Shenanigunner Posted December 20, 2020 Posted December 20, 2020 (edited) The new power tray that pops up, when one of the pool travel powers is activated, to give access to Jaunt or Translocation... could an option be added to disable that pop-up? That fourth tray never contains anything but the "teleport" power, can't be used for anything else and, frankly m'dear, messes up my UI layout. Since a slash command was added to access that tray, could just a /setoption be added to manage its appearance? Edited December 20, 2020 by Shenanigunner UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
Agent X-49 Posted December 20, 2020 Posted December 20, 2020 You can disable trays like this by talking to Null The Gull in Pocket D. Find them standing on the truck on the red side of the club. Unfortunately, it's only disabled per character. 1
Shenanigunner Posted December 20, 2020 Author Posted December 20, 2020 12 minutes ago, Agent X-49 said: You can disable trays like this by talking to Null The Gull in Pocket D. Find them standing on the truck on the red side of the club. Unfortunately, it's only disabled per character. Ah! But... REALLY glad it can be done. WISH it was a little more... documented and accessible. PUZZLED that there's zero info/help/doc to explain this or note that the tray is/can be disabled. So if the code and hooks are already there, could they be made... more intuitive/obvious? Maybe a line in the Info? Maybe a settable option? (I realize stuffing things into Null's task list is probably the easiest way to integrate oddball features, buuu-uuut...) 1 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
Greycat Posted December 21, 2020 Posted December 21, 2020 8 hours ago, Shenanigunner said: That fourth tray never contains anything but the "teleport" power, can't be used for anything else and, frankly m'dear, messes up my UI layout. Just out of nitpickiness, some temporary powers will go there, as well. (And Kheld powers when shifted, but you're not describing a Kheld from the sound of it.) Things like the acids/grenades in Lambda show up in there. I'm not sure what they'd do (other than show up in the big power list) without that. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Shenanigunner Posted December 21, 2020 Author Posted December 21, 2020 (edited) 12 hours ago, Greycat said: Just out of nitpickiness, some temporary powers will go there, as well. (And Kheld powers when shifted, but you're not describing a Kheld from the sound of it.) Things like the acids/grenades in Lambda show up in there. I'm not sure what they'd do (other than show up in the big power list) without that. Thanks for the info... and nope, I haven't played squidside since Live. I can't argue that the extra/popup tray is a bad idea, just that for most alts it will only have one or two powers that CAN be dragged elsewhere and are often better left out of the tray (auto/status unimportant, like Jaunt) or can be bound to keys or macros for more efficient use. So make my suggestion a double-ended one: either make it easier and more straightforward to block the tray popup, or add the ability to control it a bit better so that it can be set to appear only when any power in it is active. As it is, sort of half-auto, half-insistent, buried user option... it could be better. Edited December 21, 2020 by Shenanigunner UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
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