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AE error: Savage Melee for Melee archetypes includes Mastermind power


AngryJesusMan
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I don't think that's a bug.  In AE pretty much every melee powerset has a ranged option somewhere (and having no ranged attacks in some form causes a steep exp penaty on custom critters).  Sets that don't naturally have one had one added (most got throwing knives).  Savage doesn't have a ranged power (teleport attacks don't count) so I believe the choice was made to give AE Savage Melee the Call Hawk power from Beast Mastery for the sake of keeping the animal theme together.

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Savage Assault from Dominators, actually, not the Mastermind.

It was either give AE Savage Melee the birds or the bees as the ranged attack.  For whatever reason they opted for the birds.

 . . . I still think it would be awesome to have a "Throw Talon/Fang/Tusk" attack instead.  Basically just a reskin of Throwing Knife, but it would prevent Savage characters from looking all Nature'y with their present animals.

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