks in advance

 

 

 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.1.15
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Aunt Mercy: Level 50 Magic Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Concealment

Hero Profile:
Level 1: Glinting Eye -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(25)
Level 1: Incandescence -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(27)
Level 2: Shining Shield -- ImpArm-ResPsi(A)
Level 4: Essence Boost -- ImpArm-ResPsi(A), NmnCnv-Regen/Rcvry+(27), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal/Rchg(29)
Level 6: Bright Nova -- PrfShf-End%(A), RctRtc-Pcptn(31)
Level 8: Radiant Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(31), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Hct-Dam%(33), GldStr-%Dam(33)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 12: Inner Light -- GssSynFr--Build%(A), AdjTrg-Rchg(34)
Level 14: Weaken Resolve -- AchHee-ResDeb%(A)
Level 16: Project Will -- Apc-Dam%(A)
Level 18: Incandescent Strike -- SprEssTrn-Acc/Dmg/Rchg(A), SprEssTrn-Acc/Dmg(34), SprEssTrn-Dmg/Rchg(36)
Level 20: White Dwarf -- GldArm-3defTpProc(A), GldArm-ResDam(36), ImpArm-ResPsi(36), GldArm-End/Res(50)
Level 22: Reform Essence -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(37)
Level 24: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(37), DctWnd-Heal/Rchg(37), Rct-Def/Rchg(39), Rct-ResDam%(39), ShlWal-ResDam/Re TP(39)
Level 26: Solar Flare -- SprAvl-Acc/Dmg/EndRdx(A), Arm-Dmg/EndRdx(40), FuroftheG-ResDeb%(40), OvrFrc-Dam/KB(40), FrcFdb-Rechg%(42), Arm-Dam%(42)
Level 28: Glowing Touch -- Prv-Absorb%(A), Prv-Heal(42)
Level 30: Conserve Energy -- RechRdx-I(A)
Level 32: Dawn Strike -- SprEssTrn-Rchg/Global Heal(A), SprEssTrn-Acc/Dmg/EndRdx/Rchg(43), SprEssTrn-Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/Rchg(45)
Level 35: Photon Seekers -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(45), CaltoArm-Acc/Dmg/Rchg(45), CaltoArm-EndRdx/Dmg/Rchg(46), CaltoArm-Dmg/EndRdx(46)
Level 38: Light Form -- Ags-Psi/Status(A), Ags-ResDam/Rchg(46), UnbGrd-Max HP%(48), UnbGrd-Rchg/ResDam(48), ImpArm-ResPsi(48), PrfShf-EndMod/Rchg(50)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Quantum Flight -- EndRdx-I(A)
Level 47: Quantum Acceleration -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance 
Level 1: Energy Flight -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 6: Bright Nova Blast -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg(3)
Level 6: Bright Nova Bolt -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(3)
Level 6: Bright Nova Detonation -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/Rchg(5), SprFrzBls-Acc/Dmg/EndRdx(5), Rgn-Dmg/EndRdx(7)
Level 6: Bright Nova Scatter -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(7), SprFrzBls-Dmg/EndRdx(9), Rgn-Acc/Dmg/Rchg(9)
Level 20: White Dwarf Antagonize -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(11)
Level 20: White Dwarf Flare -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(11), SprKhlGrc-Acc/Dmg/Rchg(13), SprKhlGrc-Dmg/EndRdx/Rchg(13), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(15), SprKhlGrc-Rchg/FormBuff(15)
Level 20: White Dwarf Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dam%(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19)
Level 20: White Dwarf Step -- WntGif-ResSlow(A)
Level 20: White Dwarf Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg(21), Mk'Bit-Dmg/EndRdx(21)
Level 20: White Dwarf Sublimation -- Mrc-Rcvry+(A), Mrc-Heal/Rchg(23), Mrc-Heal/EndRdx/Rchg(23)
Level 50: Spiritual Core Paragon 
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  • Defense. Like... wow this is really low. I have no other character with this low defenses 
    I used to run 32.5 s/l defense in all forms and it can be handy when exemping down but it's not ultimately needed on a PB with 3 self heals and with proper inspiration usage. Plus any defense is sacrificial since we don't have DDR built in. I wouldn't sweat it.
  • Psi... a bit I run about 35-40 psi res but comparable levels of slow/recharge debuff resistance to your build so really you should be fine, especially if you team. The -recharge debuffs hurts worse than the actually psi dmg tbh.
  • The nuke doesn't have a kb/kd convertor. Is this needed? I think most other powers work fine (I hover above foes usually in squid form)
    IMO yes you should convert it. I only really prioritize it in radial KB powers (Dawn Strike, Solar Flare, Photon Seekers). I don't convert ST abilities or Nova Det really.

 

Advice requested

  • is the control power (pulsar) as poor as it seems (mag2? really?)
    Yeah it's really lack luster. Definitely skip.
  • Slotting around attack powers: I heavily slotted solar flare, but would it have been better to go for incandesent strike? Or other things
    Incan has a really long animation time so I typically take Cross Punch over Incan. I'd leave Solar Flare as is in terms of # of slots. What you choose to slot is up to you but OF and FFB proc along with Armageddon proc is a good start.
  • Would I have been better putting more effort into some of the heal powers?
    for Reform Essence and White Dwarf Sublimation I would try to 3 slot min if you intend to franken slot and boost each IO. Glowing touch really only needs 1 or 2 io's tops if you intend on keeping it. I have it on my latest PB build as I do pug a fair bit and It come in handy. You can also heal your lore pets with it.
  • Should I be focusing more on hps?
    No you're fine. With Essence Boost up and passive accolades you'll be sitting 2100 hp and over capped in Dwarf. Anymore is a waste.
  • Should I be as worried as I am about psi damage (there are 6 slots in there just for psi damage, if I didn't do this what would be good to spend them on)
    I wouldn't personally. 60% is plenty, plus inspirations exist so you them as necessary. I play very aggressively so the psi damage is rarely a threat as the enemies don't live long enough but -end drain however is another story...
  • Any other general advice around slotting. I don't really know what I am doing... I've played around with Mids but I'm no expert
    I have a thread with several kheld builds in it in this sub forum if you need some inspiration to draw from. I typically only use the 2 aoes on Nova form, leaving human form for my ST chain so you could save some slots by pulling them from the ST nova blasts but depends if you use them much.
  • Should I be more thorough in the KB/KD 
    I commented on this above.

 

Things I am still wondering about

  • The peacebringer is one of the few character that I like a self rezz on: I am tempted to self rezz instead of quantum flight or conserve energy 
    • I like the self rezz because there are no toggles...so apart from 'is light form / haste' back there is no down time, and dwarf form is good enough to stay in while waiting
    • I've never really made intangibility work so this is a bit of an experiment... I can see it might be awesome if I can learn how to use it
    • I hardly ever use conserve energy... but I feel I 'should have it' Light Form also buffs recovery and you've taken Unleash Potential (which is great btw) and that boosts recovery further. You shouldn't really need Conserve.
  • Do I have enough accuracy? I rarely do +4 (and if I do there is usually a ton of tactics flying around) but if I do I don't want to whiff 
    15% globally is less than I normally like to see, but we have native sources of +Tohit in inner light and Nova as well as -def baked into our attacks so you may find it a non issue. In the odd instance it is, you can always pop a yellow insp.
  • Is it sensible to do something with weaken resolve/project will? Are they in anyway better than the attacks I have slotted
    The only decent power from that pool is Unleash. Mighty leap is a BotZ mule, the other two attacks are not good or worthy or slotting/using.
  • Is it worth getting luminous detonation or wall of force? They look utterly terrible in Mids, but what is the reality of using them?
    Not a Tri-form and definitely no to Wall of Force.

 

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Seconding what Doomrider said.  The biggest threat to PBs is -Recharge debuffs as they kill your main survivability mechanic, the low cooldown heals.  Psi damage can be a problem but you should have enough damage to deal with any potent Psi-based enemies before they become a real issue.

I exemp a lot too and I've always found Dwarf to be enough to get by when I'm locked out of Light Form so I wouldn't worry about it too much.  

You wanna play Peacebringer?😒  Fine, but at least check out this guide first: Peacebringers STILL SUCK!!! (v. 1.1)

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I'll just leave this high-recharge build here.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Eclipse Phase ACTUAL - NOT IN ORDER: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Gleaming Bolt -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(11), Dcm-Dmg/Rchg:40(13), Dcm-Acc/EndRdx/Rchg:40(13), Dcm-Acc/Dmg/Rchg:40(15)
Level 1: Incandescence -- ImpArm-ResPsi:40(A)
Level 2: Gleaming Blast -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(15), Apc-Acc/Rchg:50(17), Apc-Dmg/EndRdx:50(17), Apc-Dam%:50(19)
Level 4: Shining Shield -- ImpArm-ResPsi:40(A)
Level 6: Radiant Strike -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(23), Hct-Acc/Rchg:50(23), Hct-Dmg/EndRdx:50(25), Hct-Dam%:50(25)
Level 8: Proton Scatter -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(27), PstBls-Dmg/Rchg:50(27), PstBls-Dmg/Rng:50(29), PstBls-Acc/Dmg/EndRdx:50(29)
Level 10: Essence Boost -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(31), Pnc-Heal/Rchg:50(31), Pnc-Heal/EndRedux/Rchg:50(31), Pnc-Heal:50(33), ImpArm-ResPsi:40(33)
Level 12: Inner Light -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(33), AdjTrg-ToHit/EndRdx/Rchg:50(34), AdjTrg-EndRdx/Rchg:50(34), AdjTrg-ToHit/EndRdx:50(34), RctRtc-Pcptn:20(36)
Level 14: Luminous Detonation -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(36), Rgn-Acc/Rchg:50(36), Rgn-Dmg/EndRdx:50(37), Rgn-Knock%:50(37)
Level 16: Thermal Shield -- ImpArm-ResPsi:40(A)
Level 18: Incandescent Strike -- SprEssTrn-Acc/Dmg:50(A), SprEssTrn-Dmg/Rchg:50(37), SprEssTrn-Acc/Dmg/Rchg:50(39), SprEssTrn-Dmg/EndRdx/Rchg:50(39), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(39), SprEssTrn-Rchg/Global Heal:50(40)
Level 20: Quantum Shield -- ImpArm-ResPsi:40(A)
Level 22: White Dwarf -- Ags-Psi/Status:50(A)
Level 24: Reform Essence -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(40), Prv-EndRdx/Rchg:50(40), Prv-Heal/Rchg:50(42), Prv-Heal/Rchg/EndRdx:50(42), Prv-Absorb%:50(42)
Level 26: Solar Flare -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(45)
Level 28: Kick -- FrcFdb-Rechg%:50(A)
Level 30: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(45), UnbGrd-Max HP%:50(46)
Level 32: Dawn Strike -- SprKhlGrc-Acc/Dmg:50(A), SprKhlGrc-Dmg/Rchg:50(46), SprKhlGrc-Acc/Dmg/Rchg:50(46), SprKhlGrc-Dmg/EndRdx/Rchg:50(48), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(48), SprKhlGrc-Rchg/FormBuff:50(48)
Level 35: Restore Essence -- RgnTss-Regen+:30(A)
Level 38: Light Form -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 41: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(50)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- BlsoftheZ-ResKB:50(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LucoftheG-Def/Rchg+:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(19), Mrc-Rcvry+:40(21)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(21)
Level 22: White Dwarf Antagonize -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(3), MckBrt-Taunt/Rchg/Rng:50(3), MckBrt-Acc/Rchg:50(5), MckBrt-Taunt/Rng:50(5), MckBrt-Rchg:50(7)
Level 22: White Dwarf Flare -- FrcFdb-Rechg%:50(A)
Level 22: White Dwarf Smite -- FrcFdb-Rechg%:50(A)
Level 22: White Dwarf Step -- Empty(A)
Level 22: White Dwarf Strike -- FrcFdb-Rechg%:50(A)
Level 22: White Dwarf Sublimation -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(7), Pnc-Heal/Rchg:50(9), Pnc-Heal/EndRedux/Rchg:50(9), Pnc-Heal:50(11)
Level 50: Cardiac Core Paragon
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And I agree, Dwarf will deliver capped SLFC Resist and E/N Resist around 80%.
Tox: 63.5%. Psi: 46%
 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Thank you all for your responses. I learned quite a lot from Doomrider in particular.

 

I had read the 'peacebringers still suck' guide, and my experience was that psi damage just wasn't nice. As you can see in the build it has 80% slow resistance. I do have one with more, but I found the 80% was 'good enough'... mind you maybe I should get that extra goodness! The mission that destroyed my earlier enjoyment in them was the Maria Jenkins where Penelope comes along and you end up fighting Mother Mayhem ... 100% psi damage... and the character felt like an utter weed. Then I went and fought some Rularuu and everything was OK (with effort) except the wisps who just blasted me back to the hospital again and again.  I went back in with a slightly tweaked build (I adjusted it after reading Doomrider's comments - especially on knockback) and it was a pleasure. Clicking 1 orange meant that I went back to being 'uber' instead of a cloth armor wearing blaster that lasts about two seconds in the fight. I suspect if I was a better player I could have handled the situations differently.

 

The new build seems to work much better. It takes very little to get to psi damage cap, and then it's much more straightforwards. The Rularuu who are up close I keep bouncing around with lots of knock up so they don't seem to do too bad a job on debuffs, and the ranged wisps I can now just ignore. The seers in the Maria Jenkins were a little harder, but corner pulling and double nuking never gets old...

 

What I have particularly enjoyed though is teaming with the peacebringer. I have a couple of times been the only healer... Once on the ITF and when facing 'Nictus' at the end I did almost nothing other than heal and nuke when the nuke was bad. It worked great. When there is 'high support/low damage'... wow it's so good running around near the damage cap most of the time. Most of the time I am just free to rampage and a double nuke just smashes its way through most content. It exemplars really well: last week was Citadel, and the only significant loss was Light Form. But with the team... I had enough resists that I didn't really need to go lobster more than a couple of times.

 

 

 

 

 

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