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Posted
6 hours ago, arthurh35353 said:

Frankenslotting specifically kind of limits getting not only set benefits and would (I believe) leave you really, really under slotted for End Reduction there.)

(Reading comp failure in the morning)

 

Wait, how is that possible with getting both only of 3 slots? Range + Range/END + Range/END would get your Ranged near ED, END Reduction would only be worth x1 IO slot. That would actually make you less than optimal on End reduction, which is already the worst on Teleport.

I guess I’m thinking of my blaster who has Energize.

Posted (edited)
2 hours ago, Wavicle said:

I guess I’m thinking of my blaster who has Energize.

Dark has some great +End options... that need a target, so not always applicable for a travel power.

 

I really am amazed at how expensive Teleport is for a 2 second cooldown. If I'm reading MIDs right, it's 13 END per 2 seconds (or 6.5 end/sec).  Even chopping that down to 1/2 to 3.25 end/sec with +100% end reducers is more than a lot of people's end recovery. Tack on people leaving their armors that chops -1 end/sec from your recovery and no wonder I was running out on long teleports.

 

For out of combat travel vs. Fly/SS/SJ toggle of what, .35 end/sec without slotting? I might be messing up numbers, but that still about 10 times the cost. I'm pretty sure that teleport isn't 10 times as good.

Edited by arthurh35353
Posted
1 minute ago, Wavicle said:

 

Maybe not, but it's subjective. It's potentially faster than Super Speed with full vertical mobility.

Which actually has some vertical ability now and many people grab either a flight pack or some sort of Run power with it.

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