StriderIV Posted February 2, 2021 Posted February 2, 2021 3 hours ago, nihilii said: Feeling pretty dumb as I can't seem to get the forum export working. Here goes in plain text: Reveal hidden contents Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Level 50 Magic Scrapper Primary Power Set: Street Justice Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Heavy Blow (A) Superior Blistering Cold - Accuracy/Damage/Endurance (50) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 1: Hardened Carapace (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - +Max HP (15) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Inexhaustible (A) Preventive Medicine - Heal (23) Preventive Medicine - Heal/Endurance (23) Synapse's Shock - EndMod/Recharge (46) Synapse's Shock - EndMod/Increased Run Speed (46) Synapse's Shock - EndMod Level 4: Environmental Modification (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Reactive Defenses - Scaling Resist Damage (5) Reactive Defenses - Defense (7) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Kismet - Accuracy +6% Level 6: Combat Readiness (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Rib Cracker (A) Touch of Death - Chance of Damage(Negative) (9) Gladiator's Strike - Chance for Smashing Damage (9) Mako's Bite - Chance of Damage(Lethal) (11) Superior Blistering Cold - Accuracy/Damage (11) Superior Blistering Cold - Damage/Endurance (13) Touch of Death - Damage/Endurance Level 10: Adaptation Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Winter's Gift - Slow Resistance (20%) Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Ablative Carapace (A) Preventive Medicine - Chance for +Absorb (17) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Endurance/RechargeTime (19) Preventive Medicine - Heal/Endurance (19) Preventive Medicine - Heal/RechargeTime/Endurance (21) Preventive Medicine - Heal Level 18: Boxing (A) Absolute Amazement - Endurance/Stun (43) Absolute Amazement - Stun (45) Absolute Amazement - Stun/Recharge (45) Absolute Amazement - Accuracy/Stun/Recharge (46) Absolute Amazement - Accuracy/Recharge Level 20: Evolving Armor (A) Titanium Coating - Resistance (21) Titanium Coating - Resistance/Endurance Level 22: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Shin Breaker (A) Achilles' Heel - Chance for Res Debuff (27) Touch of Lady Grey - Chance for Negative Damage (27) Touch of Death - Chance of Damage(Negative) (29) Impeded Swiftness - Chance of Damage(Smashing) (29) Touch of Death - Accuracy/Damage (31) Damage Increase IO Level 28: DNA Siphon (A) Armageddon - Chance for Fire Damage (31) Obliteration - Chance for Smashing Damage (31) Eradication - Chance for Energy Damage (34) Touch of the Nictus - Chance for Negative Energy Damage (37) Scirocco's Dervish - Chance of Damage(Lethal) (40) Fury of the Gladiator - Chance for Res Debuff Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Crushing Uppercut (A) Hecatomb - Chance of Damage(Negative) (33) Hecatomb - Damage/Endurance (33) Hecatomb - Damage (33) Hecatomb - Accuracy/Damage/Recharge (34) Unbreakable Constraint - Chance for Smashing Damage (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 35: Genetic Contamination (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (36) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge (36) Superior Scrapper's Strike - Accuracy/Damage (37) Superior Scrapper's Strike - Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Damage/Recharge Level 38: Moonbeam (A) Apocalypse - Chance of Damage(Negative) (39) Apocalypse - Damage/Endurance (39) Apocalypse - Damage (39) Apocalypse - Accuracy/Damage/Recharge (40) Apocalypse - Accuracy/Recharge (40) Sting of the Manticore - Chance of Damage(Toxic) Level 41: Shadow Meld (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense Level 44: Parasitic Aura (A) Preventive Medicine - Heal (45) Preventive Medicine - Heal/RechargeTime (50) Preventive Medicine - Heal/RechargeTime/Endurance Level 47: Tactics (A) Adjusted Targeting - To Hit Buff (48) Adjusted Targeting - To Hit Buff/Endurance (48) Adjusted Targeting - To Hit Buff/Recharge (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - Endurance/Recharge Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Superior Blistering Cold - Recharge/Chance for Hold (13) Superior Blistering Cold - Accuracy/Damage/Recharge Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 10: Shadow Recall (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Power Transfer - Chance to Heal Self (25) Power Transfer - Damage/Recharge (42) Power Transfer - Damage/Accuracy/Recharge/Endurance (42) Power Transfer - EndMod (43) Power Transfer - Damage/EndMod (43) Power Transfer - Damage/Accuracy/Endurance Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Musculature Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ This is fantastic, thank you! What is your main reason for taking Shin Breaker over spinning strike? The -res? I like some of the AOE in SS, so I might find some way to work it into the build. Unless you feel it severely gimps your damage output!
aethereal Posted February 2, 2021 Posted February 2, 2021 (edited) 1 hour ago, StriderIV said: This is fantastic, thank you! What is your main reason for taking Shin Breaker over spinning strike? The -res? I like some of the AOE in SS, so I might find some way to work it into the build. Unless you feel it severely gimps your damage output! AoEs generally do a lot less damage (to each target) than ST attacks. Spinning Strike does about half the damage that Shin Kick does (at combo 0) with a longer animation time. If you replace Shin Kick with Spinning Strike in a single target attack chain, it will absolutely result in much, much lower DPS. Also, Spinning Strike is a combo consumer, not a combo builder. If you just used nihili's attack chain with spinning strike subbed in for shin kick (so: CU > SS > RC > MB > SS > RC > repeat), you'd typically be at combo 1 or 0 for Crushing Uppercut, not combo 3. Which would be sad. If you drop a single-target attack to get Spinning Strike, I'd suggest dropping Rib Cracker, not Shin Breaker, and you'd need to sub in heavy blow in the ST attack chain, don't use Spinning Strike there. And yes, it would lower your ST DPS. (This, by the way, is the problem that Stalker StJ faces: it doesn't have rib cracker, which can lead to some awkwardness around one attack in your attack chain. In general, you're going to want an attack chain that has Assassin's Strike, Crushing Uppercut, and Moonbeam, plus Shin Breaker for filler, but, due to Stalker mechanics you need Crushing Uppercut to immediately follow Assassin's Strike, and then you need your attack chain to be at least 10.25 seconds long to avoid the lockout on the chance-to-hide proc. AS, CU, and MB together only have 5.28s worth of arcanatime, so you need to add another five seconds of powers in there and get to combo 3 for CU. As far as I can tell, the best chain is AS > CU > SB > MB > SC > SB > repeat, but stupid Sweeping Cross eats one of your combo. AS builds 2 combo, so you're fine if both the second SB and AS hit, but it's a little less guaranteed that it all comes together. Obviously, it's particularly disastrous if your AS misses, as you then do a combo 1 CU without guaranteed crit and that really ruins the damage of that cycle.) Edited February 2, 2021 by aethereal Added last paragraph 1
StriderIV Posted February 2, 2021 Posted February 2, 2021 2 minutes ago, aethereal said: AoEs generally do a lot less damage (to each target) than ST attacks. Spinning Strike does about half the damage that Shin Kick does (at combo 0) with a longer animation time. If you replace Shin Kick with Spinning Strike in a single target attack chain, it will absolutely result in much, much lower DPS. Also, Spinning Strike is a combo consumer, not a combo builder. If you just used nihili's attack chain with spinning strike subbed in for shin kick (so: CU > SS > RC > MB > SS > RC > repeat), you'd typically be at combo 1 or 0 for Crushing Uppercut, not combo 3. Which would be sad. If you drop a single-target attack to get Spinning Strike, I'd suggest dropping Rib Cracker, not Shin Breaker, and you'd need to sub in heavy blow in the ST attack chain, don't use Spinning Strike there. And yes, it would lower your ST DPS. Appreciate this. So we have heavy blow, but we typically wouldn’t be using it in the attack chain? I may drop something like tactics so I can pick up both, maybe open up options in the attack chain. If you don’t mind, could you share with me what an optimal attack chain without spinning strike would look like, and what one with would?
aethereal Posted February 2, 2021 Posted February 2, 2021 Just now, StriderIV said: Appreciate this. So we have heavy blow, but we typically wouldn’t be using it in the attack chain? I may drop something like tactics so I can pick up both, maybe open up options in the attack chain. If you don’t mind, could you share with me what an optimal attack chain without spinning strike would look like, and what one with would? You have to take either Initial Strike or Heavy Blow as your level 1 power, there's no choice, but both of them are not optimal to use in a ST attack chain, so people will often use them to mule important set bonuses. Note that nihili's build probably will have trouble hitting things without tactics -- high end builds underslot accuracy in their powers by using tactics/kismet/global accuracy bonuses that allows them to pack more damage and procs into their attack powers. I assume that nihili's attack chain is about as good as you can get -- he's one of the people who consistently produces very high-end builds. There won't be any ST attack chain that's very good that uses Spinning Strike. 1
StriderIV Posted February 2, 2021 Posted February 2, 2021 (edited) 10 minutes ago, aethereal said: You have to take either Initial Strike or Heavy Blow as your level 1 power, there's no choice, but both of them are not optimal to use in a ST attack chain, so people will often use them to mule important set bonuses. Note that nihili's build probably will have trouble hitting things without tactics -- high end builds underslot accuracy in their powers by using tactics/kismet/global accuracy bonuses that allows them to pack more damage and procs into their attack powers. I assume that nihili's attack chain is about as good as you can get -- he's one of the people who consistently produces very high-end builds. There won't be any ST attack chain that's very good that uses Spinning Strike. Appreciate the insight! I grabbed Spinning Strike for the "cool" factor and the idea that it does give me some AOE. That being said, it does consume, so anything that pulls away combos from Crushing Uppercut I'm sure hurts the build. I'm guessing a build up combo, with the above build, would look something like: Shin Breaker -> Rib Cracker -> Crushing Uppercut -> Shin Breaker -> Rib Cracker -> Moonbeam. Rinse and repeat? 😛 haha Edited February 2, 2021 by StriderIV
StriderIV Posted February 13, 2021 Posted February 13, 2021 On 2/2/2021 at 5:21 AM, nihilii said: Feeling pretty dumb as I can't seem to get the forum export working. Here goes in plain text: Reveal hidden contents Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Level 50 Magic Scrapper Primary Power Set: Street Justice Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Heavy Blow (A) Superior Blistering Cold - Accuracy/Damage/Endurance (50) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 1: Hardened Carapace (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - +Max HP (15) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Inexhaustible (A) Preventive Medicine - Heal (23) Preventive Medicine - Heal/Endurance (23) Synapse's Shock - EndMod/Recharge (46) Synapse's Shock - EndMod/Increased Run Speed (46) Synapse's Shock - EndMod Level 4: Environmental Modification (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Reactive Defenses - Scaling Resist Damage (5) Reactive Defenses - Defense (7) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Kismet - Accuracy +6% Level 6: Combat Readiness (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Rib Cracker (A) Touch of Death - Chance of Damage(Negative) (9) Gladiator's Strike - Chance for Smashing Damage (9) Mako's Bite - Chance of Damage(Lethal) (11) Superior Blistering Cold - Accuracy/Damage (11) Superior Blistering Cold - Damage/Endurance (13) Touch of Death - Damage/Endurance Level 10: Adaptation Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Winter's Gift - Slow Resistance (20%) Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Ablative Carapace (A) Preventive Medicine - Chance for +Absorb (17) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Endurance/RechargeTime (19) Preventive Medicine - Heal/Endurance (19) Preventive Medicine - Heal/RechargeTime/Endurance (21) Preventive Medicine - Heal Level 18: Boxing (A) Absolute Amazement - Endurance/Stun (43) Absolute Amazement - Stun (45) Absolute Amazement - Stun/Recharge (45) Absolute Amazement - Accuracy/Stun/Recharge (46) Absolute Amazement - Accuracy/Recharge Level 20: Evolving Armor (A) Titanium Coating - Resistance (21) Titanium Coating - Resistance/Endurance Level 22: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Shin Breaker (A) Achilles' Heel - Chance for Res Debuff (27) Touch of Lady Grey - Chance for Negative Damage (27) Touch of Death - Chance of Damage(Negative) (29) Impeded Swiftness - Chance of Damage(Smashing) (29) Touch of Death - Accuracy/Damage (31) Damage Increase IO Level 28: DNA Siphon (A) Armageddon - Chance for Fire Damage (31) Obliteration - Chance for Smashing Damage (31) Eradication - Chance for Energy Damage (34) Touch of the Nictus - Chance for Negative Energy Damage (37) Scirocco's Dervish - Chance of Damage(Lethal) (40) Fury of the Gladiator - Chance for Res Debuff Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Crushing Uppercut (A) Hecatomb - Chance of Damage(Negative) (33) Hecatomb - Damage/Endurance (33) Hecatomb - Damage (33) Hecatomb - Accuracy/Damage/Recharge (34) Unbreakable Constraint - Chance for Smashing Damage (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 35: Genetic Contamination (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (36) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge (36) Superior Scrapper's Strike - Accuracy/Damage (37) Superior Scrapper's Strike - Damage/Endurance/Recharge (37) Superior Scrapper's Strike - Damage/Recharge Level 38: Moonbeam (A) Apocalypse - Chance of Damage(Negative) (39) Apocalypse - Damage/Endurance (39) Apocalypse - Damage (39) Apocalypse - Accuracy/Damage/Recharge (40) Apocalypse - Accuracy/Recharge (40) Sting of the Manticore - Chance of Damage(Toxic) Level 41: Shadow Meld (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense Level 44: Parasitic Aura (A) Preventive Medicine - Heal (45) Preventive Medicine - Heal/RechargeTime (50) Preventive Medicine - Heal/RechargeTime/Endurance Level 47: Tactics (A) Adjusted Targeting - To Hit Buff (48) Adjusted Targeting - To Hit Buff/Endurance (48) Adjusted Targeting - To Hit Buff/Recharge (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - Endurance/Recharge Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Superior Blistering Cold - Recharge/Chance for Hold (13) Superior Blistering Cold - Accuracy/Damage/Recharge Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 10: Shadow Recall (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Power Transfer - Chance to Heal Self (25) Power Transfer - Damage/Recharge (42) Power Transfer - Damage/Accuracy/Recharge/Endurance (42) Power Transfer - EndMod (43) Power Transfer - Damage/EndMod (43) Power Transfer - Damage/Accuracy/Endurance Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Musculature Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ Quick Follow up on this: What incarnates do you usually take with your build?
nihilii Posted February 13, 2021 Posted February 13, 2021 Alpha: Musculature Destiny: Ageless Interface: Degen Hybrid: Assault Radial (there are arguments showing Assault Core to outperform it, but that is assuming constant attacking to maintain damage stacks, and no external damage buff. I like that Assault Radial is always the same sizeable boon per hit regardless of the situation) Judgement: Vorpal (for ease of aiming, but also because it's a +30% defense buff for 10 seconds) Lore: Banished Pantheon (high damage + -res debuffs) 1
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