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Posted

I'm gonna be honest. I'm new to these builds. But I like the idea of a perma haste, and I really like the look of the Bio Armor secondary. So I tried a thing.

 

Tell me it's super dumb, and tell me what I've got too much of and what I can do with more of. And if you can, it would be rad to know if I can shave the last 8 seconds off hasten's cooldown.

 

I'm also not totally certain how much of a pain in the butt it's going to be to farm all these things? I just see people spamming 1-3 slots of Luck of the Gambler in sets to try and max out their global recharge buffs, and I've seen setups get to 114~ second cooldowns on haste. Again. This is me trying to do the thing I have about 1/3 of the knowledge to be able to do. :P

 

Djaris

 

http://www.cohplanner.com/mids/download.php?uc=1520&c=667&a=1334&f=HEX&dc=78DA6594596F125114C7EFB0B4A505CBD6520AA54ED9B729441FB476895A35262536E103106C073A111902D4D847F717ADFA45FC5805B48BBEB83CD103E7DF9638934C7EE79EED9E73EEDC29BCDCB47F7BF46A43488EFBB572AB552AB6CBB5676A73A2B0DF2EB735BD2E06CF38BD41584A05B5A6AA0AAD2A95D243ADBAD7D6EA55F9C2B8A956D47A4B55EE697AE949B35AAE6B3BA5BBCDE77A534C6EEB7A4D29365475777A286EA9E55DB5D9DAD31AF68B758352B9868BC7F5175A4B7BAAD5B4F681FF4143DB512E7628EAFBB552A1DC6AABCD8339AA2B4DEF912CF0F4AD226C16226F11A60818655A62609C3996601E85294C1AC64A62461AEA525E6697F24A6CB34AB08DDDE1B88955708D39B90E6E30BB94D7CCB126F30A090B16115F6726D7983DCA6F457EEB6B8EB3BF01DF32AFBD03DF339D1F981D99CF85622DE3E8D9899EDDE8D98D9EBDE87989026CA8C936181CE966C138E8269F29CC634A860DEC504F0EC43BFE71CEC81F66EC37F33BF94CB34FFF98E25CA8D1B566E2FD569973B7C0DBCCF915E629C57BB0BF27883D64E62CD53683FD67701E613733E261BAC8C7071F1F7C4238CF9093E9201F3FF6F0FF77E63DDA3F80F8006C41D882883F239F057C6F0B1FB9EED027A67C087E66A6BE32B35FD01FCD641133594CB3EE7A0A8C8171E44830BBD4FE12C79896923C8B701ACCE28CA9A7287CA2A83B867A63A8FFAF5D88047C12F049C29684EFAF30DFA9416F69D49E41ED19F494418F59F49CC50C0EA90005B10A74CBF05946CC3272E4913B8FDC3EAA3FC7B1522EC1DF5B1E0C582EEF773F78250F96FDBE4819343983266FD0DC30686E1A345B06CDB6053F0BD248438DCD49F71CB59D4C5EFE2F603D33684E0D9A9F571A9384A97931B5794CAD337B3581EE88DC1B918F07370FF28F11F964443E07E60FFADD
Posted

There's something in game called, 'The Rule of 5,' where our characters do not benefit from more than 5 of one type of enhancement bonus. 5 LotG 7.5% def is great but anything more than that provide no benefits outside of the +def. You can see the excessive bonuses by clicking View Active Sets and scrolling down in the new window. Anything in red indicates more than 5 of the same bonus.

 

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Posted

Well that is extremely useful. Are perma hastes only for builds that get some sort of recharge other than Hasten, then? I don't see enough ways to get that +rech effect without breaking the rule of five. Realistically, that means I can free up a couple slots that were "More chances for Luck of the Gambler Recharge buffs...", but I should cap that at 5 instances of that specific enhancement...

 

Other than that, I've been having a lot of fun with staff, is going high regen, and leadership and that such stuff good/worthwhile? Another build elsewhere has said that Staff doesn't necessarily need hasten to make their way through their rotation.

Posted

You can get higher dps if you go the perma haste route, unless you gimp something to get there. The reason is you can cycle your stronger dpa attacks instead of filling with weaker ones, and buildup will be so more often. I don't know much about bio, but what I did with my staff ice way back when was get it to the softcap then chase recharge bonuses. Lotgs, purple sets and atos are the quickest way to wrack up recharge, but they are very expensive. You can go with cheaper sets and maybe still get there, but it will be harder.

Posted

Okay. Went back to the drawing board and came up with this:

 

http://www.cohplanner.com/mids/download.php?uc=1518&c=677&a=1354&f=HEX&dc=78DA6594D94F135118C5EFD0A96515CA5240364B594A8142A30FCA1A11352A1512FE80A6C200136BDB740ACAA3FB8BE2F6E05FA0C617FF2C68D9D144E353FDA6E7004DA6C9E477E7DC7BBE9EEFDE99893E9DADFE79E7D9B4D26A6E26E296155BCCC6138F8C4C79743D1BCF9AA9A4B27F1EB9DA39138B1A09C308CBDDCA4AECB6B9BA963593ABFED3C95963C5485A4678C64CC5E633ABF1A4B914BB91799CCAA8CA85542A115E4C1BC6726D713867C4978D8CB566A6AB4FEFD352CA5BBCB99BDC302DF3A19930B39BADB7D2E6527826B5BC198BC6ADAC91D93C4DD922B906E5DAF62BFE0A6EF544572AA2ABB20D721DD4B3A4055EC880DB01B16945AF524D5A51CB493D0D9A5B9B7661FD38583E414E82955360E31898937A2E78CB5C6332E8D055FF14383009E6A5BE9BF5DDCFE1AB7E41BE042FBE225F83756FC01D3FCEC3F67AE6CB90E101581705EBE7C87B60E37DB05B8C15CC56616F9C683EB29FAC97355558A355F93947EE486F35F4D7FC439E9EBF60DF1F7057D6D4624D615F7C5E66F54E22836F026CB9465E072F8D81EDE3E0A1D469E01E35ECA376E70118D825F3CCB0078672A0CF83A3B47B68E299061A40AFCC3573AE99739D8DE0AEE46D455E57EB0FE6FACA5CDFC09EEF605EF2B5F1B969639D23D13AD86FC75BACEB7C07FAB7C8F760E82338FC81FDCA7F77C1AB770D42BB1C22FBC87ED60882BA6C6E377BE9FE042DF285672E7DF672FF7A7FF38C7E9127E0C03179C4FD3B043D5237486F903947987384F947D84F84FD45D8EF4900EFA4ED1DA47788DE217A87E81DA67798DEAD5EA5C2F0AAF06768CDD2C728B5D1209EC336FDEC7D2FB49F8FEDDB4241851CCAA8438938942B0EE5AA439973280B3A3F1EA26845A5A24EDE7F663BA83CFB8E70F6C8A11C3A946387B2E33BEF375732CE978CF7EDF78EE3BD92F141C9F83F358C0D2F

 

I was able to get down to 118~ which means perma hasten is go, and I was able to get build up in there and have a lot of new ways to play with that as well. How's that look?

Posted

Okay. I've tinkered and have come back with a new build. How's this lookin?

Haste Perma. Melee lethal defense at 42%, Smashing Lethal Resist at 50%. Solid regen and recharge, and other offensive ups... Like chance to placate. AoE Cone chance to knockdown.... Give 'er a glance, and see how she looks, and maybe just maybe hit me with that sick feedback?

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Stalker

Primary Power Set: Staff Fighting

Secondary Power Set: Bio Armor

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

 

Villain Profile:

Level 1: Mercurial Blow -- AssMar-Rchg/Rchg Build Up(A), AssMar-Acc/Dmg/EndRdx/Rchg(3), AssMar-Acc/Dmg(3), AssMar-Dmg/Rchg(5), AssMar-Acc/Dmg/Rchg(5), AssMar-Dmg/EndRdx/Rchg(11)

Level 1: Hide -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11)

Level 2: Guarded Spin -- Rct-Def/EndRdx/Rchg(A), OvrFrc-Dam/KB(13), Rct-Def/Rchg(15), LucoftheG-Rchg+(15), Rct-Def/EndRdx(17), Rct-Def(17)

Level 4: Boundless Energy -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(25), EffAdp-EndMod/Acc/Rchg(27), EffAdp-Acc/Rchg(37), EffAdp-EndMod/Acc(40), EffAdp-EndMod/EndRdx(42)

Level 6: Assassin's Staff -- StlGl-Rchg/Hide%(A), StlGl-Acc/Dmg/EndRdx/Rchg(7), StlGl-Acc/Dmg(7), StlGl-Acc/Dmg/Rchg(9), StlGl-Dmg/Rchg(9), StlGl-Dmg/EndRdx/Rchg(50)

Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit(25)

Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)

Level 12: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(37)

Level 14: Kick -- Acc-I(A)

Level 16: Adaptation

Level 18: Eye of the Storm -- Arm-Dam%(A), Arm-Dmg/EndRdx(31), Arm-Acc/Rchg(34), Arm-Acc/Dmg/Rchg(36), Arm-Dmg(36)

Level 20: Ablative Carapace -- Pnc-Heal/+End(A), Pnc-Heal(45), Pnc-Heal/EndRedux/Rchg(45), Pnc-Heal/Rchg(46), Pnc-EndRdx/Rchg(46)

Level 22: Hardened Carapace -- StdPrt-ResDam/Def+(A)

Level 24: Tough -- GldArm-3defTpProc(A)

Level 26: Weave -- RedFrt-EndRdx(A), RedFrt-Def(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-EndRdx/Rchg(29), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx(31)

Level 28: DNA Siphon -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal(36), DctWnd-Heal/Rchg(46), DctWnd-EndRdx/Rchg(48)

Level 30: Super Jump -- UnbLea-Stlth(A)

Level 32: Sky Splitter -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Acc/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Dmg/Rchg(34), Hct-Dmg(50)

Level 35: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-EndRdx/Rchg(43), Rct-Def/EndRdx(43), Rct-Def(43)

Level 38: Parasitic Aura -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal/Rchg(39), Prv-EndRdx/Rchg(39), Prv-Heal/EndRdx(40), Prv-Heal(40)

Level 41: Super Speed -- Run-I(A)

Level 44: Serpent's Reach -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Acc/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/Rchg(50)

Level 47: Assault -- EndRdx-I(A)

Level 49: Environmental Modification -- LucoftheG-Rchg+(A)

Level 1: Assassination

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A)

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

Level 16: Defensive Adaptation

Level 16: Efficient Adaptation

Level 16: Offensive Adaptation

------------

 

 

 

 

Posted

As I said before I don't have any bio experience to speak from, but I can give input on 3 things. First, I would just remove that 3d recharge from Hasten and put it somewhere else, because while it technically gets you perma, it's only gaining you a very small amount off that recharge time at that point. Second, unless you're pvping, I would much rather put the winter's gift slow resist io in super jump than that stealth one. Hide is strong enough on the stealth front for pve. And third, you're at 42% defense with guarded spin, which means you're probably always using guarded spin in your chain. If that's the case I'd consider the -res pvp io there instead of knockdown.

Posted

Thank you so much for the feedback, and I'm totally down with the first two points, but the third has me blinking. Which -res pvp io?

 

I don't think I'll be doing much PVP to begin with, and the idea with the KD Chance is a bit of crowd control built into my scrapping chain- (the intention is to open with A.S. if i'm stealthed, and go into Guarded, do a Merc Blow and churn through Sky Splitter and EotS when I can. So, you're right guarded will be in my rotation frequently. I'm okay with it going away, but again, I'm not sure of which enhancement you're referring to. :P

 

Other than that, though, it's looking okay? Relevant Defenses are high, and offensive output looks okay?

Posted

With the current build, why use Mercurial Blow over Precise Strike?  PS should be better than MB on average.  Obviously, aesthetics matter and if you like MB over PS that's totally understandable.  The average damage would likely be slight or even splitting hairs level.  So on that note, the offensive output should be fine.  Assassin's and Sky Splitter are your big bursts and look amazing doing it. 

 

However, MB can take the Achille's Heel proc which ups it's value a good bit.  Mercurial, Serpent's, Precise, and Assassin's together can out perform a chain using Sky Splitter when considering expensive build options hosting procs.  Though SS looks amazing and is just one of many reasons why I made a Staff user in the first place (I'd hate to drop it). 

 

Anyway, I am by no means complaining about your build or your selections.  At glance, I think it looks like it checks the boxes you want (defenses, haste, attack chain, etc.).  I just wanted to throw around some other considerations if you have not already thought of them. 

 

 

 

Posted

I knew about the "Better DPS by not burning Perfect Body" loops, but I agree, I really like the look of the big hits... I may end up only burning SS, and dropping EotS from my single target rotation, letting the down time be just scrapper style rotations (or even waiting for the placate to proc off of AS and doing a fully charged SS from stealth?)

 

I think I chose Merc Blow over Precise partially for leveling, but mostly cuz the tooltip has a -def in it, and I can realistically Merc, Serp, Merc, A.S., SS. I could drop super speed, since I've already got SJ for travel power, put assassin's mark on Precise, and try and crib some slots from elsewhere to flesh out mercerial to debuff better... Hrm...

 

Edit:

I did so. I can crib enough stuff to get the other attack later on in the series and still have enough slots to fuel all the things I want, and get back to true perma hasten. However I'm at an impasse. Do I go full Lady Gray to get global 11% acc buff, or do I go 5/6 Lady Gray, and Achilles chance for -res?

Posted
:

I did so. I can crib enough stuff to get the other attack later on in the series and still have enough slots to fuel all the things I want, and get back to true perma hasten. However I'm at an impasse. Do I go full Lady Gray to get global 11% acc buff, or do I go 5/6 Lady Gray, and Achilles chance for -res?

 

I'd only bother with the Achille's proc for MB.  I wouldn't bother using Lady Gray there. 

 

My Staff/Nin build is on my home PC which is currently in need of a new graphics card (black screen 'O death).  I don't remember what I did exactly for MB but I know I put that 1 proc there.  If I only had 4 slots to devote to a damage set, it would be Mako's Bite for global damage.  If one of those can be chance for lethal proc then good too, but I can live without really. ;)

 

My personal preference for single target is the perfect body loop if at all possible.  However, Sky Splitter has value to me too.  It is great burst damage and looks amazing.  Since I have options to skip in /Nin, I have more toys from Staff.  Big difference there for our builds. 

Posted

Weeellll. I've got some questionable choices in Bio. DNA Syphon is a scary pick. I grabbed it for the Foe -regen, Self +HP/End but it's an AoE taunt which is scary in a group. And it's best used in packs anyways, so like... "I'm weak. I need to pop a heal- maybe I'll pop a heal that will make everyone want to attack me!" I'm wondering if it's worth the slot. Most of the installs are great for Res/Def buffs and Mode Synergy. I'm hoping that once my Boundless Energy gets kitted out, I'll be able to run around in offensive mode, and Env Mod gives more to hit buffs. I gotta get to 50 and start seeing what it all actually looks like. :P

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