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Grav / Kin Controller Build


Xoza

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Greetings, I'm looking for a set build for my Grav/Kin Controller.

 

I don't have a ton of knowledge of what people are looking for and what the best sets are for controllers.

 

The focus will be (in this order)

  1. 'absolute control' success and permanence,
  2. teleportation,
  3. team benefit.
  4. movement and shifting.

 

I have the powers I feel like I'll be sticking with (I may change some, depending on what's proposed), and I have no issue moving slots around to get the best statistics, I'll have to start small or with the less expensive sets first, but eventually want to max as I really enjoy the character as it's a combination of two of my favorites from live.

 

Thanks for the assistance!

 

Edited by Xoza

- Xoza Shadow (@Xoza)

Ordo Imperialis / Xoza.net

Everlasting / Excelsior

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Spoiler

  

On 2/22/2021 at 8:24 PM, 5099y_74c05 said:

 

 

Thanks for the input.

(that link doesn't seem to work for me)

 

I'm thinking of a combination of both, leaning toward, recharge, damage and defense in that order.

Edited by Xoza

- Xoza Shadow (@Xoza)

Ordo Imperialis / Xoza.net

Everlasting / Excelsior

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Current build (i think) not sure i still have disruptor blast, probably dropped to get ranged up to 45:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

GRAV KIN: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Lift                SprWntBit-Rchg/SlowProc:50(A), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(5), SprWntBit-Acc/Dmg/Rchg:50(7), SprWntBit-Acc/Dmg/EndRdx:50(7), SprWntBit-Acc/Dmg:50(9), GldJvl-Dam%:50(9)
Level 1:    Transfusion            NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(11), NmnCnv-Heal/EndRdx/Rchg:50(11), NmnCnv-Heal/Rchg:50(13), NmnCnv-EndRdx/Rchg:50(13), NmnCnv-Heal/EndRdx:50(15)
Level 2:    Gravity Distortion        BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(15), BslGaz-EndRdx/Rchg/Hold:30(17), BslGaz-Acc/EndRdx/Rchg/Hold:30(17), GldJvl-Dam%:50(19), GldJvl-Acc/Dmg:50(19)
Level 4:    Super Speed            BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(5)
Level 6:    Propel                Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(21), Apc-Acc/Rchg:50(23), Apc-Acc/Dmg/Rchg:50(23), Apc-Dmg:50(25), FrcFdb-Rechg%:50(25)
Level 8:    Crushing Field            SprWiloft-Rchg/Dmg%:50(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(27), SprWiloft-EndRdx/Rchg:50(29), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(31)
Level 10:    Siphon Speed            Acc-I:50(A)
Level 12:    Hasten                RechRdx-I:50(A), RechRdx-I:50(31)
Level 14:    Combat Jumping            LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(21), LucoftheG-Def:50(34)
Level 16:    Boxing                Empty(A)
Level 18:    Gravity Distortion Field        UnbCns-Dam%:50(A), UnbCns-EndRdx/Hold:50(34), UnbCns-Acc/Rchg:50(34), UnbCns-Acc/Hold/Rchg:50(36), UnbCns-Hold/Rchg:50(37)
Level 20:    Speed Boost            BlsoftheZ-ResKB:50(A)
Level 22:    Tough                GldArm-ResDam:30(A), GldArm-3defTpProc:50(37), GldArm-End/Res:50(37)
Level 24:    Weave                LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(31), ShlWal-Def/EndRdx:50(39), ShlWal-Def:50(40)
Level 26:    Wormhole            SuddAcc--KB/+KD:50(A), AbsAmz-Stun:50(40), AbsAmz-Stun/Rchg:50(42), AbsAmz-Acc/Stun/Rchg:50(43), AbsAmz-Acc/Rchg:50(43), AbsAmz-EndRdx/Stun:50(43)
Level 28:    Maneuvers            LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(42), Rct-Def/EndRdx:50(46), Rct-Def:50(46)
Level 30:    Tactics                GssSynFr--ToHit/EndRdx:50(A)
Level 32:    Singularity            SvrRgh-PetResDam:50(A), SvrRgh-Acc:50(33), SvrRgh-Acc/Dmg/EndRdx:50(33), SvrRgh-Acc/EndRdx:50(33), SvrRgh-Acc/Dmg:50(39), SvrRgh-Dmg/EndRdx:50(40)
Level 35:    Transference            EffAdp-EndMod/Acc/Rchg:50(A), EffAdp-EndMod/Rchg:50(36), EffAdp-Acc/Rchg:50(36)
Level 38:    Fulcrum Shift            Acc-I:50(A), RechRdx-I:50(39)
Level 41:    Scorpion Shield            LucoftheG-Def:50(A), LucoftheG-Def/Rchg+:50(42)
Level 44:    Disruptor Blast            SuddAcc--KB/+KD:50(A), Rgn-Dmg:50(45), Rgn-Dmg/Rchg:50(45), Rgn-Acc/Dmg/Rchg:50(45), Rgn-Acc/Rchg:50(46), Rgn-Dmg/EndRdx:50(50)
Level 47:    Summon Tarantula        ExpRnf-+Res(Pets):50(A), ExpRnf-EndRdx/Dmg/Rchg:50(48), ExpRnf-Acc/Dmg/Rchg:50(48), ExpRnf-Dmg/EndRdx:50(48), ExpRnf-Acc/Dmg:50(50), ExpRnf-Acc/Rchg:50(50)
Level 49:    Increase Density        StdPrt-ResDam/Def+:30(A)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(3)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(3)
Level 50:    Agility Core Paragon    
------------

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Hi!

This is the build I'm using. It's not much, but it's mine 😄

please be kind...and tell me any major flaw you can find

 

Edit: incarnates are just messed up, I was playing in Mids. Still nerve could be a good choice to improve the kin pool accuracy I guess

 

This Hero build was built using Mids Reborn 3.0.2.18
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lift -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Transfusion -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/EndRdx(11)
Level 2: Gravity Distortion -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprWiloft-EndRdx/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17)
Level 4: Fly -- BlsoftheZ-ResKB(A)
Level 6: Propel -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(25)
Level 8: Crushing Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprOvrPrs-EndRdx/Rchg(27), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprOvrPrs-Rchg/Energy Font(29)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(31)
Level 12: Siphon Power -- Acc-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Boxing -- Acc-I(A)
Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-Rchg/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(33), Lck-%Hold(33), Lck-Acc/EndRdx/Rchg/Hold(34)
Level 20: Speed Boost -- PrfShf-EndMod/Rchg(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34)
Level 24: Weave -- RedFrt-Def(A), RedFrt-EndRdx(34), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(37)
Level 26: Wormhole -- HO:Endo(A)
Level 28: Hover -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37), ShlWal-ResDam/Re TP(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 32: Singularity -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Rchg(40), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42)
Level 35: Scorpion Shield -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(42), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def(43)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(48)
Level 44: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(48), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/Acc/End(50), PreOptmz-EndMod/Acc/Rech(50), PreOptmz-EndMod/End/Rech(50)
Level 47: Increase Density -- ImpArm-ResPsi(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 50: Control Core Embodiment 
Level 50: Paralytic Radial Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Nerve Core Paragon 
------------

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Edited by Doc.G
forgot about incarnates
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Another version

 

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  • 9 months later

Thank you all for your input! Apology for the request then disappearance. I'll be looking these over soon.

- Xoza Shadow (@Xoza)

Ordo Imperialis / Xoza.net

Everlasting / Excelsior

Arconu1MqVyK.png | Yuri'ko9E28NED.png | Xoza8lnHKLt.png | Nebulum3f2lHyL.png | NovaeZOOTsRk.png | Nebulae9sfLlss.png | ChellnFRzS1G.png | Rayn7KPkl2C.png | MendalarafBfruXW.png | TesliaHPucq9J.png | CybernetBlbsQUx.png | Teras Kasih1GKuZo.png | ArcstalkerXdnlqXI.png | Bull RushNG0EFBL.png

My Costume Archive | My Characters & CreationsMy Binds/Macros | My Club

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  • 1 year later

I've been looking for a Grav/Kin build suggestion and stumbled onto this thread. Most of the slotting choices make sense to me, but I see one pattern I can't quite understand: why do most slot non-acc heals (Numina or Preventative) in Transfusion instead of Touch of the Nictus? In testing, I think my nictus-slotted numbers were just as high or maybe a few points higher for heals but FAR more frequently landed.

 

Thanks in advance!

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I wouldn't use the regular heal sets for Transfusion. Outside of the +4 mob aspect, there's simply too many mobs which impact your ability to hit anyway. That build gives just 38.3% +ToHit. I've been on my Scrapper with 97.6% start missing a lot for certain mobs. Just a quick scan over the build, one slotted Wormhole and 6-slotted with ATOs for Churching Field. WTF? They don't even take an Epic AoE attack to leverage using Crushing Field.

Edited by Without_Pause

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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