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Posted

Hello, I am pretty new to the game and am working on this troller.  Was wondering if someone could take a look at this build and let me know if there is anything that could be improved upon or if i have done something wrong that just needs to be changed.  One concern is strangler, should i slot that for damage or is the controller set ok there?  Thank you in advance.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Darkleaf: Level 50 Magic Controller

Primary Power Set: Plant Control

Secondary Power Set: Darkness Affinity

Power Pool: Sorcery

Power Pool: Leadership

Power Pool: Speed

Power Pool: Leaping

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Strangler

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (5) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (7) Superior Will of the Controller - Endurance/Recharge
  • (7) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (9) Superior Will of the Controller - Recharge/Chance for Psionic Damage
  • (50) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge

Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Healing
  • (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (11) Touch of the Nictus - Accuracy/Healing
  • (11) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (13) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (42) Touch of the Nictus - Chance for Negative Energy Damage

Level 2: Roots

  • (A) HamiO:Peroxisome Exposure
  • (13) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Positron's Blast - Chance of Damage(Energy)

Level 4: Tar Patch

  • (A) Pacing of the Turtle - Chance of -Recharge

Level 6: Mystic Flight

  • (A) Soaring - Endurance/FlySpeed

Level 8: Seeds of Confusion

  • (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
  • (17) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
  • (19) Superior Overpowering Presence - Endurance/RechargeTime
  • (19) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (21) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
  • (21) Superior Overpowering Presence - RechargeTime/Energy Font

Level 10: Howling Twilight

  • (A) Stupefy - Accuracy/Recharge
  • (27) Stupefy - Accuracy/Endurance
  • (29) Stupefy - Accuracy/Stun/Recharge

Level 12: Maneuvers

  • (A) Shield Wall - Defense/Endurance
  • (29) Shield Wall - Defense
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (31) Shield Wall - Endurance/Recharge

Level 14: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Hasten

  • (A) Recharge Reduction IO

Level 18: Vines

  • (A) Lockdown - Accuracy/Hold
  • (23) Lockdown - Accuracy/Recharge
  • (23) Lockdown - Recharge/Hold
  • (25) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (25) Lockdown - Chance for +2 Mag Hold

Level 20: Shadow Fall

  • (A) Kismet - Accuracy +6%

Level 22: Assault

  • (A) Endurance Reduction IO

Level 24: Spirit Ward

  • (A) Preventive Medicine - Heal
  • (43) Preventive Medicine - Heal/RechargeTime/Endurance
  • (46) Preventive Medicine - Endurance/RechargeTime
  • (46) Preventive Medicine - Heal/Endurance

Level 26: Carrion Creepers

  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (34) Positron's Blast - Chance of Damage(Energy)

Level 28: Fade

  • (A) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense

Level 30: Soul Absorption

  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (36) Cloud Senses - Accuracy/Recharge
  • (36) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (36) Cloud Senses - Accuracy/Endurance/Recharge

Level 32: Fly Trap

  • (A) Sovereign Right - Accuracy/Damage
  • (37) Sovereign Right - Damage/Endurance
  • (37) Sovereign Right - Accuracy/Endurance
  • (37) Sovereign Right - Accuracy/Damage/Endurance
  • (39) Sovereign Right - Accuracy
  • (39) Sovereign Right - Resistance Bonus

Level 35: Rune of Protection

  • (A) Aegis - Resistance/Recharge
  • (39) Aegis - Endurance/Recharge
  • (40) Aegis - Resistance/Endurance/Recharge
  • (40) Aegis - Psionic/Status Resistance

Level 38: Dark Consumption

  • (A) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod/Accuracy/Recharge
  • (42) Performance Shifter - EndMod/Accuracy

Level 41: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Endurance/RechargeTime
  • (43) Unbreakable Guard - +Max HP

Level 44: Dark Obliteration

  • (A) Annihilation - Accuracy/Damage
  • (45) Annihilation - Damage/RechargeTime
  • (45) Annihilation - Accuracy/Damage/Endurance
  • (45) Annihilation - Accuracy/Damage/RechargeTime
  • (46) Annihilation - Chance for Res Debuff

Level 47: Dark Servant

  • (A) Siphon Insight - Accuracy/ToHit Debuff
  • (48) Siphon Insight - ToHit Debuff
  • (48) Siphon Insight - Chance for +ToHit
  • (48) Siphon Insight - Accuracy/Endurance/Recharge
  • (50) Siphon Insight - ToHit Debuff/Endurance/Recharge

Level 49: Combat Jumping

  • (A) Reactive Defenses - Defense/Endurance
  • (50) Reactive Defenses - Scaling Resist Damage

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Unbounded Leap - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (5) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Endurance Modification IO
  • (3) Endurance Modification IO
  • (3) Endurance Modification IO

Level 50: Agility Core Paragon

Level 50: Support Core Embodiment

Level 50: Clarion Core Epiphany

Level 50: Ion Radial Final Judgement

Level 50: Phantom Core Superior Ally

------------

 

 

 

 

  • 10 months later
Posted

Here's mine if you want some comparison.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Healing/Absorb
  • (5) Touch of the Nictus - Healing/Absorb/Recharge
  • (5) Touch of the Nictus - Accuracy/Healing/Absorb
  • (15) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (27) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (29) Touch of the Nictus - Chance for Negative Energy Damage

Level 2: Tar Patch

  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO

Level 4: Roots

  • (A) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
  • (9) Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
  • (11) Overpowering Presence - Endurance/RechargeTime
  • (29) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (42) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
  • (42) Overpowering Presence - RechargeTime/Energy Font

Level 6: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (42) Dark Watcher's Despair - To Hit Debuff
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (43) Dark Watcher's Despair - Recharge/Endurance

Level 8: Seeds of Confusion

  • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (11) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (13) Will of the Controller - Endurance/Recharge
  • (13) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (31) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (31) Will of the Controller - Recharge/Chance for Psionic Damage

Level 10: Howling Twilight

  • (A) Recharge Reduction IO

Level 12: Fly

  • (A) Empty

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Shadow Fall

  • (A) Kismet - Accuracy +6%
  • (17) Reactive Defenses - Scaling Resist Damage
  • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Endurance/Recharge

Level 18: Vines

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (27) Basilisk's Gaze - Accuracy/Recharge
  • (34) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 20: Fade

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Recharge
  • (25) Luck of the Gambler - Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Endurance/Recharge

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Steadfast Protection - Resistance/+Def 3%
  • (37) Reactive Armor - Resistance/Endurance

Level 26: Carrion Creepers

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (31) Trap of the Hunter - Chance of Damage(Lethal)
  • (33) Impeded Swiftness - Chance of Damage(Smashing)
  • (33) Explosive Strike - Chance for Smashing Damage
  • (40) Javelin Volley - Chance of Damage(Lethal)

Level 28: Soul Absorption

  • (A) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Recharge
  • (34) Efficacy Adaptor - EndMod/Recharge
  • (46) Preventive Medicine - Heal
  • (46) Preventive Medicine - Heal/RechargeTime

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Fly Trap

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (37) Expedient Reinforcement - Accuracy/Damage
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge

Level 35: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Dark Servant

  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (40) Cloud Senses - Accuracy/Recharge
  • (40) Cloud Senses - Accuracy/Endurance/Recharge

Level 41: Dark Embrace

  • (A) Unbreakable Guard - +Max HP
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - Resistance
  • (48) Unbreakable Guard - Resistance/Endurance

Level 44: Dark Obliteration

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge

Level 47: Soul Drain

  • (A) Obliteration - Chance for Smashing Damage
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Accuracy/Recharge
  • (50) Obliteration - Damage

Level 49: Spirit Tree

  • (A) Doctored Wounds - Heal/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash

A bunch of toons. Global DocRanger

All on Excelsior. 

Posted

Some things I noticed:

  • Twilight Grasp. 6-slot Nictus doesn't really get you anything useful. I'd go with something like 2-slot Nictus, 4-slot Cloud Senses. This gets you both procs, a bit of extra healing and some -hit debuffing - as well as the recharge bonus from Cloud Senses.
  • Roots. There are times it makes sense to slot the AE Immobilize for control. This is not one of them. Roots is double the damage of other AE Immobilize and should be slotted as such - especially given that you have no other target AE powers.
  • Spirit Tree/Vines. Neither of these are particularly worthwhile powers unless you desperately need them for slotting.
  • Strangler. Slotting this for Basilisk's Gaze means you're not using it as a source of damage. Indeed, the entire build seems to fall apart if you plan on fighting an AV/GM since it has no effective single target damage beyond the probably-just-going-to-die Pet.
  • Seeds of Confusion. Slotting anything except Coercive Persuasion here is questionable. Aside from the great set bonuses, Contagious Confusion in AE Confuse is nearly mandatory.
  • Carrion Creepers. While the all-procs slotting is popular, I think it's far more worthwhile to push the recharge on this power. At the very least, tossing the Superior Overpowering Presence proc in here makes sense.
  • Howling Twilight. This is a good place to slot Absolute Amazement since it gets you all the standard purple bonuses and you don't have many places to slot these sorts of sets.
  • Dark Servant. While this can be muled, I've never found this power to be particularly useful as a power since it dies so easily. If you are going to depend on pets, you probably want to pick a Patron pool so you can mule all the resist/defense bonuses.
  • Flying. If you're only taking this one power, you're better of taking the Sorcery pool. If you can free up two other powers, it will also permit Rune of Protection.
  • Soul Absorption. This doesn't require anything to boost its effectiveness beyond enough recharge to use it regularly - it provides so much recovery/regen when used against a large spawn that it's not really necessary to boost it further.
  • Soul Mastery. This would not be high on my list of choices. While it does have a pet (see above), Soul Drain doesn't really do much for you since virtually all of your damage is pet-based.
  • Like 1
Posted

Here is another version you can compare with. Def capped to pretty much everything, S/L resist capped and E resist just shy of cap.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Strangler -- Lck-%Hold(A), GhsWdwEmb-Dam%(3), NrnSht-Dam%(3), Apc-Dam%(5), UnbCns-Dam%(5)
Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(7), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-%Dam(9), TchoftheN-Acc/EndRdx/Rchg(11)
Level 2: Roots -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rchg(13), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dam%(15)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(17), DarWtcDsp-ToHitDeb/EndRdx(19), DarWtcDsp-ToHitDeb/Rchg(19)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(21), CrcPrs-Acc/Conf/Rchg(21), CrcPrs-Acc/Rchg(23), CrcPrs-Conf/EndRdx(23), CrcPrs-Conf%(25)
Level 10: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(25)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), Rct-ResDam%(27)
Level 14: Howling Twilight -- RechRdx-I(A)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 18: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Rchg/Dmg%(34)
Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/Rchg(34), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)
Level 24: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 26: Carrion Creepers -- PstBls-Dam%(A), Bmbdmt-+FireDmg(37), ImpSwf-Dam%(37), ExpStr-Dam%(39), GrvAnc-Acc/Rchg(39), Ann-ResDeb%(39)
Level 28: Soul Absorption -- DctWnd-Heal/Rchg(A), DctWnd-Heal(40), EffAdp-EndMod(40), EffAdp-EndMod/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 32: Fly Trap -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(43), AchHee-ResDeb%(43), TchofLadG-%Dam(43)
Level 35: Boxing -- Empty(A)
Level 38: Dark Servant -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(45), CldSns-Acc/Rchg(45), CldSns-%Dam(45)
Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50)
Level 47: Tough -- HO:Ribo(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Agility Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Support Core Embodiment 
------------

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Posted
5 hours ago, Hjarki said:

Some things I noticed:

  • Twilight Grasp. 6-slot Nictus doesn't really get you anything useful. I'd go with something like 2-slot Nictus, 4-slot Cloud Senses. This gets you both procs, a bit of extra healing and some -hit debuffing - as well as the recharge bonus from Cloud Senses.
  • Roots. There are times it makes sense to slot the AE Immobilize for control. This is not one of them. Roots is double the damage of other AE Immobilize and should be slotted as such - especially given that you have no other target AE powers.
  • Spirit Tree/Vines. Neither of these are particularly worthwhile powers unless you desperately need them for slotting.
  • Strangler. Slotting this for Basilisk's Gaze means you're not using it as a source of damage. Indeed, the entire build seems to fall apart if you plan on fighting an AV/GM since it has no effective single target damage beyond the probably-just-going-to-die Pet.
  • Seeds of Confusion. Slotting anything except Coercive Persuasion here is questionable. Aside from the great set bonuses, Contagious Confusion in AE Confuse is nearly mandatory.
  • Carrion Creepers. While the all-procs slotting is popular, I think it's far more worthwhile to push the recharge on this power. At the very least, tossing the Superior Overpowering Presence proc in here makes sense.
  • Howling Twilight. This is a good place to slot Absolute Amazement since it gets you all the standard purple bonuses and you don't have many places to slot these sorts of sets.
  • Dark Servant. While this can be muled, I've never found this power to be particularly useful as a power since it dies so easily. If you are going to depend on pets, you probably want to pick a Patron pool so you can mule all the resist/defense bonuses.
  • Flying. If you're only taking this one power, you're better of taking the Sorcery pool. If you can free up two other powers, it will also permit Rune of Protection.
  • Soul Absorption. This doesn't require anything to boost its effectiveness beyond enough recharge to use it regularly - it provides so much recovery/regen when used against a large spawn that it's not really necessary to boost it further.
  • Soul Mastery. This would not be high on my list of choices. While it does have a pet (see above), Soul Drain doesn't really do much for you since virtually all of your damage is pet-based.

This is great info. This was my first Plant build I made a couple of months ago that I cobbled together and it works well...but since then I have not revisited it. I never even bought any of the purples in it. Running Trap of the Hunter in Roots and some other cost saving measures. I think I'll respec using your suggestions and see if it is more effective. I just got my alpha unlocked a few days ago. 

 

This build is something I play sparingly on the side...but maybe I should give it some attention.

A bunch of toons. Global DocRanger

All on Excelsior. 

Posted (edited)

I reworked it a bit. What do you guys think? I went for more Defense. Paragon Wiki says Defense Cap is +175% for Controllers at level 50. But I keep hearing it is 45%. Which is true and when did it change?

 

I am planning to have Scorpion Shield on that gives 59% S/L Def. He also has 50% S/L Resist. Should I change Scorpion Shield to a Resist based shield? This would take my S/L Defense to 37% and put me over the S/L Resist cap to somewhere over 80%.

 

Which would be more beneficial?

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Darkness Affinity
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Strangler

  • (A) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (3) Devastation - Accuracy/Damage/Recharge
  • (13) Devastation - Accuracy/Damage
  • (40) Devastation - Accuracy/Damage/Endurance/Recharge

Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Chance for Negative Energy Damage
  • (5) Touch of the Nictus - Accuracy/Healing/Absorb
  • (5) Cloud Senses - Chance for Negative Energy Damage
  • (11) Cloud Senses - Accuracy/ToHitDebuff
  • (11) Cloud Senses - Accuracy/Recharge
  • (13) Cloud Senses - ToHit Debuff

Level 2: Tar Patch

  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO

Level 4: Roots

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Damage/Range
  • (15) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Chance of Damage(Energy)
  • (34) Trap of the Hunter - Chance of Damage(Lethal)

Level 6: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 8: Seeds of Confusion

  • (A) Coercive Persuasion  - Confused
  • (17) Coercive Persuasion  - Confused/Recharge
  • (17) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (36) Coercive Persuasion  - Accuracy/Recharge
  • (36) Coercive Persuasion  - Confused/Endurance
  • (36) Coercive Persuasion  - Contagious Confusion

Level 10: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (37) Dark Watcher's Despair - Recharge/Endurance
  • (37) Dark Watcher's Despair - To Hit Debuff

Level 12: Howling Twilight

  • (A) Recharge Reduction IO

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 16: Shadow Fall

  • (A) Kismet - Accuracy +6%
  • (19) Luck of the Gambler - Defense/Recharge
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (23) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Boxing

  • (A) Accuracy IO

Level 20: Fade

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Endurance/Recharge
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Recharge
  • (27) Luck of the Gambler - Defense/Endurance/Recharge

Level 22: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (29) Steadfast Protection - Resistance/+Def 3%
  • (43) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance

Level 24: Arcane Bolt

  • (A) Accuracy IO

Level 26: Carrion Creepers

  • (A) Artillery - Accuracy/Damage
  • (29) Artillery - Endurance/Recharge/Range
  • (31) Artillery - Damage/Endurance
  • (39) Artillery - Damage/Recharge
  • (39) Artillery - Accuracy/Damage/Recharge
  • (39) Artillery - Accuracy/Recharge/Range

Level 28: Soul Absorption

  • (A) Efficacy Adaptor - EndMod/Recharge
  • (31) Performance Shifter - EndMod/Recharge
  • (31) Preventive Medicine - Heal/RechargeTime

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (40) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense/Recharge

Level 32: Fly Trap

  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (33) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Accuracy/Damage

Level 35: Rune of Protection

  • (A) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Endurance/Recharge

Level 38: Dark Servant

  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (40) Cloud Senses - Accuracy/ToHitDebuff
  • (42) Cloud Senses - Accuracy/Recharge
  • (42) Cloud Senses - ToHit Debuff/Endurance/Recharge

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense/Recharge
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Reactive Defenses - Scaling Resist Damage

Level 44: Disruptor Blast

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance

Level 47: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Spirit Tree

  • (A) Doctored Wounds - Heal/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash

  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run 

Level 2: Swift
  •  
Edited by Doc Ranger

A bunch of toons. Global DocRanger

All on Excelsior. 

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