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Posted

I like making and playing tankers. They are perhaps my favorite architype (although Fortunata is also pretty good).  I keep thinking I have found 'the ultimate build'. And then I take my tanker and try her out on the Lady Grey TF. And I can't get any further than the big blob.

 

I usually 'duo', and we can get past the mitochondria. It's the body. I go in and die or stay back and die. 

 

So my question(s) are really a simple one:

  • What would be a good tanker build for tanking the weakened (?????) Hamidon
  • Are there any known 'good techniques'.
  • Is there a support combination (tanker + support) that would make a big different
  • Is there something I should be doing with the incarnate powers?

 

The tanks I've tried are

  • Dark/MA (softcapped and resist capped with a dark regen every 10s or so). Probably my favourite tank
  • Dark/Electric (not nearly as robust) ... but stacking oppresive gloom and the mag 2 stun from lightning clap never gets old, and lightning rod is the power that if you don't like you are probably playing the wrong game
  • SR/Rad (obviously uber softcapped but not much healing .. enough for most content, just not for this)

None tanks

  • TW/Bio scrapper (Softcapped to S/L/E)  ... and so very much fun to play
  • SS/Stone brute (is made of granite...nuff said)

 

I've done this with groups, and usually many people in the group die, but someone that knows what they are doing tanks the Hamidon, the blasters blast and down he goes.  When I try I last a few seconds, maybe half a minute and then it all goes horribly wrong...

 

 

 

 

 

Posted

Try picking up a couple essence of the earth from /ah before that mission. They should be pretty cheap. They're intended for the real hami but they work on the jr. version too.

  • Like 1
Posted

You don't really need a specific build for weakend hami running at +0 difficulty. Get a few essence of the earth and pop those and you'll be golden. During the mito kill phase there's no need to taunt hamidon and keep it's attention as long as the team doesn't aggro it.

 

My melee blaster usually kills all the yellow mitos during the pylon phase by popping an EoE and a break free and punching all the yellow mitos during that period, it gets harder if you ramp up difficulty to +4 but it's just a matter of carrying more EoEs really.

 

Having said that any build that has a self heal and end recovery will work fine for hami and the mitos. Scrapper ninjitsu is really good, it's heal and end recovery power is unresistable so the mito debuffs can't neuter them.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

Ah I didn't know about the Essence of Earths. Awesome

 

The rest is straightforward: the Mito's we just take carefully and blast/melee hold... but the main body was a problem

 

The idea of ninjitsu is good. Perhaps Sentinal ninjitsu as well? 

 

Well I shall give it try this week and see what happens. Thank you

Posted
2 hours ago, Veelectric Boogaloo said:

Try picking up a couple essence of the earth from /ah before that mission. They should be pretty cheap. They're intended for the real hami but they work on the jr. version too.

Yeah, I often have extras and toss them all up for 2500. Though, I've seen them for as low as 150. This is a great tip.

Posted

OK we did it. Two of us (both Fortunatas... we wanted those holds). We each died once: I got criticalled by Honore, and my friend blasted by Hamidon. It did take us about three hours though! And maybe half an hour at the end bashing away what felt like forever at Honore.

 

Still we had written this of as 'can't do with just two,  so it was very satisfying to finish. Thanks very much for the help

  • Like 3

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