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Energy Manipulation - Stun plays projectile FX in non-ranged modes


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Stun in Energy Manipulation will play a projectile FX even when not in one of its ranged modes. This has no effect on the power's timing; the enemies are hit with the normal timings for the melee versions of the power, the projectile is just also there. These screenshots show the projectile present, even though I am not using Boost Range:

 

Normal Stun:

EvC4zgA.jpg

 

Power Boost active:

vNQ7DQH.jpg

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