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Mind/Fire/Fire Permadom Build - Fierna


The_Cheeseman

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***Edited with newest build. Requires Mid's Reborn i26 patch***

 

Several folks on the Reunion server have asked about my build for my dominator, Fierna, so I figured I should post it here for critique and perusal. This is a build I used to play back on Live, and I enjoyed the heck out of it. It focuses on recharge to achieve easy perma-domination, as well as ranged defense.

 

Please leave any feedback, as I'd be happy to hear any opinions and improvements you are willing to offer!

 

NOTES: All non-purple IO sets are attuned, all standard and purple IOs are level 50+5. Ignore slot levels.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Fierna: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Mesmerize -- HO:Endo(A)
Level 1: Flares -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5)
Level 2: Dominate -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprDmnGrs-EndRdx/Rchg(9), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprDmnGrs-Rchg/Fiery Orb(11)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13)
Level 6: Confuse -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-EndRdx/Rchg(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-Rchg/+Dmg%(17)
Level 8: Fly -- Frb-Stlth(A)
Level 10: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(25), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(29)
Level 16: Stealth -- LucoftheG-Def/Rchg+(A)
Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(29), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 20: Embrace of Fire -- RechRdx-I(A), RechRdx-I(31)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Terrify -- Artl-Acc/Dam(A), Artl-Dam/End(31), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(33), Artl-End/Rech/Rng(34)
Level 28: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 30: Mass Hypnosis -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(34), FrtHyp-Acc/Sleep/Rchg(34), FrtHyp-Acc/Rchg(36), FrtHyp-Plct%(36)
Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(39)
Level 35: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), Bmbdmt-+FireDmg(40)
Level 38: Blaze -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43)
Level 41: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43)
Level 44: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(45), StnoftheM-Acc/ActRdx/Rng(45), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(46)
Level 47: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Rise of the Phoenix -- Prv-Absorb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Pnc-Heal/+End(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7), EndMod-I(50)
Level 50: Nerve Radial Paragon 
Level 50: Pyronic Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
------------

Edited by The_Cheeseman
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Update: I have finished the build as written, and also decided to toss a Ragnarok set into Fire Ball, since I six-slotted it anyways and AoE knockdown is fun. As of now, I can't think of any further improvements I could make to it, but if anybody has ideas, I would love to hear them!

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  • 1 month later

Glad you’re enjoying it! I’ve since decided to slot Terrify as an attack, so I put 5 Positron’s Blast (excluding the damage/endurance reduction IO) and the Overwhelming Force proc. The extra damage is nice, and the knockdown prevents many of the affected MOBs from getting a free attack before cowering, making it an effective alpha-breaker. I also dropped the Preventive Healing proc into Rise of the Phoenix. I am away from home at the moment, but I’ll post my current iteration of the build when I can.

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From looking at the build and assuming soloing x8, I would: Mass Confuse then either Confuse or Terrify bosses, Embrace of Fire, Rain of Fire, Fireball, followed by Blazing Bolt, Blaze, whatever for any thing left standing.

 

For single target DPS, Mids recommended:  Blaze -->  Fire Blast -->  Fire Ball -->  Blazing Bolt -->  Blaze -->  Fire Blast -->  Rain of Fire -->  Blaze -->  Fire Blast for 213 DPS with Reactive and Assault Radial active.

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my main since returning has been a remake of my live-era mind/fire/ice permadom, i only play one other alt (a kin def) so it gets played quite a bit

 

for a team orientated character, in my opinion, any player is making a mistake by not choosing sleet from ice mastery. it’s defender strength on par with a storm/cold def and opens up the character to an entirely new dynamic of being able to mez, damage *and* now put out strong debuffs.

 

whenever you’re on a team where someone else also has an AoE -res debuff it shines even more

 

veng is good for similar reasons, now provides the swiss army knife dom with a strong team buff, mez, damage and debuff - all on one incredible “do everything” character with mez protection

Edited by MoonSheep
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  • 1 year later

Can someone take a look at this version of the build and give feedback please. I am still new at builds so it will help. 

TIA

 

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

That One: Level 50 Science Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Mesmerize -- HO:Endo(A)
Level 1: Flares -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Dmg/Rchg(11)
Level 2: Dominate -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprDmnGrs-EndRdx/Rchg(13), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15)
Level 4: Boxing -- AbsAmz-ToHitDeb%(A)
Level 6: Confuse -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SprAscoft-EndRdx/Rchg(17), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(23)
Level 8: Mass Hypnosis -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(9), FrtHyp-Acc/Rchg(25), FrtHyp-Acc/Sleep/Rchg(25), FrtHyp-Sleep/Rchg(27)
Level 10: Fire Blast -- Dvs-Hold%(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Fire Breath -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam/Rech(42), Artl-Dam/Rech(43), Artl-Dam/End(46), Artl-Acc/Dam(50)
Level 16: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(40), ImpArm-ResPsi(43), ImpSki-Status(43)
Level 18: Total Domination -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/Rchg(46)
Level 20: Embrace of Fire -- RechRdx-I(A)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), Rct-ResDam%(37), LucoftheG-Def/EndRdx/Rchg(40)
Level 24: Combustion -- ScrDrv-Dam%(A)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 28: Terrify -- OvrFrc-Dam/KB(A), PstBls-Dam%(29), PstBls-Acc/Dmg(29), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(31)
Level 30: Assault -- EndRdx-I(A)
Level 32: Mass Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(33), CrcPrs-Acc/Rchg(33), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Conf/Rchg(34), CrcPrs-Conf(34)
Level 35: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/Rchg(37), Bmbdmt-+FireDmg(37)
Level 38: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Acc/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/Rchg(40)
Level 41: Fire Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42)
Level 44: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Acc/ActRdx/Rng(45)
Level 47: Rain of Fire -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(48), Artl-Acc/Dam/Rech(48), Artl-Dam/Rech(48), Artl-Dam/End(50), Artl-Acc/Dam(50)
Level 49: Rise of the Phoenix -- Prv-Absorb%(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(19), RgnTss-Regen+(21)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(3), PrfShf-Acc/Rchg(19), PwrTrns-+Heal(21)
Level 49: Quick Form 
------------

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Spoiler
Spoiler

 

 

 

That One - Dominator (Mind Control).mxd

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Quick look over it. Any attack with only a single slotted enhance is pretty much a wasted power pick, So fire blast, take all the slots out of flares (and remove it from your tray) and toss those into the better attack. Drop combustion, no slots for it and if you can't even get an accuracy in theres no point ot it. And you need to be in melee when you've clearly built for ranged defense. You don't quite have 45% which is usually what you should aim for unless you plan on an alpha like agility to bump you the last 2% or a perma tier 4 barrier. Blazing Bolt must have the 5th slot of the manticore set in - you want that 7.5% recharge bonus. You used def/end/rech and res/end/rech bits instead of just tossing in an def/end or res/end in weave and tough. Don't waste the inf on a purple in boxing. On a low hp toon like a domi the regen tissue in health isn't really worth slotting. More hp=better regen but you should be chasing damage and recharge instead. Maneuvers and assault costs a ton of endurance. You have an acc/rech in stamina thats doing nothing for you instead of the end mod piece.

 

A lot of players will tell you to take ice over fire as the epic but i also quite like fire and often respec back into it. Seems like i lost my old build all i can find is my mind/fire/ice ones.

 

Dominate slotting- its one of your best sources of damage and if you check other posts you'll see most toss in 4-6 damage procs. You could do this and give up a samll amount of recharge and ranged def.

 

Using roughly the same pieces/powers/sets you chose maybe something like this (if you boost all your defence pieces you should be about 45%) Slots-enhancements-set all relative levels to +5: 

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

That One: Level 49 Science Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
------------
Level 1:    Mesmerize    
Hamidon Origin:Endoplasm Exposure


Level 1:    Flares    
 (A) Empty


Level 2:    Dominate    
 (A) Basilisk's Gaze - Accuracy/Hold
 (7) Basilisk's Gaze - Accuracy/Recharge
 (7) Basilisk's Gaze - Endurance/Recharge/Hold
 (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
 (9) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (11) Unbreakable Constraint - Chance for Smashing Damage


Level 4:    Boxing    
 (A) Empty


Level 6:    Confuse    
 (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
 (11) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
 (13) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
 (13) Superior Ascendency of the Dominator - Endurance/Recharge
 (15) Superior Ascendency of the Dominator - Control Duration/Recharge
 (15) Superior Ascendency of the Dominator - Accuracy/Control Duration


Level 8:    Mass Hypnosis    
 (A) Fortunata Hypnosis - Chance for Placate
 (17) Fortunata Hypnosis - Sleep/Endurance
 (17) Fortunata Hypnosis - Recharge/Accuracy
 (19) Fortunata Hypnosis - Sleep/Recharge/Accuracy
 (19) Fortunata Hypnosis - Sleep/Recharge


Level 10:    Fire Blast    
 (A) Superior Winter's Bite - Accuracy/Damage
 (21) Superior Winter's Bite - Damage/RechargeTime
 (21) Superior Winter's Bite - Accuracy/Damage/Endurance
 (23) Superior Winter's Bite - Accuracy/Damage/Recharge
 (23) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime


Level 12:    Hasten    
 (A) Recharge Reduction IO
 (25) Recharge Reduction IO


Level 14:    Fire Breath    
 (A) Artillery - Endurance/Recharge/Range
 (25) Artillery - Accuracy/Recharge/Range
 (27) Artillery - Accuracy/Damage/Recharge
 (27) Artillery - Damage/Recharge
 (29) Artillery - Damage/Endurance
 (29) Artillery - Accuracy/Damage


Level 16:    Tough    
 (A) Unbreakable Guard - +Max HP
 (31) Unbreakable Guard - Resistance/Endurance


Level 18:    Total Domination    
 (A) Superior Dominating Grasp - RechargeTime/Fiery Orb
 (31) Superior Dominating Grasp - Accuracy/Control Duration/Endurance
 (31) Superior Dominating Grasp - Endurance/RechargeTime
 (33) Superior Dominating Grasp - Control Duration/RechargeTime
 (33) Superior Dominating Grasp - Accuracy/Control Duration
 (33) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime


Level 20:    Embrace of Fire    
 (A) Recharge Reduction IO


Level 22:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Luck of the Gambler - Defense/Endurance
 (34) Reactive Defenses - Scaling Resist Damage
 (34) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 24:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 26:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Luck of the Gambler - Defense/Endurance


Level 28:    Terrify    
 (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (36) Positron's Blast - Chance of Damage(Energy)
 (36) Positron's Blast - Accuracy/Damage
 (36) Positron's Blast - Damage/Recharge
 (37) Positron's Blast - Damage/Range
 (37) Positron's Blast - Accuracy/Damage/Endurance


Level 30:    Assault    
 (A) Endurance Reduction IO


Level 32:    Mass Confusion    
 (A) Coercive Persuasion  - Contagious Confusion
 (37) Coercive Persuasion  - Confused/Endurance
 (39) Coercive Persuasion  - Recharge/Accuracy
 (39) Coercive Persuasion  - Confused/Recharge/Accuracy
 (39) Coercive Persuasion  - Confused/Recharge
 (40) Coercive Persuasion  - Confused


Level 35:    Fire Ball    
 (A) Ragnarok - Chance for Knockdown
 (40) Ragnarok - Damage/Endurance
 (40) Ragnarok - Damage/Recharge/Accuracy
 (42) Ragnarok - Recharge/Accuracy
 (42) Ragnarok - Damage/Recharge
 (42) Bombardment - Chance for Fire Damage


Level 38:    Blaze    
 (A) Apocalypse - Chance of Damage(Negative)
 (43) Apocalypse - Damage/Endurance
 (43) Apocalypse - Recharge/Accuracy
 (43) Apocalypse - Damage/Recharge/Accuracy
 (45) Apocalypse - Damage/Recharge


Level 41:    Fire Shield    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (45) Steadfast Protection - Resistance/+Def 3%


Level 44:    Blazing Bolt    
 (A) Sting of the Manticore - Chance of Damage(Toxic)
 (45) Sting of the Manticore - Damage/Endurance/Recharge
 (46) Sting of the Manticore - Damage/Endurance
 (46) Sting of the Manticore - Accuracy/Interrupt/Range
 (46) Sting of the Manticore - Accuracy/Damage


Level 47:    Rain of Fire    
 (A) Artillery - Endurance/Recharge/Range
 (47) Artillery - Accuracy/Recharge/Range
 (47) Artillery - Accuracy/Damage/Recharge
 (47) Artillery - Damage/Recharge
 (48) Artillery - Damage/Endurance
 (48) Artillery - Accuracy/Damage


Level 49:    Rise of the Phoenix    
 (A) Preventive Medicine - Chance for +Absorb


Level 1:    Domination    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Run Speed IO


Level 1:    Hurdle    
 (A) Jumping IO


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (3) Numina's Convalesence - +Regeneration/+Recovery
 (3) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (5) Performance Shifter - EndMod
 (5) Power Transfer - Chance to Heal Self


Level 49:    Quick Form    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

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Thanks! 

 

just a few questions...

 

The build you added, thanks for that BTW, adds def/res but the damage output drops a lot. Is that ok with the added recharge?

When adding def and res, the psi/status protection is ranged?

IRT incarnates - i've chosen Agility Core Paragon, Barrier Core Epiphany, Pyronic Core Final Judgement, Assault Core Embodiment, Reactive Radial Flawless Interface, and BP Core Superior Lore

 

Thanks for the advice!

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Build i posted basically just took yours and shuffled the sets a little. Not sure where your seeing the big damage drop off. If you scroll to the top of this page you will see its a fire epic build that you could use. As it skips fighting endurance is slightly better and you can get away with skipping consume which you tend to want to use if you go for end heavy toggles and fire epic you eat your blue bar faster than domination can keep it up. I don't take agility on domi's, i always go intuition/musculature and frequently have to take ageless. I am wondering about the effects of clarion with secondary's like/energy that offer power boost but thats for another day. If you do go agility it'll be much easier to hit perma dom and ranged defence for sure and the small end mod helps a teeny bit. If you go barrier then you can just aim for roughly 40% ranged and the t4 will make up the rest.

 

Mids hasn't updated so i'm just using a lot of guesswork as i respec toons right now. I'd be dumping flares right away for incinerate with a hecatomb/mako's set depending on what bonuses i'm chasing.

 

i'll post this but its pure guessing at this point i'm half asleep and trying to figure out what to do about all the QoL changes on every AT which change power pick orders and let you drop stuff from tier 1 (honestly i'd wait for mids updates or just go for it and take all the powers you like, which is always more fun to play, and work it out from there)

 

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Fire Mastery

Villain Profile:
------------
Level 1:    Mesmerize    
Hamidon Origin:Endoplasm Exposure


Level 1:    Flares    
Hamidon Origin:Nucleolus Exposure


Level 2:    Dominate    
Hamidon Origin:Nucleolus Exposure
 (9) Gladiator's Javelin - Chance of Damage(Toxic)
 (9) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (11) Unbreakable Constraint - Chance for Smashing Damage
 (11) Gladiator's Net - Chance of Damage(Lethal)


Level 4:    Fire Breath    
 (A) Positron's Blast - Chance of Damage(Energy)
 (13) Positron's Blast - Accuracy/Damage
 (13) Positron's Blast - Accuracy/Damage/Endurance
 (15) Positron's Blast - Damage/Range
 (15) Positron's Blast - Damage/Endurance


Level 6:    Confuse    
 (A) Coercive Persuasion  - Contagious Confusion
 (17) Coercive Persuasion  - Confused/Endurance
 (17) Coercive Persuasion  - Confused
 (19) Coercive Persuasion  - Confused/Recharge
 (19) Coercive Persuasion  - Confused/Recharge/Accuracy
 (21) Coercive Persuasion  - Recharge/Accuracy


Level 8:    Mass Hypnosis    
 (A) Fortunata Hypnosis - Sleep/Endurance
 (21) Fortunata Hypnosis - Sleep
 (23) Fortunata Hypnosis - Sleep/Recharge
 (23) Fortunata Hypnosis - Sleep/Recharge/Accuracy
 (25) Fortunata Hypnosis - Recharge/Accuracy


Level 10:    Fire Blast    
 (A) Superior Winter's Bite - Accuracy/Damage
 (25) Superior Winter's Bite - Damage/RechargeTime
 (27) Superior Winter's Bite - Accuracy/Damage/Endurance
 (27) Superior Winter's Bite - Accuracy/Damage/Recharge
 (29) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (29) Gladiator's Javelin - Chance of Damage(Toxic)


Level 12:    Boxing    
 (A) Empty


Level 14:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (31) Steadfast Protection - Resistance/+Def 3%


Level 16:    Embrace of Fire    
 (A) Recharge Reduction IO


Level 18:    Total Domination    
 (A) Basilisk's Gaze - Accuracy/Hold
 (31) Basilisk's Gaze - Accuracy/Recharge
 (31) Basilisk's Gaze - Endurance/Recharge/Hold
 (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


Level 20:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Shield Wall - +Res (Teleportation), +5% Res (All)
 (33) Shield Wall - Defense
 (34) Shield Wall - Defense/Endurance


Level 22:    Hasten    
 (A) Recharge Reduction IO
 (34) Recharge Reduction IO


Level 24:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Kismet - Accuracy +6%


Level 26:    Terrify    
 (A) Ragnarok - Damage
 (36) Ragnarok - Damage/Recharge
 (36) Ragnarok - Damage/Recharge/Accuracy
 (36) Ragnarok - Recharge/Accuracy
 (37) Ragnarok - Damage/Endurance
 (37) Glimpse of the Abyss - Chance of Damage(Psionic)


Level 28:    Fly    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 30:    Evasive Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 32:    Mass Confusion    
 (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
 (37) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
 (39) Superior Ascendency of the Dominator - Accuracy/Control Duration
 (39) Superior Ascendency of the Dominator - Control Duration/Recharge
 (39) Superior Ascendency of the Dominator - Endurance/Recharge
 (40) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance


Level 35:    Blazing Bolt    
 (A) Sting of the Manticore - Chance of Damage(Toxic)
 (40) Sting of the Manticore - Damage/Endurance/Recharge
 (40) Sting of the Manticore - Accuracy/Damage
 (42) Sting of the Manticore - Damage/Endurance
 (42) Sting of the Manticore - Accuracy/Interrupt/Range
 (42) Gladiator's Javelin - Chance of Damage(Toxic)


Level 38:    Blaze    
 (A) Apocalypse - Chance of Damage(Negative)
 (43) Apocalypse - Damage/Endurance
 (43) Apocalypse - Recharge/Accuracy
 (43) Apocalypse - Damage/Recharge/Accuracy
 (45) Apocalypse - Damage
 (48) Gladiator's Javelin - Chance of Damage(Toxic)


Level 41:    Fire Ball    
 (A) Artillery - Endurance/Recharge/Range
 (45) Artillery - Accuracy/Recharge/Range
 (45) Artillery - Accuracy/Damage/Recharge
 (46) Artillery - Damage/Recharge
 (46) Artillery - Damage/Endurance
 (46) Artillery - Accuracy/Damage


Level 44:    Fire Shield    
Hamidon Origin:Ribosome Exposure


Level 47:    Rain of Fire    
 (A) Artillery - Endurance/Recharge/Range
 (47) Artillery - Accuracy/Recharge/Range
 (47) Artillery - Accuracy/Damage/Recharge
 (47) Artillery - Damage/Recharge
 (48) Artillery - Damage/Endurance
 (48) Artillery - Accuracy/Damage


Level 49:    Consume    
 (A) Efficacy Adaptor - EndMod/Accuracy/Recharge


Level 1:    Domination    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Miracle - +Recovery
 (3) Panacea - +Hit Points/Endurance
 (3) Numina's Convalesence - +Regeneration/+Recovery
 (5) Preventive Medicine - Chance for +Absorb


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (5) Performance Shifter - EndMod
 (7) Power Transfer - Chance to Heal Self


Level 49:    Quick Form    
Level 28:    Afterburner    
Level 50:    Agility Core Paragon    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

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@Drgnfligrl if your just after more aoe you can sacrifice some def, i chucked out the fighting pool because leadership gets you 2 lotg 7.5% and you could swap out vengeance for assault and toss in breath of fire+combustion. Flares can now be replaced by incinerate and a better set (mako's bite). Only gets 40% ranged though:

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 49 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
------------
Level 1:    Mesmerize    
Hamidon Origin:Endoplasm Exposure


Level 1:    Flares    
 (A) Thunderstrike - Accuracy/Damage
 (3) Thunderstrike - Damage/Endurance
 (3) Thunderstrike - Damage/Recharge
 (5) Thunderstrike - Accuracy/Damage/Recharge
 (5) Thunderstrike - Accuracy/Damage/Endurance
 (7) Thunderstrike - Damage/Endurance/Recharge


Level 2:    Dominate    
 (A) Thunderstrike - Accuracy/Damage
 (11) Thunderstrike - Damage/Endurance
 (11) Thunderstrike - Accuracy/Damage/Endurance
 (13) Gladiator's Net - Chance of Damage(Lethal)
 (13) Unbreakable Constraint - Chance for Smashing Damage
 (15) Ghost Widow's Embrace - Chance of Damage(Psionic)


Level 4:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (15) Shield Wall - +Res (Teleportation), +5% Res (All)
 (48) Kismet - Accuracy +6%


Level 6:    Confuse    
 (A) Coercive Persuasion  - Contagious Confusion
 (17) Coercive Persuasion  - Confused/Endurance
 (17) Coercive Persuasion  - Confused
 (19) Coercive Persuasion  - Confused/Recharge
 (19) Coercive Persuasion  - Confused/Recharge/Accuracy
 (21) Coercive Persuasion  - Recharge/Accuracy


Level 8:    Mass Hypnosis    
 (A) Fortunata Hypnosis - Sleep/Endurance
 (21) Fortunata Hypnosis - Sleep
 (23) Fortunata Hypnosis - Sleep/Recharge
 (23) Fortunata Hypnosis - Sleep/Recharge/Accuracy
 (25) Fortunata Hypnosis - Recharge/Accuracy


Level 10:    Fire Breath    
 (A) Positron's Blast - Chance of Damage(Energy)
 (25) Positron's Blast - Accuracy/Damage/Endurance
 (27) Positron's Blast - Accuracy/Damage
 (27) Positron's Blast - Damage/Endurance
 (29) Positron's Blast - Damage/Range


Level 12:    Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (29) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (31) Recharge Reduction IO


Level 16:    Embrace of Fire    
 (A) Recharge Reduction IO


Level 18:    Total Domination    
 (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
 (31) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
 (31) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
 (33) Superior Ascendency of the Dominator - Endurance/Recharge
 (33) Superior Ascendency of the Dominator - Control Duration/Recharge
 (33) Superior Ascendency of the Dominator - Accuracy/Control Duration


Level 20:    Combustion    
 (A) Eradication - Chance for Energy Damage
 (34) Eradication - Accuracy/Damage/Endurance/Recharge
 (34) Eradication - Accuracy/Damage/Recharge


Level 22:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Reactive Defenses - Scaling Resist Damage
 (36) Reactive Defenses - Defense
 (36) Reactive Defenses - Defense/Endurance


Level 24:    Evasive Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 26:    Terrify    
 (A) Ragnarok - Recharge/Accuracy
 (36) Ragnarok - Damage/Recharge/Accuracy
 (37) Ragnarok - Damage/Recharge
 (37) Ragnarok - Damage
 (37) Ragnarok - Damage/Endurance


Level 28:    Consume    
 (A) Efficacy Adaptor - EndMod/Accuracy/Recharge


Level 30:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 32:    Mass Confusion    
 (A) Malaise's Illusions - Confused/Range
 (39) Malaise's Illusions - Accuracy/Endurance
 (39) Malaise's Illusions - Endurance/Confused
 (39) Malaise's Illusions - Accuracy/Recharge
 (40) Malaise's Illusions - Accuracy/Confused/Recharge
 (40) Malaise's Illusions - Chance of Damage(Psionic)


Level 35:    Blazing Bolt    
 (A) Sting of the Manticore - Chance of Damage(Toxic)
 (40) Sting of the Manticore - Damage/Endurance/Recharge
 (42) Sting of the Manticore - Accuracy/Damage
 (42) Sting of the Manticore - Damage/Endurance
 (42) Sting of the Manticore - Accuracy/Interrupt/Range


Level 38:    Blaze    
 (A) Apocalypse - Chance of Damage(Negative)
 (43) Apocalypse - Damage/Endurance
 (43) Apocalypse - Recharge/Accuracy
 (43) Apocalypse - Damage/Recharge/Accuracy
 (45) Apocalypse - Damage


Level 41:    Fire Ball    
 (A) Positron's Blast - Chance of Damage(Energy)
 (45) Positron's Blast - Accuracy/Damage/Endurance
 (45) Positron's Blast - Accuracy/Damage
 (46) Positron's Blast - Damage/Endurance
 (46) Positron's Blast - Damage/Recharge


Level 44:    Fire Shield    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (46) Steadfast Protection - Resistance/+Def 3%


Level 47:    Rain of Fire    
 (A) Artillery - Endurance/Recharge/Range
 (47) Artillery - Accuracy/Recharge/Range
 (47) Artillery - Accuracy/Damage/Recharge
 (47) Artillery - Damage/Recharge
 (48) Artillery - Damage/Endurance
 (48) Artillery - Accuracy/Damage


Level 49:    Assault    
 (A) Endurance Reduction IO


Level 1:    Domination    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (7) Miracle - +Recovery
 (9) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (9) Performance Shifter - EndMod


Level 49:    Quick Form    
Level 12:    Afterburner    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

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