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level 50 spines/ice brute could use some help


cohRock

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My spines/ice brute, Sticky Wicket, finally turned 50, and he could use a makeover.  One of the early things he did at 50 was go to Cimerora and get a repeatable timed mission, set to +1*3.  He was teamed with a dominator.  He died multiple times during the mission.  Even though Ice Armor has no particular weakness to smash/lethal, he was getting decimated.  His Chilling Embrace damage mitigation seemed to not phase the foes at all -- like it wasn't even on.  The bosses cut thru his defense armor as if it wasn't on either.  Maybe those foes are an outlier, but I have noticed a general lack of protection for most of his development.  He doesn't have much in the way of sets or accolades, just 2 each of Miracle and Numina's Convalescence, and the Atlas Medallion.

 

Here is his current build.  The vanilla IO levels are likely off because I haven't bother to update them as he actually got slotted.  "Forum Export" version would not post, so this is the raw MIDs file:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Sticky Wicket: Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Villain Profile:
------------
Level 1:    Lunge                Acc-I:25(A), Dmg-I:25(3), Dmg-I:25(7), Dmg-I:25(9), Empty(34)
Level 1:    Frozen Armor            EndRdx-I:25(A), DefBuff-I:25(3), DefBuff-I:25(7), DefBuff-I:25(11), Empty(37)
Level 2:    Spine Burst            Acc-I:25(A), Dmg-I:25(5), Dmg-I:25(5), Dmg-I:25(9), EndRdx-I:50(34)
Level 4:    Combat Jumping            Jump-I:25(A), DefBuff-I:25(39)
Level 6:    Chilling Embrace        EndRdx-I:25(A), Taunt-I:25(11)
Level 8:    Hoarfrost            RechRdx-I:25(A), RechRdx-I:25(15), RechRdx-I:25(37), Heal-I:25(46), ResDam-I:25(46), Heal-I:30(50)
Level 10:    Wet Ice                EndRdx-I:25(A)
Level 12:    Impale                Acc-I:25(A), Dmg-I:25(13), Dmg-I:25(13), Dmg-I:25(15), Range-I:25(37)
Level 14:    Taunt                Acc-I:25(A)
Level 16:    Glacial Armor            EndRdx-I:25(A), DefBuff-I:25(17), DefBuff-I:25(17), DefBuff-I:50(25)
Level 18:    Build Up            RechRdx(A), ToHit-I:25(40)
Level 20:    Energy Absorption        RechRdx-I:25(A), EndMod-I:25(27), EndRdx-I:25(29), EndMod-I:25(31), EndMod-I:30(43), RechRdx-I:30(45)
Level 22:    Quills                EndRdx-I:25(A), Acc-I:25(23), Dmg-I:25(23), EndRdx-I:25(25), Dmg-I:50(27)
Level 24:    Assault                EndRdx-I:25(A)
Level 26:    Tactics                EndRdx-I:25(A), ToHit-I:25(31)
Level 28:    Permafrost            ResDam-I:25(A), ResDam-I:25(29), ResDam-I:25(43)
Level 30:    Ripper                Acc(A), Dmg(31), Dmg(34), Dmg(40), EndRdx(42)
Level 32:    Throw Spines            Acc-I:25(A), Dmg-I:25(33), Dmg-I:25(33), Dmg-I:25(33), EndRdx(43)
Level 35:    Icicles                EndRdx-I:25(A), Acc-I:25(36), Dmg-I:25(36), Dmg-I:25(36), Dmg-I:25(39), EndRdx-I:25(40)
Level 38:    Hibernate            RechRdx-I:25(A)
Level 41:    Superior Conditioning        EndMod(A), EndMod(42), EndMod(42)
Level 44:    Physical Perfection        EndMod(A), Mrc-Rcvry+:20(45), EndMod(45), Mrc-Heal:40(46), EndMod-I:50(48), Heal(50)
Level 47:    Hasten                RechRdx(A), RechRdx(48), RechRdx(48)
Level 49:    Recall Friend            Range-I:25(A), Empty(50)
Level 1:    Brawl                Acc-I:25(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Fury    
Level 1:    Sprint                Run-I:25(A)
Level 2:    Rest                RechRdx-I:25(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:25(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+:30(A), NmnCnv-Heal:49(19), Heal-I:25(21)
Level 2:    Hurdle                Jump-I:25(A)
Level 2:    Stamina                EndMod-I:25(A), EndMod-I:25(19), EndMod-I:25(21)
------------
------------
Set Bonuses:
Miracle
(Physical Perfection)
  2.5% (0.04 End/sec) Recovery


Numina's Convalesence
(Health)
  12% (0.75 HP/sec) Regeneration


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I knew going in he had a weakness to fire and no protection against psychic, but assumed his other protections would be fine.  But this does not seem to be the case.  I'm considering replacing Assault, Buildup, Teleport Target, and Hasten with Maneuvers, Kick, Tough, and Weave.  Slot-wise I'd really like to substitute out an attack, but Lunge would be the only one I wouldn't mind losing, and I have to take that one (or Barb Swipe, which I didn't take in the first place).  Maybe say goodbye to Spine Burst?  With the two endurance procs and Physical Protection, he does not appear to need Energy Absorption, but I suspect that would change in adding the toggles Tough and Weave.

 

I don't expect him to walk into a +4*8 AE farm and be able to solo it.  I'd be happy with a +2*5.  What would you-all advise?

Edited by cohRock

-- Rock

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If I am not mistaken, that lack of defense feeling you described is from the -defense that most enemies in Cimerora have added to their attacks, which causes a cascade of defense debuffing to overcome most defense heavy sets (unless you have defense debuff resistance).

 

Edit: Yup, see their HCWiki page for detailed attack information. Link: Cimeroran Traitors

Edited by Glacier Peak
Found info

Pocket D Zone Tour

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Adding in the Fighting Pool for Tough and Weave, taking Maneuvers, and try to add the +3% Def IOs and +Resistance IOs to your build.  Then start looking to set bonuses that grant S/L defense.  You want to be as close to 45% Defense to S/L and as high as you can be for Fire/Cold and Energy/Negative.  That will help delay how quickly your defenses are reduced by certain enemies.  Ice is more susceptible to debuffs than say SR, 

 

More sets should mean you can move slots from the Energy Mastery Epic.  With Energy Absorption you may not need it at all.  I would look for any other Ice Armor builds and see what sets people use, some will be very expensive Winter Sets but that does not need to be your first goal. 

 

In short you are in the mid 20s for S/L defense and without constant inspiration use some groups will eat that up. 

 

Below is where'd I'd start planning my build.  I'd fill in attacks with sets that give defenses to Fire/Cold/Energy/Negative, resists where possible focusing on S/L, and +recharge. I would probably take a travel power instead of Hibernate. Keep in mind enemies will still debuff defenses so Incarnate powers that boost defenses are nice, and so a purple inspirations. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping

Villain Profile:
Level 1: Lunge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(37)
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), Ksm-ToHit+(42), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48)
Level 2: Hoarfrost -- Empty(A), Empty(5), Empty(5), Empty(7), Empty(7)
Level 4: Chilling Embrace -- Empty(A)
Level 6: Spine Burst -- Empty(A), Empty(9), Empty(9), Empty(11), Empty(11), Empty(43)
Level 8: Build Up -- RechRdx-I(A), GssSynFr--Build%(42)
Level 10: Wet Ice -- Empty(A)
Level 12: Impale -- Empty(A), Empty(13), Empty(13), Empty(29), Empty(31), Empty(45)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15)
Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17)
Level 18: Quills -- Empty(A), Empty(19), Empty(19), Empty(27), Empty(27), Empty(42)
Level 20: Energy Absorption -- Empty(A), Empty(21), Empty(21), Empty(23), Empty(23), Empty(45)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25)
Level 26: Ripper -- Empty(A), Empty(37), Empty(39), Empty(39), Empty(39), Empty(45)
Level 28: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Throw Spines -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(43)
Level 35: Icicles -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(43)
Level 38: Hasten -- Empty(A), Empty(40)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 44: Taunt -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rchg/Rng(46), MckBrt-Acc/Rchg(46), MckBrt-Taunt/Rng(46)
Level 47: Tactics -- Empty(A), Empty(48), Empty(50), Empty(50), Empty(50)
Level 49: Hibernate -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(40)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Here is my attempt at a budget Spines/Ice build. It is not really optimized though since I didn't use any non ATO purple sets so it doesn't have perma hasten.

What I tried to do here is since Spines/Ice is such an endurance heavy pairing was to maximize +end and end recovery sets. Endurance is at 111% add on top of that the 2 endurance Accolades and you will go up to 120% which should make a big difference since it basically makes all your other end recovery things 21% better

S/L def is capped but I was unable to cap any resists other than Cold since the set has no other native resists

Hope this helps somewhat !

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Lunge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Dam%(43)
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A)
Level 2: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(37)
Level 4: Chilling Embrace -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(25), ImpSwf-Acc/EndRdx(27), ImpSwf-Rng/Slow(27), ImpSwf-EndRdx/Rchg/Slow(29), ImpSwf-Dam%(29)
Level 6: Spine Burst -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(9), SprBrtFur-Rech/Fury(11), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Acc/Dmg(13), SprBrtFur-Dmg/Rchg(13)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Impale -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Acc/Dmg/Rchg(15), SprUnrFur-Dmg/EndRdx/Rchg(17), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17), SprUnrFur-Rchg/+Regen/+End(19)
Level 14: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(19), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(21)
Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(37), Ksm-ToHit+(42), Ksm-Def/EndRdx/Rchg(50)
Level 18: Quills -- OvrFrc-Dam/KB(A), TmpRdn-Acc/EndRdx(42), TmpRdn-EndRdx/Rchg/Slow(43), TmpRdn-Acc/Slow(46), TmpRdn-Rng/Slow(48)
Level 20: Energy Absorption -- PwrTrns-+Heal(A), PwrTrns-Dam/Acc/Rech/End(43), PwrTrns-EndMod(45)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), ShlWal-ResDam/Re TP(25)
Level 24: Boxing -- Empty(A)
Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 28: Permafrost -- UnbGrd-Max HP%(A), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(42)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-EndRdx/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(46)
Level 32: Throw Spines -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(33), Bmbdmt-Acc/Rech/End(33), Bmbdmt-Dam/Rech(33), Dtn-Acc/Dmg(34), Dtn-Dmg/EndRdx(46)
Level 35: Icicles -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(36), Obl-Dmg(36), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(37)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(50), Ksm-Def/EndRdx/Rchg(50), Ksm-EndRdx/Rchg(5)
Level 41: Hasten -- RechRdx-I(A)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(48)
Level 47: Superior Conditioning -- PrfShf-End%(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(23)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Rchg(34)
------------

 

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|-------------------------------------------------------------------|
Edited by Seigmoraig
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this was done to quick, i forgot hasten i think and have blank power choices at end

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Sticky W: Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    Barb Swipe            TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dam%(23)
Level 1:    Frozen Armor            Rct-Def(A), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(7), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(9)
Level 2:    Lunge                SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15)
Level 4:    Chilling Embrace        EndRdx-I(A)
Level 6:    Combat Jumping            Jump-I(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(17)
Level 8:    Impale                Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21)
Level 10:    Wet Ice                EndRdx-I(A)
Level 12:    Hoarfrost            DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23), Prv-Heal/Rchg(25)
Level 14:    Taunt                PrfZng-Taunt/Rchg(A)
Level 16:    Glacial Armor            LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29)
Level 18:    Quills                Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(29), Mlt-Dmg/Rchg(31), Mlt-Acc/Dmg/EndRdx(31), SprAvl-Rchg/KDProc(31)
Level 20:    Energy Absorption        LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/Rchg(33), EffAdp-EndMod(34), EffAdp-EndMod/Rchg(34), EffAdp-EndMod/EndRdx(34)
Level 22:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43)
Level 24:    Kick                Empty(A)
Level 26:    Ripper                SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(37), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(39)
Level 28:    Tough                UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40), GldArm-3defTpProc(40)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43)
Level 32:    Throw Spines            Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46)
Level 35:    Icicles                Arm-Dmg(A), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(48)
Level 38:    Permafrost            StdPrt-ResDam/Def+(A)
Level 41:    Hasten                RechRdx-I(A), RechRdx-I(50)
Level 44:    Tactics                AdjTrg-ToHit/EndRdx(A), GssSynFr--ToHit/EndRdx(50)
Level 47:    Superior Conditioning        EndMod-I(A)
Level 49:    Physical Perfection        Mrc-Rcvry+(A), Mrc-Heal(50)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Fury    
Level 1:    Sprint                Jump-I(A)
Level 2:    Rest                EndMod-I(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Pnc-Heal/+End(A)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(33)
Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
Level 50:    Vigor Core Paragon    
Level 50:    Void Core Final Judgement    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Banished Pantheon Radial Superior Ally    
Level 50:    Rebirth Radial Epiphany    
Level 50:    Assault Radial Embodiment    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

Edited by Unknown AT
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Okay, I've respecced, added some protection procs, a few partial sets, and at least tier 1 in Alpha, Interface, and Judgment.  Sticky Wicket's survivability has sky-rocketed.  I'm still planning on incorporating some of the ideas above, but here is where he is now:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Sticky Wicket: Level 50 Mutation Brute
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
------------
Level 1:    Lunge                Acc-I:25(A), Dmg-I:25(3), Dmg-I:25(7), Dmg-I:25(9)
Level 1:    Frozen Armor            EndRdx-I:25(A), DefBuff-I:25(3), DefBuff-I:25(7), DefBuff-I:25(11)
Level 2:    Spine Burst            Acc-I:25(A), Dmg-I:25(5), Dmg-I:25(5), Dmg-I:25(9), EndRdx-I:50(34)
Level 4:    Combat Jumping            Jump-I:25(A)
Level 6:    Chilling Embrace        ImpSwf-EndRdx/Rchg/Slow:30(A), ImpSwf-Dam%:15(43)
Level 8:    Hoarfrost            RechRdx-I:25(A), RechRdx-I:40(11), RechRdx-I:25(15), Heal-I:40(31), Heal-I:40(34), ResDam-I:40(37)
Level 10:    Wet Ice                EndRdx-I:25(A)
Level 12:    Impale                Acc-I:25(A), Dmg-I:25(13), Dmg-I:25(13), Dmg-I:25(15), Range-I:25(37)
Level 14:    Taunt                PrfZng-Taunt/Rng:50(A), PrfZng-Dam%:25(42)
Level 16:    Glacial Armor            EndRdx-I:25(A), DefBuff-I:25(17), DefBuff-I:25(17), DefBuff-I:50(25)
Level 18:    Boxing                PndSlg-Stun%:25(A)
Level 20:    Energy Absorption        RechRdx-I:25(A), EndMod-I:25(27), EndRdx-I:25(29), RechRdx-I:40(39)
Level 22:    Quills                Acc-I:25(A), EndRdx-I:25(23), EndRdx-I:25(23), Dmg-I:25(25), Dmg-I:25(27), Dmg-I:45(50)
Level 24:    Maneuvers            ShlWal-Def/EndRdx:50(A), ShlWal-EndRdx/Rchg:34(31), ShlWal-Def:49(40), ShlWal-ResDam/Re TP:20(46)
Level 26:    Tactics                EndRdx-I:25(A), ToHit-I:40(37)
Level 28:    Permafrost            UnbGrd-Max HP%:29(A), StdPrt-ResDam/Def+:29(29)
Level 30:    Ripper                Acc(A), Dmg(31), Dmg(34), Dmg(40), EndRdx-I:40(43)
Level 32:    Throw Spines            Acc-I:25(A), Dmg-I:25(33), Dmg-I:25(33), Dmg-I:25(33), EndRdx(43)
Level 35:    Icicles                Acc-I:25(A), EndRdx-I:25(36), EndRdx-I:25(36), Dmg-I:25(36), Dmg-I:25(39), Dmg-I:25(40)
Level 38:    Tough                EndRdx-I:40(A), ResDam-I:40(39), ResDam-I:40(42), GldArm-End/Res:38(42), GldArm-3defTpProc:39(46)
Level 41:    Superior Conditioning        EndMod(A)
Level 44:    Physical Perfection        EndMod(A), Mrc-Rcvry+:20(45), Heal-I:40(45), Mrc-Heal:40(45), EndMod-I:40(46)
Level 47:    Weave                EndRdx-I:40(A), DefBuff-I:40(48), DefBuff-I:40(48), DefBuff-I:40(48)
Level 49:    Hibernate            RechRdx-I:40(A), RechRdx-I:40(50), RechRdx-I:40(50)
Level 1:    Brawl                Acc-I:25(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Fury    
Level 1:    Sprint                Run-I:25(A)
Level 2:    Rest                EndMod-I:25(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:25(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+:30(A), NmnCnv-Heal:49(19), Heal-I:25(21)
Level 2:    Hurdle                Jump-I:25(A)
Level 2:    Stamina                EndMod-I:25(A), EndMod-I:25(19), EndMod-I:25(21)
Level 50:    Vigor Core Boost    
Level 50:    Mighty Judgement    
Level 50:    Diamagnetic Interface    
------------
------------
Set Bonus Totals:
6% Defense(Melee)
6% Defense(Smashing)
6% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
6% Defense(Ranged)
6% Defense(AoE)
146.2 HP (9.75%) HitPoints
MezResist(Confused) 13.75%
MezResist(Held) 13.75%
MezResist(Immobilized) 13.75%
MezResist(Sleep) 13.75%
MezResist(Stunned) 13.75%
MezResist(Terrorized) 13.75%
MezResist(Teleport) 100% (20% chance)
5% (0.08 End/sec) Recovery
22% (1.37 HP/sec) Regeneration
6.5% Resistance(Smashing)
6.5% Resistance(Lethal)
5% Resistance(Fire)
5% Resistance(Cold)
9.5% Resistance(Energy)
9.5% Resistance(Negative)
7.25% Resistance(Toxic)
7.25% Resistance(Psionic)

 

------------
Set Bonuses:
Impeded Swiftness
(Chilling Embrace)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%


Perfect Zinger
(Taunt)
  2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%


Shield Wall
(Maneuvers)
  10% (0.62 HP/sec) Regeneration
  2.5% (0.04 End/sec) Recovery
  33.73 HP (2.25%) HitPoints
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Unbreakable Guard
(Permafrost)
  112.4 HP (7.5%) HitPoints


Steadfast Protection
(Permafrost)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Gladiator's Armor
(Tough)
  2.5% (0.04 End/sec) Recovery
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Miracle
(Physical Perfection)
  2.5% (0.04 End/sec) Recovery


Numina's Convalesence
(Health)
  12% (0.75 HP/sec) Regeneration

 

 


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|-------------------------------------------------------------------|

-- Rock

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