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How do I eliminate some spawns from spawning enemies?


DougGraves

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I want X sized map.  But I don't want to have Y spawns of enemies on it.  I would like some spawns to just spawn nothing.

 

I think I can do this by having boss objectives there that are supposed to be triggered but then never trigger.  Are there objectives I can create that will never be met so the bosses will never trigger? 

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Several options but all work arounds.

 

Empty

  • Set the map to empty
  • Only spawn the number of mobs you want in each area (e.g. if middle takes 16 mobs, put in 8 bosses with mobs. make the boss you choose an LT if you can) 

 

Spawn something innocuous. e.g... 

  • Fill a mob with will o' the wisps, or citizens, or ghost victims or spectral pirates or something
  • Place them as an ally boss  or patrol in the spots you want to be empty.
  • they are just flavor - especially if they are well below your mission level (like spectral pirates)

 

Unimportant defendable object

  • Fill your "empty" slots with it
  • set the mob to empty or ally or both and test
  • basically populating the "empty" spots with a flavor object 

 

As to never trigger options - i would think something like an ally that is non combatant might work. Set the trigger to be them when they die, which they can't do - but all i can think of on the spot. 🙂

 

 

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On 6/4/2021 at 3:54 PM, DougGraves said:

I really like the defendable object idea.  Adds flavor and removes mobs.

Which is fine, provided you can still target the object. I've had some situations where I had to attack the guards before I could target the object, meaning the object is untargetable by itself, outside having a Targeted AoE, or AoE field.

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