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Posted
1 hour ago, MaximusPrime said:

Here's a Totally Playable and Likeable build for Grav/Energy

 


[code]| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1547;715;1430;HEX;|
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|ACDF879A8EAF37F1913F9CD|
|-------------------------------------------------------------------|[/code]

 

 

O.O  That helps a lot!  I didn't go with that build 100% but it helped me make a build *runs off to make dom*

  • Like 1
  • Thumbs Up 1
Posted (edited)
1 hour ago, FUBARczar said:

 

Yes Domination is vital for that reason and b/c it is one's mez protection, because despite having range attacks Dominators are really a melee AT.  They are vest described as Blaptrollers. Which is also one of many reasons why for starters, Dominators should be given small boost in their damage modifiers equal to Blasters but in reverse.   They deserve a little reward for the higher risk they have to take to reach their potential and utilize many of its best attacks.

 

Archetype Melee Range
Archetypeicon blaster.png Blaster 1.000 1.125

 

V archetypeicon dominator.png Dominator 1.050 0.950

 

Yeah dom's melee should be equal to that 1.125 and their range should be 1.000

 

Blasters will still out-damage doms easy due to having both Aim+BU, Defiance, and nukes, plus higher damage caps.

Edited by Mezmera
  • Thumbs Up 1
Posted
13 hours ago, Mezmera said:

 

Yeah dom's melee should be equal to that 1.125 and their range should be 1.000

 

Blasters will still out-damage doms easy due to having both Aim+BU, Defiance, and nukes, plus higher damage caps.

QFT

 

and I'd add that Blasters also benefit nicely from their Sustain Power in each of the Blasters' secondary sets.

Posted
14 hours ago, BrandX said:

 

O.O  That helps a lot!  I didn't go with that build 100% but it helped me make a build *runs off to make dom*

that's the best when you see something that helps look at the puzzle a different way and helps make your own flavor!

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