Vanden Posted December 9, 2020 Posted December 9, 2020 The new vectored knockback mechanic shouldn't, at this point, be any different in gameplay than the old knockback mechanics. However, it's allowing knockdown from multiple sources to stack and become knockback, something the old method never did. For example, my Ice blaster has Frozen Aura slotted with the Avalanche knockdown proc. If I use Frozen Aura when I have an Ice Patch down, enemies are sometimes knocked out of melee range. The same thing can happen if I drop multiple Ice Patches at once. I'm pretty sure this isn't supposed to be happening. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Fade Posted December 9, 2020 Posted December 9, 2020 I also experience this with my electric controller, two simultaneous hits of jolting chain (from me and one of my Gremlins or just from both of my Gremlins at the same time, which happens quite often) toss enemies around the map.
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