Vanden Posted November 13, 2020 Posted November 13, 2020 (edited) The fast version Energy Transfer in Energy Melee seems to apply its damage and hit FX on the target just a hair later than it should. It's a significant improvement from a previous build, which was way out of sync, but the current version still feels like it's about 1/10th of a second too late. This isn't me being paranoid; I verified it using demo files. Using Power Thrust, a power with an identical animation and cast time (and, before the big nerf, identical FX too) there were 500 milliseconds between the animation starting and the hit FX and damage being played, but in the demo file for Fast Energy Transfer, there were 600 milliseconds between the animation starting and the hit FX playing. Edit: I just remembered @GM Conviction told me it's okay to share demo files so I attached the files I used to this post. Thrust.cohdemo Transfer.cohdemo Edited November 13, 2020 by Vanden A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Vanden Posted November 21, 2020 Author Posted November 21, 2020 Still seeing this bug in Release Candidate 2 - the time between power activation and the hit is still 600 milliseconds, 100 milliseconds later than expected. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
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