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Posted

Speed Phase remained active after entering a mission with an auto-exemplar effect.

 

Was unable to disable Speed Phase after entering a Mayhem mission from Lord Schweinzer. Auto exemped for the Atlas Park mission from level 41 with all toggles running [including SS and Speed Phase] and when inside the mission all toggles expected to disable did except Speed Phase which remained active and inaccessible for disabling without exiting the mission.

 

SPiM.jpg.af647dd01f0ab8e258c441fbe2ffd093.jpg

 

Even after exiting the mission Speed Phase remained active despite SS not running.

 

SPoM.jpg.0576643b00a06ca297f822028a07c6af.jpg

 

Other missions were fine due to what level SS was taken however toons that take SS later would possibly have the same problem in other missions that have exemplaring occur in this way [Ouro into arcs possibly for example].

If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.

Posted

Totally reproduced this with the Safeguard contact in Steel Canyon. Could not reproduce it with TF contacts, Ouro missions or the AE.

 

So apparently there's something different about the Safeguard/Mayhem contacts.

Posted (edited)

was able to reproduce it with missions in arcs that change your level away from your current level. Specifically, the 2nd mission in the Intro to Ouroboros arc. If taken through the Ouro Crystal, this arc lets you be level 50 when you start it. The 2nd mission sets you to level 1. Using that, I was able to keep both Speed Phase and Afterburner running on entry to the mission,, even though I lost both Super Speed and Fly. (Yes, this character has both.)

 

Since the Safeguard/Mayhem contacts don't put you in TF mode, it seems like there's a mechanism for changing your combat level besides exemplar, and that's what's interacting poorly with the pop-tray powers.

Edited by UberGuy
Posted
21 hours ago, UberGuy said:

Specifically, the 2nd mission in the Intro to Ouroboros arc


That was one of the ones I thought might have similar issues. Looks to be only on missions that exemp you after you've entered and toggles were running before.

If you set a man a flame, you keep him warm for a day. If you set a man aflame, you keep him warm for the rest of his life.

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