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An idea for a "Sentient Stone" dominator - mind / earth / leviathan (changed from primal forces)


EnjoyTheJourney

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Edit: After feedback, the build was tweaked to what is given in the second reply, given further down. 

 

Below is a draft build plan for a mind / earth / primal forces dominator. There's lots of smashiness in the powers and DPA looks pretty good. Endurance management would be a bit finicky because it's managed with clicks. But, it does look doable. 

 

The main concern is that defense totals are lower than would be usual for the current meta. It would require aggressive play, essentially keeping things on their back or otherwise mezzed, to stay upright. Timely use of the barrier destiny would also be needed. 

 

Any suggestions for tweaking or improving the build below? 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Sentient Stone: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Mesmerize -- CaloftheS-Acc/EndRdx(A)
Level 1: Stone Spears -- Thn-Acc/Dmg(A)
Level 2: Dominate -- Apc-Dmg/EndRdx(A), Apc-Dmg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/Rchg(5)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 6: Confuse -- SprDmnGrs-Rchg/Fiery Orb(A)
Level 8: Mass Hypnosis -- FrtHyp-Acc/Sleep/Rchg(A)
Level 10: Hurl Boulder -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(11), ExpStr-Dam%(11), Apc-Dam%(13), OvrFrc-Dam/KB(13), FrcFdb-Rechg%(15)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17)
Level 14: Boxing -- Empty(A)
Level 16: Power Up -- HO:Membr(A)
Level 18: Total Domination -- SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprAscoft-Rchg/+Dmg%(21), SprEnt-Rchg/AbsorbProc(25)
Level 20: Heavy Mallet -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(27), TchofDth-Dmg/Rchg(34), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(36), TchofDth-Dam%(31)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), GldArm-End/Res(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), Rct-Def/EndRdx(36), ShlWal-ResDam/Re TP(36), ShlWal-Def/EndRdx(43)
Level 26: Terrify -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(37), PstBls-Dam%(37), GlmoftheA-Dam%(40), CldSns-%Dam(43), Ann-ResDeb%(27)
Level 28: Seismic Smash -- Hct-Dmg/EndRdx(A), Hct-Acc/Dmg/Rchg(29), Hct-Dam%(29), GhsWdwEmb-Dam%(31), NrnSht-Dam%(31), UnbCns-Dam%(34)
Level 30: Super Speed -- WntGif-ResSlow(A)
Level 32: Mass Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Acc/Rchg(33), CrcPrs-Conf/EndRdx(33), CrcPrs-Conf%(34), MlsIll-Dam%(37)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), FrcFdb-Rechg%(40)
Level 41: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42)
Level 44: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46), FrcFdb-Rechg%(46)
Level 47: Explosive Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), SuddAcc--KB/+KD(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9), Prv-Absorb%(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7), PwrTrns-+Heal(9)
Level 50: Intuition Radial Paragon 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Storm Elemental Radial Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Control Core Embodiment 
Level 50: Mighty Radial Final Judgement 
------------

Edited by EnjoyTheJourney
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One of the first things you should look at when dealing with a blast-y Control set like Mind Control is how the DPA shakes out between the various possible abilities. Below is a chart comparing the DPA of each Mind attack to each Stone attack.

 

 

image.png.351bca212eda975d21062e12717f52e4.png

 

 

Overall I think you've made reasonable choices that align with the power map. Powers that stand out as must-takes are:

  • Seismic Smash, which we can further proc out for huge damage
  • Hurl Boulder
  • Heavy Mallet 

 

We're also forced to take two from the list below:

  • Mesmerize or Levitate
  • Stone Spears

 

Stone Mallet has surprisingly small DPA and given everything else can probably be left out.

 

It's a real shame that Dominate doesn't come at level 1. It's more desirable than either Levitate or Mesmerize. Given the choice between these IMO you made the right choice, because at least you can Mesmerize an AV. Levitate is a weak power on Dominators.

 

Based on the data above I'd probably prioritize like this:

  • 1 slot in Mesmerize like you have is fine. Personally I wish we could just skip this entirely since Mass Hypnosis can also sleep an AV 
  • Slot Stone Spears as a standard attack. 
  • Slot Heavy Mallet, Hurl Boulder, and Seismic Smash with damage +damage procs. You've already done a pretty decent job here IMO.

 

For your APPs I would skip Energy and for this build take either Ice or Leviathan. Both give you a source of autohit -Defense that will allow you to get away with slightly more aggressive proc slotting without fear of missing. They also have Hibernate which is a good way to restore lost HP or blue bar or duck into invincibility when a key control needs to recharge. The difference between the two is mainly Sleet/Ice Rain vs Water Spout. I've used both. Sleet is far better on paper; in practice Water Spout is ferocious and demonstrably improves survival.


Just as an FYI, I think this character is going to be interesting, but I do wonder if the inverse build Earth Control/Psi Assault might deliver more of what you want. It kind of depends on how married you are to these specific sets. One thing you'd rarely have to worry about as Earth/Psi is endurance, where Mind/Earth as you noted will have to account for it. Another build to consider as an alternative, if you are open to it, is Dark Control/Earth Assault, because the Power Up ability doubles the -ToHit in Dark's powers and covers the hole you mentioned in your Defenses even at very low levels of +Defense. 

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Thank you for the thoughtful feedback. Expanding the character concept to incorporate limited power over water is still close enough to the original idea to work. This change leads to swapping destiny to ageless core (instead of barrier), as endurance might be hard to manage any other way. It's still functionally a good tradeoff for two key reasons. First, debuffs make a big difference to character effectiveness and primal force mastery doesn't offer as many chances to put debuffs into the build. Second, setting aside incarnates leviathan produces a stronger and more survivable character than primal forces can. 

 

In terms of function, synergies between mind and earth are fairly good. Mind control becomes noticeably more effective as recharge increases and earth assault offers multiple chances for force feedback +recharge procs. Earth control loves melee for its hard hitting single target attacks and mind control offers 3 radial, 16 target AOE controls that can be easily applied while in melee, two of which generate no aggro. Dominate ends up being the filler when the harder hitting ST attacks are still on cooldown, making for a hard hitting ST attack chain that has mez in every attack. Also, the DPA for earth assault AOE attacks is not very good. But, terrify in mind control offers a mini-nuke on a 16 second cooldown in the build below and it helps to significantly improve AOE DPA beyond what earth assault can offer. 

 

It is true that dark mastery offers very(!) good defensive synergy with earth assault. Plus, its pets add noticeably to DPS and to aggro control. It is a very reasonable pick, as is earth / psy. But, I was wanting to find a thematic and functionally workable build for mind control; mind control was my first controller back on live and I've always had a soft spot for it.  

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Sentient Stone: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Mesmerize -- CaloftheS-Acc/EndRdx(A)
Level 1: Stone Spears -- Thn-Acc/Dmg(A)
Level 2: Dominate -- Apc-Dmg/EndRdx(A), Apc-Dmg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/Rchg(5)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17)
Level 6: Confuse -- SprDmnGrs-Rchg/Fiery Orb(A)
Level 8: Mass Hypnosis -- FrtHyp-Acc/Sleep/Rchg(A)
Level 10: Hurl Boulder -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(11), ExpStr-Dam%(11), Apc-Dam%(13), OvrFrc-Dam/KB(13), FrcFdb-Rechg%(15)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), GldArm-End/Res(31)
Level 16: Power Up -- HO:Membr(A)
Level 18: Total Domination -- SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprAscoft-EndRdx/Rchg(17), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprAscoft-Rchg/+Dmg%(21), SprEnt-Rchg/AbsorbProc(25)
Level 20: Heavy Mallet -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(36)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), ShlWal-ResDam/Re TP(23), ShlWal-Def/EndRdx(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Terrify -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(37), PstBls-Dam%(37), GlmoftheA-Dam%(40), CldSns-%Dam(43), JvlVll-Dam%(27)
Level 28: Seismic Smash -- Hct-Dmg/EndRdx(A), Hct-Dmg(29), Hct-Dam%(29), GhsWdwEmb-Dam%(31), NrnSht-Dam%(31), UnbCns-Dam%(34)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Mass Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Acc/Rchg(33), CrcPrs-Conf/EndRdx(33), CrcPrs-Conf%(34)
Level 35: Water Spout -- PstBls-Dmg/Rchg(A), Rgn-Dmg/Rchg(46), Bmbdmt-Dam/Rech(43), AchHee-ResDeb%(48), SuddAcc--KB/+KD(36), FrcFdb-Rechg%(36)
Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), FrcFdb-Rechg%(40)
Level 41: Shark Skin -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42)
Level 44: Bile Spray -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46), Ann-ResDeb%(46)
Level 47: Hibernate -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48), Prv-Heal(48), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Absorb%(50)
Level 49: Super Speed -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7), PwrTrns-+Heal(9)
Level 50: Intuition Radial Paragon 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Storm Elemental Radial Superior Ally 
Level 50: Control Core Embodiment 
Level 50: Mighty Radial Final Judgement 
Level 50: Ageless Core Epiphany 
------------

Edited by EnjoyTheJourney
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  • EnjoyTheJourney changed the title to An idea for a "Sentient Stone" dominator - mind / earth / leviathan (changed from primal forces)

How are you getting the Cloud Senses proc in Terrify? Neither [terrify] info nor city of data shows any -ToHit on terrify. Just Terrorized and Psionic Damage.

 

Could replace it with Bombardment's Chance for Fire Damage, I suppose

Edited by ZekeStenzland
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I did some reconfiguring on your posted build and was able to come up with something with close to ~32.0% Defense to Slash, Lethal, Melee and Ranged, so that eating one Purple roughly soft caps you to all of them. When you hit Power Up, for the following 10 seconds your Defense is roughly 40% to all of these. You're free to experiment with moving slots around to further improve or cover holes.

 

This build "only" has 88.*% Recharge, which is just under permadom levels. However using Ageless destiny plus the various +Recharge procs in the build should end you over the top.

 

 

image.thumb.png.d8ef8ec1e78cec3e514ebf8b1f50cd37.png

 

 

image.png.7b6bfd305a70821781b7369701669795.png

 

image.png.1defba75139e1c83d10a2e7c4194306a.png

 

Terrify is slotted with the Dominator ATO. This sacrifices some direct damage. However, the gamble I'm making is that triggering the +30% Global Damage proc alongside the +10% Recharge from the set probably contributes more damage than adding direct damage to this power. Tremor. Fissure, Seismic Smash, and Heavy Mallet all put you at close range and unable to use this power as offensively as I might otherwise like.

 

I dropped Bile Spray because it's a very slow cone attack. Tremor will serve you better and takes better set bonuses.

 

My suggested opener with this build is Power Up > Mass Confusion > Terrify (triggers +damage proc) then go crazy. Seismic Smash does enormous damage so I'd focus fire a boss and cycle in other attacks as necessary.

 

When Mass Confusion is down, I'd substitute with Mass Hypnosis  > Power Up > Total Domination > Terrify. 

 

I kept the single target Confuse on the theory you might use it on the rare AV. If you don't solo AVs then this is a good power to drop. If there were some way to cycle in Combat Teleport so you could instantly close range for Seismic Smash I think that would be a good trade off.

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Sentient Stone: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Earth Assault
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Mesmerize -- Acc-I(A)
Level 1: Stone Spears -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(3)
Level 2: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(7), Apc-Dmg(48), HO:Perox(48)
Level 4: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(15)
Level 6: Confuse -- Range-I(A)
Level 8: Mass Hypnosis -- FrtHyp-Plct%(A)
Level 10: Hurl Boulder -- Apc-Dam%(A), Apc-Dmg/EndRdx(15), Apc-Acc/Rchg(17), Apc-Acc/Dmg/Rchg(17), Apc-Dmg/Rchg(19)
Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21)
Level 14: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Acc/EndRdx/Rchg/Hold(27), BslGaz-Rchg/Hold(29)
Level 20: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg(31)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), ShlWal-ResDam/Re TP(48), Rct-ResDam%(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 26: Terrify -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprAscoft-EndRdx/Rchg(34), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(36)
Level 28: Seismic Smash -- GldNet-Dam%(A), Hct-Dmg(36), Hct-Dam%(36), GhsWdwEmb-Dam%(37), NrnSht-Dam%(37), UnbCns-Dam%(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 32: Mass Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(39), CrcPrs-Conf%(40), CrcPrs-Conf(40)
Level 35: Water Spout -- Rgn-Knock%(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/EndRdx(42)
Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(45), FrcFdb-Rechg%(45)
Level 41: Shark Skin -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), GldArm-3defTpProc(46)
Level 44: Super Speed -- WntGif-ResSlow(A)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9), PwrTrns-+Heal(9)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Intuition Radial Paragon 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Storm Elemental Radial Superior Ally 
Level 50: Control Core Embodiment 
Level 50: Mighty Radial Final Judgement 
Level 50: Ageless Core Epiphany 
------------





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Edited by oedipus_tex
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I had mentioned before that I thought a Earth/Psi sister build to the one you've got might also be attractive to look at, so I drew one up below. No pressure to use this build instead, I just wanted to make you aware of conceptual alternatives you may also find attractive before you drop a lot of cash.

 

This is a very different kind of character than what you currently have, but also represents a sort of "psychic rock." Because Psionic Assault provides good endurance management, we're able to explore other power pools. The Psi APP is lower damage than other APPs but it fits concept and provides a lot of Defense. Also, because endurance is under control we can roll with Destiny: Barrier instead of Ageless, moving our Defense cap target down to 40%.

 

Earthquake also provides -ToHit (about -8% vs the normal +3s you'll be facing). The lowest ebb of Destiny is +5% Defense. So this build is soft capped or very close to soft capped to Smash, Lethal, Ranged, Energy, Negative, Melee if either of those is active. You're close to naturally capped to Melee at all times no matter what else is going on. Indomitable Will isn't perma here, so the Psi defense is only for 90 seconds at a time, but that's probably okay. Don't forget all of this is before we consider Purple inspirations. You'll also have huge Regen rate after hitting enemies with Drain Psyche.

 

I'll be honest that this build probably has a lower clear speed than the Mind/Earth/Lev we talked about above. That's mainly due to dropping Water Spout. You could add that back in if you wanted. I thought Psi might fit your concept better but the choice is yours.

 

image.thumb.png.76749cac32807312643ab2447fa5dfee.png

 

 

A bonus for this build is Muscular Radial Paragon happens to line up exactly with most of its abilities:

 

image.png.668a2628af169dc9a23fdc68e596770b.png

 

 

I'll be honest and confess I don't know if with proc slotting the AoE immobilize could be made into a decent attack. It has low base damage but a fast animation. I don't find myself using it often though. In fact I have at least one Earth Dom who skipped it entirely in favor of Quicksand, on the theory that enemies inside Volcanic Gas will try to flee (Mag 50 afraid) and it's better to let them do that than stand around shooting at me. This turns out to work pretty well. However, it's still useful to be able to Immob and AV, so I kept the power here.

 

Cross Punch is just there in case you run into Psi-resistant mobs. It could easily be dropped and those 5 slots moved elsewhere if you just plan to avoid that type of enemy. 

 

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg(9)
Level 2: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx(13)
Level 4: Telekinetic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(15), OvrFrc-Dam/KB(17)
Level 6: Stone Cages -- Acc-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Boxing -- Empty(A)
Level 12: Stalagmites -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprAscoft-EndRdx/Rchg(21), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(23)
Level 14: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(23), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 16: Weave -- LucoftheG-Def/Rchg+(A)
Level 18: Earthquake -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(27), DarWtcDsp-ToHitDeb/EndRdx(29), DarWtcDsp-ToHitdeb/Rchg/EndRdx(29), FrcFdb-Rechg%(31)
Level 20: Drain Psyche -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(31), EffAdp-Acc/Rchg(31), NmnCnv-Heal/Rchg(33)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), Rct-ResDam%(33)
Level 26: Volcanic Gasses -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(36)
Level 28: Super Speed -- WntGif-ResSlow(A)
Level 30: Cross Punch -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx(50)
Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-+Res(Pets)(37)
Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(40), Apc-Dam%(40)
Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/Rchg(43)
Level 44: Mind Over Body -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46)
Level 47: Psionic Tornado -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50), FrcFdb-Rechg%(50)
Level 49: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 50: Musculature Radial Paragon 
------------




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		|-------------------------------------------------------------------|

 

Edited by oedipus_tex
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Thank you once again for very detailed and  thoughtful feedback. I hadn't thought very carefully about how to put the dominator AT IOs to their best use, which was particularly helpful to think more carefully about. There are multiple other changes influenced by your earlier post. 

 

For the build below mass hypnosis holds the ascendancy AT IOs. Since it can be cast about every 14 seconds it will be available quite often. That allows the damage for terrify to be essentially quadrupled, to about 330 damage, which keeps it as a 16 second recharge mini-nuke that pushes up DPA for AOE attacks. Two key tradeoffs are that proccing the damage boost from mass hypnosis doesn't do any damage (losing 2 seconds of DPS, albeit while sleeping a lot of nearby mobs while in melee) and that defense totals are still noticeably short of what you've put together with your build further above. 

 

Terrify has a very wide and deep cone, and so to make it work in melee the easiest solution is to jump straight up and fire it down on a target being attacked in melee. That won't work in all situations, of course, but it helps to make it more useful even when not fighting at range. 

 

I'm interested in making a mind control character work, which this one hopefully will. I have another thematic dominator in the planning stages, which will be a fire / psi dom. So, the earth/psy template you've provided will undoubtedly end up being helpful for that character; thank you for taking the time to post that as well. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Sentient Stone: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Mesmerize -- CaloftheS-Acc/EndRdx(A)
Level 1: Stone Spears -- Thn-Acc/Dmg(A)
Level 2: Dominate -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(31)
Level 4: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(5), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
Level 6: Confuse -- SprDmnGrs-Rchg/Fiery Orb(A)
Level 8: Mass Hypnosis -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-EndRdx/Rchg(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(48), SprAscoft-Rchg/+Dmg%(50)
Level 10: Hurl Boulder -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(11), ExpStr-Dam%(11), Apc-Dam%(13), OvrFrc-Dam/KB(13), FrcFdb-Rechg%(15)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), Rct-ResDam%(43), ShlWal-ResDam/Re TP(48)
Level 14: Boxing -- Empty(A)
Level 16: Power Up -- HO:Membr(A)
Level 18: Total Domination -- UnbCns-Hold(A), UnbCns-Hold/Rchg(23), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(19), UnbCns-EndRdx/Hold(37)
Level 20: Heavy Mallet -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(36)
Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Terrify -- PstBls-Acc/Dmg(A), PstBls-Dam%(27), GlmoftheA-Dam%(37), CldSns-%Dam(40), JvlVll-Dam%(43)
Level 28: Seismic Smash -- Hct-Dmg/EndRdx(A), Hct-Dmg(29), Hct-Dam%(29), GhsWdwEmb-Dam%(31), NrnSht-Dam%(31), UnbCns-Dam%(33)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Mass Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(34), CrcPrs-Acc/Rchg(33), CrcPrs-Conf/EndRdx(33), CrcPrs-Conf%(34), CrcPrs-Conf(46)
Level 35: Water Spout -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(46), JvlVll-Dam/End/Rech(48), AchHee-ResDeb%(36), SuddAcc--KB/+KD(43)
Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), FrcFdb-Rechg%(40)
Level 41: Shark Skin -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), StdPrt-ResDam/Def+(46)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9), Prv-Absorb%(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7), PwrTrns-+Heal(9)
Level 50: Degenerative Radial Flawless Interface 
Level 50: Storm Elemental Radial Superior Ally 
Level 50: Control Core Embodiment 
Level 50: Mighty Radial Final Judgement 
Level 50: Ageless Core Epiphany 
Level 50: Musculature Radial Paragon 
------------

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On 5/15/2021 at 11:46 AM, ZekeStenzland said:

How are you getting the Cloud Senses proc in Terrify? Neither [terrify] info nor city of data shows any -ToHit on terrify. Just Terrorized and Psionic Damage.

 

Could replace it with Bombardment's Chance for Fire Damage, I suppose

I've noticed that putting in the bombardment chance for fire damage makes mids report incorrect damage totals. So, the cloud senses proc was essentially a workaround aimed at trying to get a truer picture of the damage done, even if the exact IOs in the power couldn't be the same. 

 

The first impression is understandably confusing, granted. 

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