laudwic Posted March 10, 2021 Posted March 10, 2021 If you are considering a new enhancement set, will you consider creating a knockback to knockup enhancement? First of all, it is great for the sheer juvenile humor of the name, but it can also be a fun addition. Currently we have the Sudden acceleration version that converts knockback to knockdown due to all the complaints about knockback sending enemies out of melee range. We have knockup powers such as lift, knockout blow, and Mastermind Graveknights with Disembowel. (I apologize if I'm missing others.) Having knockback to knock up will still remove much of the main complaint of knockback as the mobs hit would fly up but then fall to the ground where they originally were with less scatter than knockback. Doing that keeps the ghetto control aspect of the power (if it is flying through the air it is not attacking) while still returning the mob to the same place. I just think it would be a fun addition. I have no clue about programming but I am guessing it would not be a difficult change as there already exists knockback to knockdown as well as knockup powers. Plus, it would be fun to launch enemies through the air at hovering allies or bouncing enemies off of ceilings with more powers. Also, think of all the fun if say energy torrent or explosive blast was able to be knockup instead of knockback. "Its raining <insert villian group>" Thank you for your consideration. 1
Psyonico Posted March 10, 2021 Posted March 10, 2021 I don't know how easy that would be. Knockback and Knockdown are one and the same, Knockdown is just knockback with magnitude less than 1, so making a Knockback to Knockdown enhancement is as simple as saying "multiply knockback by .01" or whatever the number is Knockup on the other hand is a separate mechanic, so I don't know if there is a way to change it as such. That being said, I agree it would be amusing. 1 What this team needs is more Defenders
BZRKR Posted March 10, 2021 Posted March 10, 2021 Usual caveats about Dev time and Spaghetti code aside, I'd love to see this idea implemented, especially in a manner similar to Overwhelming Force, which would add knockup to a power that normally wouldn't have it.
Herotu Posted March 10, 2021 Posted March 10, 2021 4 hours ago, laudwic said: Currently we have the Sudden acceleration version that converts knockback to knockdown due to all the complaints about knockback sending enemies out of melee range. Isn't the usual criticism of Knockback that it makes enemies get stuck in walls? Would Knockup do this too? Naiive question: How much of the knockback gets converted to upwards motion? At least with knockdown you know they can't go lower than the floor, so it's always the same amount (probably). It that the same with knockup? ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
Psyonico Posted March 10, 2021 Posted March 10, 2021 the vertical motion of Knockup is based on the magnitude of knockup, much like the distance something is knocked back is based on the magnitude of the knockback power. What this team needs is more Defenders
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