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Posted

Made for a Friend he's looking for farming/general gameplay. 

 

any advise is great

 

This Villain build was built using Mids Reborn 3.0.2.19
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

ice/fire: Level 50 Magic Brute
Primary Power Set: Ice Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Ice Sword

  • (A) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (3) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Kinetic Combat - Knockdown Bonus

Level 1: Fire Shield

  • (A) Aegis - Resistance/Endurance
  • (5) Aegis - Resistance/Recharge
  • (7) Aegis - Endurance/Recharge
  • (7) Aegis - Resistance/Endurance/Recharge
  • (9) Aegis - Resistance

Level 2: Blazing Aura

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (9) Superior Brute's Fury - Damage/Recharge
  • (11) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (11) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (13) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Brute's Fury - Recharge/Fury Bonus

Level 4: Frozen Fists

  • (A) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (17) Kinetic Combat - Knockdown Bonus

Level 6: Super Speed

  • (A) Empty

Level 8: Healing Flames

  • (A) Preventive Medicine - Heal
  • (17) Preventive Medicine - Heal/Endurance
  • (19) Preventive Medicine - Endurance/RechargeTime
  • (19) Preventive Medicine - Heal/RechargeTime
  • (21) Preventive Medicine - Heal/RechargeTime/Endurance
  • (21) Preventive Medicine - Chance for +Absorb

Level 10: Ice Patch

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 12: Boxing

  • (A) Empty

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 16: Temperature Protection

  • (A) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance
  • (25) Aegis - Psionic/Status Resistance
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (50) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Tough

  • (A) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (29) Unbreakable Guard - +Max HP

Level 20: Plasma Shield

  • (A) Aegis - Resistance/Endurance
  • (29) Aegis - Resistance
  • (31) Aegis - Resistance/Recharge
  • (50) Aegis - Resistance/Endurance/Recharge

Level 22: Greater Ice Sword

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (31) Superior Blistering Cold - Damage/Endurance
  • (31) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (33) Superior Blistering Cold - Recharge/Chance for Hold

Level 24: Consume

  • (A) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
  • (36) Fury of the Gladiator - Chance for Res Debuff

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Shield Wall - Defense/Endurance

Level 28: Burn

  • (A) Superior Avalanche - Accuracy/Damage
  • (37) Superior Avalanche - Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Recharge
  • (39) Superior Avalanche - Recharge/Chance for Knockdown
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 30: Freezing Touch

  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (40) Basilisk's Gaze - Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (42) Basilisk's Gaze - Chance for Recharge Slow

Level 32: Frozen Aura

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (42) Superior Unrelenting Fury - Damage/RechargeTime
  • (42) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (43) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (43) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (43) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 35: Maneuvers

  • (A) Red Fortune - Defense
  • (45) Red Fortune - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense

Level 41: Superior Conditioning

  • (A) Empty

Level 44: Physical Perfection

  • (A) Miracle - +Recovery
  • (45) Regenerative Tissue - +Regeneration
  • (46) Preemptive Optimization - EndMod/Endurance
  • (46) Preemptive Optimization - EndMod/Accuracy/Recharge

Level 47: Fiery Embrace

  • (A) Empty

Level 49: Build Up

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Fury 


Level 1: Sprint

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Posted

Make separate characters or different builds, a single toon with defense for both L/S farm and a Fire farm is a waste of time.  Would not recommend Ice melee, you would need to find a map with EB/Boss only and single target kill them which is less efficient unless that is what you want to do.  Look for a melee set with some AoE or wide cones.

 

Or you can just do 2 toons with polar opposite themes, an Ice Melee /Fire Armor for content/groups (burn is next to useless in a group with speed) and an Fire Melee/Ice Armor for farming while using cold maps; flip side a Fire/Ice can do both cold damage farm against Ice attacks with Lethal damage negated by Lethal def or Lethal/Smashing defense farms or group content with the defense in a single build.  Ice Armor has defense to 80% of the damage in game with Lethal/Smashing defense built in the set, Ice attacks have 2/3 Ice 1/3 Lethal damage damage split and defense is checked against the highest on your toon, the Ice resist works cold farms since the defense is checked for Lethal and anything that gets through is reduced on cold resist, and you can do Lethal farms (not as effient, but do able) but only have Dull Pain for a heal/absorb instead of a regular heal.  fire melee gives you AoE, most effient in a farm.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted

Ok, maybe it can't do Lethal/Smashing damage type farm as well.  Thought there was more Lethal/Smashing resist.  Still works with a pure cold damage farm which is pretty niche, and will work in content groups but not as good as a customer built farm toon.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

BrrBrrQ: Level 49 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(7)
Level 2: Hoarfrost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal(11)
Level 4: Chilling Embrace -- ImpSwf-Acc/Slow(A), ImpSwf-EndRdx/Rchg/Slow(13), ImpSwf-Dam%(13)
Level 6: Cremate -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(15), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(17), CrsImp-Dmg/EndRdx/Rchg(17)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(19), GssSynFr--Build%(19)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Incinerate -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(21), SprBrtFur-Acc/Dmg/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(23)
Level 14: Boxing -- Empty(A)
Level 16: Glacial Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25)
Level 18: Breath of Fire -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rng(27), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(29), Ann-ResDeb%(31)
Level 20: Energy Absorption -- SynSck-EndMod(A), SynSck-Dam/Rech(31), SynSck-EndMod/Rech(31), SynSck-Dam/Rech/Acc(33), SynSck-Dam/Acc/End(33), LucoftheG-Def/Rchg+(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 26: Fire Sword Circle -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(37), Arm-Dam%(37), FuroftheG-ResDeb%(37)
Level 28: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39)
Level 32: Greater Fire Sword -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(42)
Level 35: Icicles -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43), SprBrtFur-Rech/Fury(43)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45)
Level 41: Super Jump -- Empty(A)
Level 44: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), Ann-ResDeb%(47)
Level 47: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(47), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Ann-ResDeb%(49)
Level 49: [Empty] 
Level 1: Momentum 
Level 1: Brawl -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------

High recharge without Incarnate, Perma hasten, Incarnate will get BU recharge to like 20 sec so 10 sec up buff and 10 sec down during recharge,  lots of -resist procs in AoE/Cone to buff the damage when it hits, there are 2 questionable IO in CJ - +5Resist and Scaling resist if you want to slot elsewhere.  It looks ok but not a fan of Fire Melee myself, if you want to look like Ice/Ice just color the flames blue.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted

Might be a bit more group friendly

  

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 3.0.1.9
https://github.com/Reborn-Team/Hero-Designer

Click this DataLink to open the build!

BrrBrrQ: Level 49 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Frozen Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def(7), LucoftheG-Def/Rchg+(7)
Level 2: Hoarfrost -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(9), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal(11), DctWnd-Rchg(11)
Level 4: Chilling Embrace -- ImpSwf-Acc/Slow(A), ImpSwf-EndRdx/Rchg/Slow(13), ImpSwf-Dam%(13)
Level 6: Cremate -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(15), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(17), CrsImp-Dmg/EndRdx/Rchg(17)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(19), GssSynFr--Build%(19)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Incinerate -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(21), SprBrtFur-Acc/Dmg/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(23), SprBrtFur-Rech/Fury(25)
Level 14: Boxing -- Empty(A)
Level 16: Glacial Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def(25), LucoftheG-Def/Rchg+(27)
Level 18: Breath of Fire -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(27), Bmbdmt-Acc/Dam/Rech(29), Bmbdmt-Acc/Dam/Rech/End(29), Bmbdmt-+FireDmg(31), Ann-ResDeb%(31)
Level 20: Energy Absorption -- SynSck-EndMod(A), SynSck-Dam/Rech(31), SynSck-EndMod/Rech(33), SynSck-Dam/Rech/Acc(33), SynSck-Dam/Acc/End(33), LucoftheG-Def/Rchg+(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36)
Level 26: Fire Sword Circle -- Obl-Dmg(A), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37), FuroftheG-ResDeb%(39)
Level 28: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(39), LucoftheG-Def/Rchg+(40)
Level 32: Greater Fire Sword -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(42)
Level 35: Icicles -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45)
Level 41: Super Jump -- Empty(A)
Level 44: Electrifying Fences -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46), Ann-ResDeb%(47)
Level 47: Ball Lightning -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(47), Bmbdmt-Acc/Dam/Rech(48), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-+FireDmg(48), Ann-ResDeb%(49)
Level 49: Hibernate -- NmnCnv-Regen/Rcvry+(A)
Level 1: Momentum 
Level 1: Brawl -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

Cheaper version, more generic sets.  12% less haste but got the Smashing/Lethal resist to 55, defense just squeeks in .03 over the cap, so you need to +5 every resist/def set and generic recharge IO (Hasten/BU only).  Can +5 the entire build if you want, but its like another 200m; basically gives you max possible ED type slotting with higher stats, ACC 70% DMG 95% and slightly higher recharge or endurance reduction.  Alternatively, you can use a different Incarnate power, thats up to you.  The endurance recover power adds a smidge of defense, but its like 2.5% for 15 seconds and slightly over that for recharge; just don't slot defense in it aside from the LoTG recharge.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted

2 things. First you don't have frost so your missing out on one of the more fun aoe's, it does require a little movement or just hoping up in the air but its great. 2nd you slotted your best attack (freezing touch) with 4 basilisks, it really loves damage and procs. Otherwise great stuff you really hit the numbers defensively and i like the high s/l res. Not sure how well it will do +4/8 itf/lgtf/tinpex when your in a mob of dwarf/novasrikti/praetorian clockwork and those energy/neg energy attacks start flying. But built for most content it will do fine and should be ok in fire farms too if you didn't want a 2nd build.

Posted

My experience with putting Superior Avalanche in burn is the knockdown proc makes the enemies knockback. Now I put the set in blazing aura and it works great. I put the Armageddon set in burn.

Posted
4 hours ago, DethStryke said:

My experience with putting Superior Avalanche in burn is the knockdown proc makes the enemies knockback. Now I put the set in blazing aura and it works great. I put the Armageddon set in burn.

5 slot burn with a set, 6th slot Fury of the Gladiators -resist proc.  Goes off pretty often, only 5 target cap though.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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