Jump to content

Recommended Posts

Posted

Can we get some alternate animations/sound effects for dual pistols?  There are some really sweet ray gun models in there but they still sound and fire like regular guns.

 

Alternatively, maybe this could go in as an option for beam rifle so that it could be set  up as either a rifle or pistols.

  • 1 month later
Posted

If you can find the original files for these:

 

sound\Ogg\Weapons\DW_BulletHit_01.ogg

sound\Ogg\Weapons\DW_BulletHit_02.ogg

sound\Ogg\Weapons\DW_BulletHit_03.ogg

sound\Ogg\Weapons\DW_BulletHit_04.ogg

sound\Ogg\Weapons\DW_BulletHit_05.ogg

sound\Ogg\Weapons\DW_BulletRain_01.ogg

sound\Ogg\Weapons\DW_DualWield_01.ogg

sound\Ogg\Weapons\DW_EmptyClips_01.ogg

sound\Ogg\Weapons\DW_Equip_01.ogg

sound\Ogg\Weapons\DW_ExecutionersShot_01.ogg

sound\Ogg\Weapons\DW_HailOfBullets_01.ogg

sound\Ogg\Weapons\DW_PiercingRounds_01.ogg

sound\Ogg\Weapons\DW_Pistols_01.ogg

sound\Ogg\Weapons\DW_SuppressiveFire_01.ogg

sound\Ogg\Weapons\DW_SwapAmmo_01.ogg

 

We can use them to make new files that sync properly with the animations and then overwrite the originals on load as a community project - but I couldn't find the originals in the PIGG files.

 

We could overwrite the originals with new files NOW, but they would not sync with the animations.

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

Posted

Pew pew Dual Pistols wouldn't make sense to me. Swap ammo, and its sub powers, Chemical Ammo, Cry Ammo, and Incendiary Ammo, just make it too obviously a projectile gun. Railguns sure, laser beams, not so much.

 

Especially with Bullet Rain.

 

If we want dual ray gun pistols, it should probably be a whole new set.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...