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Help me fix this mess (Beam/Temp)


Galamane

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1. Defense and Resistance's are crap

2. End seem fine because i can run ten toggles and still use all my powers with no problem.

3. Damage is not great.

4. I wouldn't mind having a single  melee power for when something gets close but not a must. Its a hover blaster so staying at range works for me.

5. Cutting Beam is not a must. I would like to stream line the build to make it efficient.

6. Can't remember where i found parts of the build from but i made it worse for sure lol.

7. Thanks for any help

BeamTime - Blaster (Beam Rifle).mxd

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This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

BeamTime: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Single Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Time Wall

  • (A) Trap of the Hunter - Accuracy/Recharge
  • (13) Trap of the Hunter - Accuracy/Endurance
  • (13) Trap of the Hunter - Immobilize/Accuracy
  • (15) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (15) Trap of the Hunter - Chance of Damage(Lethal)

Level 2: Cutting Beam

  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Chance of Damage(Energy)

Level 4: Fly

  • (A) Flight Speed IO

Level 6: Disintegrate

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (17) Superior Blaster's Wrath - Damage/Recharge
  • (17) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
  • (19) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (19) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (21) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge

Level 8: Aim

  • (A) To Hit Buff IO

Level 10: Time Stop

  • (A) Ghost Widow's Embrace - Accuracy/Recharge
  • (21) Ghost Widow's Embrace - Endurance/Hold
  • (23) Ghost Widow's Embrace - Accuracy/Endurance
  • (23) Ghost Widow's Embrace - Hold/Range
  • (25) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (25) Ghost Widow's Embrace - Chance of Damage(Psionic)

Level 12: Chronos

  • (A) Recharge Reduction IO
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (29) Reactive Defenses - Scaling Resist Damage
  • (29) Kismet - Accuracy +6%

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 18: Lancer Shot

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (31) Gladiator's Javelin - Damage/Recharge
  • (31) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (33) Gladiator's Javelin - Chance of Damage(Toxic)
  • (33) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (33) Gladiator's Javelin - Damage/Endurance/Recharge

Level 20: Temporal Healing

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Accuracy

Level 22: Afterburner

  • (A) Flight Speed IO

Level 24: Penetrating Ray

  • (A) Overwhelming Force - Accuracy/Damage
  • (34) Overwhelming Force - Endurance/Recharge
  • (36) Overwhelming Force - Accuracy/Damage/Endurance
  • (36) Overwhelming Force - Damage/Endurance/Recharge
  • (36) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (37) Apocalypse - Chance of Damage(Negative)

Level 26: Boxing

  • (A) Empty

Level 28: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Shield Wall - Defense/Endurance
  • (40) Shield Wall - Defense
  • (40) Shield Wall - Defense/Endurance/Recharge

Level 32: Piercing Beam

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (40) Superior Defiant Barrage - Damage/RechargeTime
  • (43) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (43) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (43) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (45) Superior Defiant Barrage - RechargeTime/+Status

Level 35: Overcharge

  • (A) Annihilation - Accuracy/Damage
  • (45) Annihilation - Damage/RechargeTime
  • (45) Annihilation - Accuracy/Damage/RechargeTime
  • (46) Annihilation - Accuracy/Damage/Endurance
  • (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (46) Annihilation - Chance for Res Debuff

Level 38: Time Lord

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Shield Wall - Defense/Endurance
  • (42) Shield Wall - Defense
  • (42) Shield Wall - Defense/Endurance/Recharge

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Shield Wall - Defense/Endurance
  • (48) Shield Wall - Defense/Endurance/Recharge
  • (48) Shield Wall - Defense

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Sprint

 

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Please explain why you took scorpion shield when your game plan is to hover blast. What does S/L defense do for you that range defense doesn’t?

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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8 hours ago, Nemu said:

Please explain why you took scorpion shield when your game plan is to hover blast. What does S/L defense do for you that range defense doesn’t?

Old build and i have no problem using Charged armor. That's why i said it's a mess lol.

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I'm going to break this down so you can help yourself.

 

When it comes to making builds you first need to decide how you want to play it and that'll help you define your goals. If you want to build for all recharge and damage and let teams cover your survival, your priorities are going to be different than if you want to hover blast and be able to hold your own. The former focuses more on recharge bonuses and the later will focus more on defense bonuses.

 

2nd, defense comes in 2 flavors, defense based on damage type, like smashing/lethal/fire/cold etc... and defense based on attack vector like Melee/range/AoE, If you are going to hover blast that means you plan to keep enemies at range, guess what kind of defense works best when that's your game plan?

 

3rd You need to have focus on the set bonuses you build for once you determine your game plan. You complain about your defense/resists, then focus on those and ignore the other set bonuses like recharge and +hp and +damage UNTIL you hit the number you want,

 

You first rework of the build should have you evaluating each power pick and the set bonuses you slot in them. Based on your comments start with building for range defense until you can hit the softcap which is 45%

 

Sets that are good for Range Defense are:

Blessing of the Zephyr in travel powers, these are very slot efficient

Thunderstrike for ranged single target attacks

Mako's bite for single target melee attacks

Preemptive optimization for numina in your sustain. I prefer preemptive for the slight recharge bonus.

Both Blaster ATOS

Artillery in your ranged AoEs

 

As a last resort these will also offer range defense but they are not slot efficient

Red Fortune

Gladiator's Armor

Gaussian's

 

Going over your power picks:

 

image.png.e4ccb211aaa3de6da396fd70f4dd4cbd.png

Do you see any range defense bonuses there? You can put thunderstrike there instead for some range defense

image.png.453eded54e9c698a923d81cac01a4c0e.png

hmm recharge and toxic resist at that 6 slot. That 4.5% toxic resist is doing a lot for you huh? Slotting a full set doesn't always mean it's the most optimal. If you wanted to keep the recharge leave it at 5 slots, or You can swap that set for Artillery for 4% range defense

image.png.79512d7596f94cf2f9f0669bace9ac01.png

No range defense

image.png.df4f4aed3e9d58b66af8d8ec26d73f0a.png

Waste of inf since none of the bonuses really help towards your goals. and you can get knockback protection through blessing of the zephyr

image.png.bf1cbc72f2e48138528572906e093d65.png

This would be a good place for a set of numinas or preemptive optimization for 3.75% range defense

image.png.8b6b619ac8143f4e80c6e43aa91bfb5f.png

Lol melee defense

image.png.2b626bd26dadf585c028c5a90baa5685.png

Full set artillery will get you 4% range defense

 

Make just some of those changes and pick up charged armor and you'll have achieved your goal of being more survivable. Then we can fine-tune.

 

Edited by Nemu
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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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3 hours ago, Nemu said:

I'm going to break this down so you can help yourself.

 

When it comes to making builds you first need to decide how you want to play it and that'll help you define your goals. If you want to build for all recharge and damage and let teams cover your survival, your priorities are going to be different than if you want to hover blast and be able to hold your own. The former focuses more on recharge bonuses and the later will focus more on defense bonuses.

 

2nd, defense comes in 2 flavors, defense based on damage type, like smashing/lethal/fire/cold etc... and defense based on attack vector like Melee/range/AoE, If you are going to hover blast that means you plan to keep enemies at range, guess what kind of defense works best when that's your game plan?

 

3rd You need to have focus on the set bonuses you build for once you determine your game plan. You complain about your defense/resists, then focus on those and ignore the other set bonuses like recharge and +hp and +damage UNTIL you hit the number you want,

 

You first rework of the build should have you evaluating each power pick and the set bonuses you slot in them. Based on your comments start with building for range defense until you can hit the softcap which is 45%

 

Sets that are good for Range Defense are:

Blessing of the Zephyr in travel powers, these are very slot efficient

Thunderstrike for ranged single target attacks

Mako's bite for single target melee attacks

Preemptive optimization for numina in your sustain. I prefer preemptive for the slight recharge bonus.

Both Blaster ATOS

Artillery in your ranged AoEs

 

As a last resort these will also offer range defense but they are not slot efficient

Red Fortune

Gladiator's Armor

Gaussian's

 

Going over your power picks:

 

image.png.e4ccb211aaa3de6da396fd70f4dd4cbd.png

Do you see any range defense bonuses there? You can put thunderstrike there instead for some range defense

image.png.453eded54e9c698a923d81cac01a4c0e.png

hmm recharge and toxic resist at that 6 slot. That 4.5% toxic resist is doing a lot for you huh? Slotting a full set doesn't always mean it's the most optimal. If you wanted to keep the recharge leave it at 5 slots, or You can swap that set for Artillery for 4% range defense

image.png.79512d7596f94cf2f9f0669bace9ac01.png

No range defense

image.png.df4f4aed3e9d58b66af8d8ec26d73f0a.png

Waste of inf since none of the bonuses really help towards your goals. and you can get knockback protection through blessing of the zephyr

image.png.bf1cbc72f2e48138528572906e093d65.png

This would be a good place for a set of numinas or preemptive optimization for 3.75% range defense

image.png.8b6b619ac8143f4e80c6e43aa91bfb5f.png

Lol melee defense

image.png.2b626bd26dadf585c028c5a90baa5685.png

Full set artillery will get you 4% range defense

 

Make just some of those changes and pick up charged armor and you'll have achieved your goal of being more survivable. Then we can fine-tune.

 

I would sticky this comment for all of us who are not good at making builds. Thanks Nemu, really insightful 

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First Draft.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

BeamTime: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Single Shot

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (3) Apocalypse - Damage/Endurance
  • (5) Apocalypse - Accuracy/Recharge

Level 1: Time Wall

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (15) Thunderstrike - Damage/Endurance/Recharge

Level 2: Cutting Beam

  • (A) Artillery - Accuracy/Damage
  • (7) Artillery - Damage/Endurance
  • (9) Artillery - Damage/Recharge
  • (9) Artillery - Accuracy/Damage/Recharge
  • (11) Artillery - Accuracy/Recharge/Range
  • (11) Artillery - Endurance/Recharge/Range

Level 4: Fly

  • (A) Flight Speed IO

Level 6: Disintegrate

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (17) Superior Defiant Barrage - Damage/RechargeTime
  • (17) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (19) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (19) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (21) Superior Defiant Barrage - RechargeTime/+Status

Level 8: Aim

  • (A) To Hit Buff IO

Level 10: Time Stop

  • (A) Superior Entomb - Accuracy/Hold
  • (21) Superior Entomb - Hold/Recharge
  • (23) Superior Entomb - Endurance/Recharge
  • (23) Superior Entomb - Accuracy/Hold/Endurance
  • (25) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (25) Superior Entomb - Recharge/Chance for +Absorb

Level 12: Chronos

  • (A) Recharge Reduction IO
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (29) Reactive Defenses - Scaling Resist Damage
  • (29) Kismet - Accuracy +6%

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 18: Lancer Shot

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (31) Gladiator's Javelin - Damage/Recharge
  • (31) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (33) Gladiator's Javelin - Chance of Damage(Toxic)
  • (33) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (33) Gladiator's Javelin - Damage/Endurance/Recharge

Level 20: Temporal Healing

  • (A) Numina's Convalesence - Heal/Endurance
  • (34) Numina's Convalesence - Endurance/Recharge
  • (34) Numina's Convalesence - Heal/Recharge
  • (47) Numina's Convalesence - Heal/Endurance/Recharge
  • (47) Numina's Convalesence - Heal
  • (49) Numina's Convalesence - +Regeneration/+Recovery

Level 22: Afterburner

  • (A) Flight Speed IO

Level 24: Penetrating Ray

  • (A) Overwhelming Force - Accuracy/Damage
  • (34) Overwhelming Force - Endurance/Recharge
  • (36) Overwhelming Force - Accuracy/Damage/Endurance
  • (36) Overwhelming Force - Damage/Endurance/Recharge
  • (36) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (37) Apocalypse - Chance of Damage(Negative)

Level 26: Boxing

  • (A) Empty

Level 28: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Reactive Armor - Endurance
  • (37) Reactive Armor - Resistance
  • (39) Reactive Armor - Resistance/Endurance

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Shield Wall - Defense/Endurance
  • (40) Shield Wall - Defense
  • (40) Shield Wall - Defense/Endurance/Recharge

Level 32: Piercing Beam

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (40) Superior Blaster's Wrath - Damage/Recharge
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Overcharge

  • (A) Annihilation - Accuracy/Damage
  • (45) Annihilation - Damage/RechargeTime
  • (45) Annihilation - Accuracy/Damage/RechargeTime
  • (46) Annihilation - Accuracy/Damage/Endurance
  • (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (46) Annihilation - Chance for Res Debuff

Level 38: Time Lord

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Charged Armor

  • (A) Aegis - Resistance/Endurance
  • (42) Aegis - Psionic/Status Resistance
  • (42) Aegis - Resistance
  • (42) Aegis - Resistance/Recharge

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Shield Wall - Defense/Endurance
  • (48) Shield Wall - Defense/Endurance/Recharge
  • (48) Shield Wall - Defense

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Endurance

Level 1: Defiance 


Level 1: Brawl
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In mids hit totals then look at your numbers

 

image.png.189a7431b9b15a9e134cf4f23dbeba1b.png

Are you at the 45% softcap for range defense? No.

 

image.png.563c1bb9defff57a85d8a46876a5fba1.png

You had perfectly good slotting in your original build with a full set of thunderstrikes that gave you range defense and you gutted that slotting to make room for time wall. If you were to slot something with Apocalypse you will always want 5 slots for the recharge bonus.

 

image.png.f233d64e8161a688cacab1378630ca9f.png

Look at that last bonus at 6 slots, does it align with your goals?

 

My comments on lancer shot and overcharge remain the same.

 

Get you range defense to 45%. then we start the next step which is squeezing in all the extra bonuses/procs.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

BeamTime: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Single Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (25) Thunderstrike - Damage/Endurance/Recharge

Level 1: Time Wall

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (15) Thunderstrike - Damage/Endurance/Recharge

Level 2: Cutting Beam

  • (A) Artillery - Accuracy/Damage
  • (7) Artillery - Damage/Endurance
  • (9) Artillery - Damage/Recharge
  • (9) Artillery - Accuracy/Damage/Recharge
  • (11) Artillery - Accuracy/Recharge/Range
  • (11) Artillery - Endurance/Recharge/Range

Level 4: Fly

  • (A) Flight Speed IO

Level 6: Disintegrate

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (17) Superior Defiant Barrage - Damage/RechargeTime
  • (17) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (19) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (19) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (21) Superior Defiant Barrage - RechargeTime/+Status

Level 8: Aim

  • (A) To Hit Buff IO

Level 10: Time Stop

  • (A) Superior Entomb - Accuracy/Hold
  • (21) Superior Entomb - Hold/Recharge
  • (23) Superior Entomb - Endurance/Recharge
  • (23) Superior Entomb - Accuracy/Hold/Endurance
  • (25) Superior Entomb - Accuracy/Hold/Endurance/Recharge

Level 12: Chronos

  • (A) Recharge Reduction IO
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (29) Reactive Defenses - Scaling Resist Damage
  • (29) Kismet - Accuracy +6%

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 18: Lancer Shot

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (31) Gladiator's Javelin - Damage/Recharge
  • (31) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (33) Gladiator's Javelin - Chance of Damage(Toxic)
  • (33) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (33) Gladiator's Javelin - Damage/Endurance/Recharge

Level 20: Temporal Healing

  • (A) Numina's Convalesence - Heal/Endurance
  • (34) Numina's Convalesence - Endurance/Recharge
  • (34) Numina's Convalesence - Heal/Recharge
  • (47) Numina's Convalesence - Heal/Endurance/Recharge
  • (47) Numina's Convalesence - Heal
  • (49) Numina's Convalesence - +Regeneration/+Recovery

Level 22: Afterburner

  • (A) Flight Speed IO

Level 24: Penetrating Ray

  • (A) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (36) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (36) Superior Winter's Bite - Damage/RechargeTime
  • (36) Superior Winter's Bite - Accuracy/Damage
  • (37) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 26: Boxing

  • (A) Empty

Level 28: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Reactive Armor - Endurance
  • (37) Reactive Armor - Resistance
  • (39) Reactive Armor - Resistance/Endurance

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Shield Wall - Defense/Endurance
  • (40) Shield Wall - Defense
  • (40) Shield Wall - Defense/Endurance/Recharge

Level 32: Piercing Beam

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (40) Superior Blaster's Wrath - Damage/Recharge
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Overcharge

  • (A) Artillery - Accuracy/Damage
  • (45) Artillery - Damage/Endurance
  • (45) Artillery - Damage/Recharge
  • (46) Artillery - Accuracy/Damage/Recharge
  • (46) Artillery - Accuracy/Recharge/Range
  • (46) Artillery - Endurance/Recharge/Range

Level 38: Time Lord

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Charged Armor

  • (A) Aegis - Resistance/Endurance
  • (42) Aegis - Psionic/Status Resistance
  • (42) Aegis - Resistance
  • (42) Aegis - Resistance/Recharge

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Shield Wall - Defense/Endurance
  • (48) Shield Wall - Defense/Endurance/Recharge
  • (48) Shield Wall - Defense

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Tactics

  • (A) Adjusted Targeting - To Hit Buff

Level 1: Defiance 


Level 1: Brawl
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The PVP IO set in lancer shot is still an eyesore though, it doesn't benefit you in ANY meaningful way other than the KB protection, which you can get through blessing of zephyr which is MUCH cheaper. Penetrating ray is 6 slotted with the winter IO set and the last slot again, doesn't give you any benefit, AT ALL. You got what you needed with the 5th slot, you could have used the 6th for a damage proc or allocated that slot elsewhere. But anyway you got to the range softcap. It's much better than what you started out with, and I hope that exercise taught you how to focus your set bonuses and the importance of not wasting slots on bonuses you don't need.

 

Now's comes the part that you can spend a lot more time on - optimization.

 

Optimization is all about figuring out what's the most efficient way to get the bonuses you need so you can free up slots for your secondary goals. Take for example 6 pieces of thunderstrike vs 6 pieces of artillery

 

Thunderstrike - 3.75% range defense at 6 pieces

Artillery - 4.07% range defense at 6 pieces

 

Artillery is more efficient than Thunderstrike because it give more range defense for the same number of slots

 

Now we compare Thunderstrike or artillery to Blessing of Zephyr

 

Thunderstrike - 1.25% range defense at 3 slots, 3.75% range defense at 6 slots, for a total of 5 invested slots

Artillery - 0.94% range defense at 3 slots, 4.07% range defense at 6 slots, for a total of 5 invested slots

Blessing of Zephyr - 1.25% range defense at 2 slots, for a total of 1 invested slot

 

The good thing about thunderstrike and artillery is that you CAN stop at 3 slots and still get some range defense. However if I only have 2 slots available to play with, I can add both slots to a single slotted attack for 1.25% range defense, or I can add one slot each to 2 single slotted travel powers for 2.5% range defense. One option is more efficient than the other.

image.png.94d20bdc0869f9b33679ca709e8b4882.png VS image.png.1f35964eab6fc5dd06fa7ecfa97fe702.pngx2

 

Optimization is all about slotting efficiency. How do you reach your goal with the least amount of invested slots?

 

I took the last build and removed all the slots from Time Wall and put them into the travel powers

 

image.thumb.png.7be24270cd136bb8fa7e56faca390de1.png

 

This still allows you to hit the softcap AND it freed up one slot, which you can put into afterburner/evasive manuevers for another Luck of the Gambler 7.5%, because we all love recharge. You don't need time wall slotted fully for damage, chances are it won't see much use anyway.

 

Penetrating ray is next. The winter's bite set gives 2.5 range defense at 5 slots and can be slotted into any ranged attack including snipes. Penetrating ray is a snipe, Sting of the Manticore gives 2.5 defense AND 7.5% global recharge at 5 slots and can only be slotted in snipes. Which one is better?

 

image.png.1849b0b0d74d68afe23420eef770ef7d.png  vs image.png.f23e98b8b7c530c682680287a2ae20e1.png

 

The two unique resist procs in hover are next. You copied someone else's build and slotted those without thinking why they did it that way or if it even makes sense. You are already slotting weave and maneuvers with defense sets, wouldn't it make more sense to put them in those powers to reap the benefits of their set bonuses AND SAVE TWO SLOTS? Two slots is worth sacrificing 4 hp and less than .1% range defense for.

image.thumb.png.8a35c8769b6b9379b3ec07d8508f89ae.png

Vs

image.thumb.png.1a212b310bc3fd9c0099bc56d9118c2f.png

When you turn Manuevers on you will have 49% defense, 4% more than the softcap, this means we can start cutting back on some of the set bonuses we built up and allocate them to other bonuses. 4% range defense is equal to the defense a full set of artillery gives you, We can start examining our options there.

 

Cutting Beam is a good candidate, it debuffs defense which makes it a good power to fine tune because we can fit an Achilles -res proc in. besides the proc you have a few options, you can chase recharge bonuses or try to fit in more procs. Your recharge is already pretty good with Hasten 7 seconds away from perma, and enhancing the attack with recharge enhancements cut down the chances that the procs will go off. I'd go the proc route

 

Lancer shot is still an eyesore. That set has nothing to offer this build. You are already at the range softcap, so you can splurge and put an apocalypse set in there for 10% global recharge AND save another slot.

 

This is where we are at now after the first round of fine tuning

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

BeamTime: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Dmg/Rchg(3), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(25)
Level 1: Time Wall -- Thn-Acc/Dmg(A)
Level 2: Cutting Beam -- AchHee-ResDeb%(A), TchofLadG-%Dam(7), Bmbdmt-+FireDmg(9), Ann-ResDeb%(9), Bmbdmt-Dam(11), HO:Nucle(11)
Level 4: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(7)
Level 6: Disintegrate -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(19), SprDfnBrr-Rchg/+Status Protect(21)
Level 8: Aim -- ToHit-I(A)
Level 10: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(13), SprEnt-Acc/Hold/End(13), SprEnt-Acc/Hold/End/Rchg(21), SprEnt-Rchg/AbsorbProc(25)
Level 12: Chronos -- RechRdx-I(A), GssSynFr--Build%(27)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(15), BlsoftheZ-ResKB(15), Ksm-ToHit+(29)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 18: Lancer Shot -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(33), Apc-Dam%(33)
Level 20: Temporal Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(47), NmnCnv-Heal(47), NmnCnv-Regen/Rcvry+(49)
Level 22: Afterburner -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23)
Level 24: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(36)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- StdPrt-ResDam/Def+(A), RctArm-EndRdx(37), RctArm-ResDam(37), RctArm-ResDam/EndRdx(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-Def(40), ShlWal-ResDam/Re TP(40)
Level 32: Piercing Beam -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(45)
Level 35: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(46), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46)
Level 38: Time Lord -- GldArm-3defTpProc(A)
Level 41: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(42), Ags-ResDam(42), Ags-ResDam/Rchg(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48), Rct-ResDam%(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- AdjTrg-ToHit(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Disintegrating
Level 49: Quick Form
------------

 

You have 5 free slots to play with now. What are you going to do with them?

 

This is by no means fully optimized, there are still mini-eyesores. But it's a lot closer to the desired result. Making changes, realizing you can shuffle power slots elsewhere to further optimize is part of the process, and you might have to do that 2, 3, or even more times to get to a well optimized build. As with all things in life, if you put in the effort, you can reap the rewards.

 

Edited by Nemu
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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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I'm thinking with 9 toggles i should work on my recovery and max end. Added a little damage boost and movement speed.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

BeamTime: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Single Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (25) Thunderstrike - Damage/Endurance/Recharge

Level 1: Time Wall

  • (A) Thunderstrike - Accuracy/Damage

Level 2: Cutting Beam

  • (A) Achilles' Heel - Chance for Res Debuff
  • (7) Touch of Lady Grey - Chance for Negative Damage
  • (9) Bombardment - Chance for Fire Damage
  • (9) Annihilation - Chance for Res Debuff
  • (11) Bombardment - Damage
  • (11) HamiO:Nucleolus Exposure

Level 4: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (7) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Disintegrate

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (17) Superior Defiant Barrage - Damage/RechargeTime
  • (17) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (19) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (19) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (21) Superior Defiant Barrage - RechargeTime/+Status

Level 8: Aim

  • (A) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - Recharge

Level 10: Time Stop

  • (A) Superior Entomb - Accuracy/Hold
  • (13) Superior Entomb - Hold/Recharge
  • (13) Superior Entomb - Accuracy/Hold/Endurance
  • (21) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (25) Superior Entomb - Recharge/Chance for +Absorb

Level 12: Chronos

  • (A) Recharge Reduction IO
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (29) Kismet - Accuracy +6%

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 18: Lancer Shot

  • (A) Apocalypse - Damage
  • (31) Apocalypse - Accuracy/Damage/Recharge
  • (31) Apocalypse - Accuracy/Recharge
  • (33) Apocalypse - Damage/Endurance
  • (33) Apocalypse - Chance of Damage(Negative)

Level 20: Temporal Healing

  • (A) Numina's Convalesence - Heal/Endurance
  • (34) Numina's Convalesence - Endurance/Recharge
  • (34) Numina's Convalesence - Heal/Recharge
  • (47) Numina's Convalesence - Heal/Endurance/Recharge
  • (47) Numina's Convalesence - Heal
  • (49) Numina's Convalesence - +Regeneration/+Recovery

Level 22: Afterburner

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 24: Penetrating Ray

  • (A) Sting of the Manticore - Accuracy/Damage
  • (34) Sting of the Manticore - Damage/Endurance
  • (36) Sting of the Manticore - Accuracy/Interrupt/Range
  • (36) Sting of the Manticore - Damage/Endurance/Recharge
  • (36) Sting of the Manticore - Chance of Damage(Toxic)

Level 26: Boxing

  • (A) Empty

Level 28: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Reactive Armor - Endurance
  • (37) Reactive Armor - Resistance
  • (39) Reactive Armor - Resistance/Endurance

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Shield Wall - Defense/Endurance
  • (40) Shield Wall - Defense
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Piercing Beam

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (40) Superior Blaster's Wrath - Damage/Recharge
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Overcharge

  • (A) Artillery - Accuracy/Damage
  • (45) Artillery - Damage/Endurance
  • (45) Artillery - Damage/Recharge
  • (46) Artillery - Accuracy/Damage/Recharge
  • (46) Artillery - Accuracy/Recharge/Range
  • (46) Artillery - Endurance/Recharge/Range

Level 38: Time Lord

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Gladiator's Armor - Resistance

Level 41: Charged Armor

  • (A) Aegis - Resistance/Endurance
  • (42) Aegis - Psionic/Status Resistance
  • (42) Aegis - Resistance
  • (42) Aegis - Resistance/Recharge

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Reactive Defenses - Defense
  • (48) Reactive Defenses - Defense/Endurance
  • (48) Reactive Defenses - Scaling Resist Damage

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Endurance

Level 1: Defiance 


Level 1: Brawl
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Fair point, you are applying the idea of stacking bonuses with adjusted targeting.

 

Blasters have defiance which adds a damage bonus with each attack. This combo can also rotate build up and aim every 30 seconds. I don't see the value of building for damage bonuses or taking assault on most blasters, they already do enough damage and they can do it fairly fast. If I were to prioritize set bonuses it would rank this way:

 

1 - Defense: survival is significantly augmented by this more than any other stat

2 - Recharge: should not need explanation, powers recharging faster means you can nuke more, aim/build up more, etc...

3 - Slow resist: Slowed/immobile blaster is a dead blaster, and things that debuff your recharge make you a useless blaster. Don't skimp on slow resist.

4 - HP: Every bit helps

 

Melee players love to stack resists, it's meaningless here. Low AT resist cap + lower HP means the incredible lengths that you can go to stack resists to reach S/L cap or whatever still gets you 3 shot rather than 2 shot. If you get some resist bonuses on within a set that has a more meaningful set bonus that you are chasing great, otherwise don't go out of your way to chase them.

 

Your current build only has 3 Luck of the Gambler 7.5% global recharge IOs. Per the rule of 5 you can have 2 more. If you threw a slot in afterburner/evasive manuevers you can slot an LOTG 7.5, and if you replace assault with vengeance that's another LOGT 7.5. 15% global recharge is way more bang for the buck than 14% global damage and an additional .3 end/sec drain with assault.

 

Penetrating Ray does knockback. Anytime a power does knockdown/back and has a base recharge longer than 10 seconds you should be thinking force feedback proc. This is one of the few powers in the build that you can slot it and you should do so.

 

The decimation build up proc can go into the last slot for lancer shot. It won't trigger all the time but it's nice when it does and will give you a 5 second damage boost.

 

Blasters can still attack with their T1/T2 powers when mezzed, and the defiant barrage ATO has a status protect proc. I would slot Single Shot with the superior defiant barrage set so you can use it to trigger the proc when you are mezzed. The other school of thought is to slot it in an AOE so you can alphas stoke with it and get a lot of procs. But you can net 4% range defense from targeted AoEs with artillery compared to the 2.5% that defiant barrage gives you.

 

Disintegrate is pure damage over time. I'd put the blasters wrath set there for some up front proc damage. Piercing beam is a ranged AoE which takes artillery and you can make up for last range defense with that and get more range bonuses out of that slotting


I'd also move the Guassian's build up proc in aim, that will allow you to punch through paragon protector Moment of Glory or Nemesis vengeance.

 

That'll put you here:

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

BeamTime: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Single Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(25)
Level 1: Time Wall -- Thn-Acc/Dmg(A)
Level 2: Cutting Beam -- AchHee-ResDeb%(A), TchofLadG-%Dam(7), Bmbdmt-+FireDmg(9), Ann-ResDeb%(9), Bmbdmt-Dam(11), HO:Nucle(11)
Level 4: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(7)
Level 6: Disintegrate -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), SprBlsWrt-Rchg/Dmg%(21)
Level 8: Aim -- RechRdx-I(A), GssSynFr--Build%(29)
Level 10: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(13), SprEnt-Acc/Hold/End(13), SprEnt-Acc/Hold/End/Rchg(21), SprEnt-Rchg/AbsorbProc(25)
Level 12: Chronos -- RechRdx-I(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(15), BlsoftheZ-ResKB(15), Ksm-ToHit+(29)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 18: Lancer Shot -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(33), Apc-Dam%(33), Dcm-Build%(37)
Level 20: Temporal Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(47), NmnCnv-Heal(47), NmnCnv-Regen/Rcvry+(49)
Level 22: Afterburner -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23), LucoftheG-Def/Rchg+(27)
Level 24: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(33), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), FrcFdb-Rechg%(36)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam(37), RctArm-ResDam/EndRdx(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-Def(40), ShlWal-ResDam/Re TP(40)
Level 32: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(40), Artl-Dam/Rech(43), Artl-Acc/Dam/Rech(43), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(45)
Level 35: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(46), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46)
Level 38: Time Lord -- GldArm-3defTpProc(A)
Level 41: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(42), Ags-ResDam(42), Ags-ResDam/Rchg(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48), Rct-ResDam%(48)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(23), Pnc-Heal/+End(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27)
Level 49: Quick Form
Level 1: Disintegrating
------------

 


I played around slots even more after this point and my final version is below:

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

BeamTime: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Single Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(25)
Level 1: Time Wall -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/Rchg(15), Thn-Dmg/EndRdx/Rchg(25)
Level 2: Cutting Beam -- AchHee-ResDeb%(A), Bmbdmt-+FireDmg(7), Artl-Acc/Dam(7), Artl-Dam/End(9), Artl-Acc/Dam/Rech(9), TchofLadG-%Dam(11)
Level 4: Fly -- WntGif-ResSlow(A)
Level 6: Disintegrate -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), SprBlsWrt-Rchg/Dmg%(21)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-EndRdx/Rchg/Hold(23), BslGaz-Acc/EndRdx/Rchg/Hold(23)
Level 12: Chronos -- RechRdx-I(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(27), BlsoftheZ-Travel(29), Ksm-ToHit+(29)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 18: Lancer Shot -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(33), Apc-Dam%(33), Dcm-Build%(33)
Level 20: Temporal Healing -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(47), PreOptmz-EndMod/Acc/Rech(47), PreOptmz-EndMod/End/Rech(49)
Level 22: Afterburner -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(39), LucoftheG-Def/Rchg+(49)
Level 24: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(36), FrcFdb-Rechg%(37)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-Def(40), ShlWal-ResDam/Re TP(40)
Level 32: Piercing Beam -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(39), Artl-Acc/Dam(40), Artl-Dam/End(43), Artl-Acc/Dam/Rech(43), HO:Nucle(43)
Level 35: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(46), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46)
Level 38: Time Lord -- GldArm-3defTpProc(A), UnbGrd-Max HP%(45)
Level 41: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42), StdPrt-ResDam/Def+(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48), Rct-ResDam%(48)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Disintegrating
Level 49: Quick Form
Level 50: Musculature Radial Paragon
------------

 

You can see I made some significant changes in the slotting. My rationale was that the annihilation -res proc might be better in piercing beam, which is a power I'd use more against AV/GM/hard targets than cutting beam. And that began a cascade reaction that shuffled slotting and the result netted me even more global recharge. If you want to keep the Numina in the sustain stick with the above build. I don't think slotting it for heal/absorb will have any significant impact on survival. People get crazy about heals though, and they do silly things like slot an attack that happens to heal like a heal that happens to do damage or just as a heal. Slotting the sustain with pre-emptive will take care of your end problems which means you can remove the miracle and the extra end mod in stamina and put the elsewhere. Note the nucleus hami O I put in Piercing beam. It was between that and a damage proc. This is where you need to pay attention to detail. Putting a proc in there and turning it one shows average damage of 398.1, but putting a hami-O in there bumps up the damage to 411. Procs are not always better. Look at the numbers whenever you slot a proc and compare the number to the alternatives.

 

image.png.47a6f19abb57ae81ea3a86382cc14423.png

Vs

image.png.94aab954f1b157376596da165c3ea896.png

 

We are done for now. I hope both you and @Elia87 and whoever else reading this apiring to make their own builds have learned something. I'm happy to offer my take on builds when you present one and ask for advice. However, builds are only 10-20% of what makes blasters truly successful, especially melee blasters. The rest is understanding of the game, knowing when and where to move, and some skill. If you want to learn how to be the most badass blaster you can be I can help too. @Nemu and I have Jezebel on Torch, Everlasting, Excelsior and Indom.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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  • 1 month later
On 5/18/2021 at 12:01 AM, Nemu said:

We are done for now. I hope both you and @Elia87 and whoever else reading this aspiring to make their own builds have learned something. I'm happy to offer my take on builds when you present one and ask for advice. However, builds are only 10-20% of what makes blasters truly successful, especially melee blasters. The rest is understanding of the game, knowing when and where to move, and some skill. If you want to learn how to be the most badass blaster you can be I can help too. @Nemu and I have Jezebel on Torch, Everlasting, Excelsior and Indom.

 

Thanks so much for the time you put into this.  Not only was this a master class in refining this blaster build, but it also gave me an insight into what I *should* be using Mids for.  My little Beam Rifle/Temp blaster will be much more fun to play after a fine tuning.  

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