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Farm Tank: Fire Aura/Titan Weapons


aerinyes

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Trying to come up with a finalish build for a fire farm tanker, FA/TW, and not been able to find much on the forums about that combination.  Don't have a lot of experience with end game io sets.

 

Goal is to be permahasten or equivalent +100% global recharge, with softcapped ranged defense or S/L/E.

 

This is what i have been poking at:

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- Avl-Rchg/KDProc(A), FuroftheG-ResDeb%(3), Erd-%Dam(3), Avl-Acc/Dmg/EndRdx(5), Avl-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Defensive Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-%Dam(43)
Level 2: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 4: Titan Sweep -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Rchg(13), Obl-%Dam(13), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(15)
Level 6: Healing Flames -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(46)
Level 8: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(19), SynSck-EndMod/Rech(21), SynSck-Dam/Acc/End(21), SynSck-Dam/Rech/Acc(23)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(23), BlsoftheZ-ResKB(25)
Level 12: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(27), Ags-Psi/Status(43)
Level 14: Boxing -- HO:Nucle(A)
Level 16: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(46)
Level 18: Tough -- HO:Ribo(A)
Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/EndRdx(31)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33)
Level 24: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(34)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 30: Rend Armor -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(31), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37)
Level 32: Assault -- EndRdx-I(A)
Level 35: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39)
Level 38: Arc of Destruction -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42)
Level 41: Char -- HO:Endo(A)
Level 44: Melt Armor -- AchHee-ResDeb%(A), AnlWkn-DefDeb(45), AnlWkn-Acc/Rchg/EndRdx(45), AnlWkn-DefDeb/EndRdx/Rchg(45)
Level 47: Burn -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dam/KB(50)
Level 49: Build Momentum -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42)
Level 1: Momentum
------------

 

 

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You don't find many because the combo is not particularly good for the objective. There is a Farm Fresh guide over the guide section and they cover many different builds.

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On 3/23/2021 at 1:09 AM, aerinyes said:

Zen and the Art of Farming seems to indicate that it would not be bad for the objective.

 

Farm Fresh indicates that a Titan/Bio Scrapper makes a passable farmer.

 

Why would a FA/ Tank be different?

Yeah my bio tw scrapper clears farms really really quickly

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