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Posted

Hello heroes and villains! TOday i wanted to share with you all my build (not the best) for energy blasters! Feel free to take a look at it and modify / upgrade it

 

https://www.midsreborn.com/builds/download.php?uc=1357&c=639&a=1278&f=HEX&dc=78DA6593496F134110857B3CE338B6634262122764B3B390C5B189D9A22C1009080892482106AE91950CF680B1072F123972E03720B14AEC5C38F32F00C10971E3C0895D6239205333EF192232F2F8EB795DD55D55DDB574F968D3D3E357E694163A92CF94CBAB87E5BF62967CE935CB2CAC99CA797CF2767162752553C89AEBC9F98259CA6EC07CA03E97AEDA76B154A94F2E650A965DCD672A56B1A082CBC5623E792C6F65739510C6CED02A649BDDAF4533B36E96CA39CB0EB8DF69DB34D723F3B6B596AC2FBF5495259DD146874414957752D59F9A57E98652294379BCA407340C52031B1478F19FAFFCE4515332D6B89AF64CC1DAEB75D9D848FAC04003F90EAB05A5483A57D3BB7457F38BE685A67BDF785CADE92DD9A6B94CFC96E91E434DB3CECEDEBEDBF0DF7687BC056EBF49DE005BAF8333E2E5D7E0EB7F8DB85B5F813B9E932FC0F697E455C4312B9F41ECAB05EF41EBB80BDAA2861853E802FC3ACE833B2D32077667C973A06A57AA19BE9E66E6DECBDC7B99BB47126E61CD5ADC13D0450923132DBC07D9F54634B74286CCB5614E6FE30AD105D8444F9227C016B18DB0F211DAC6BE612EF695FC021E12AB4E56AF7312110EEC270F90FBC0C1BDE47BF85E723A83BE5D67B0CFE05970D769324DAE80C3A7C0B273F0CCBE278EAACD09FA58F1BE83D86B78969C0147A7C92930C51BE894B29FF5E9FF85F8467F80633FC9EF6051AC8618F7D013AC33F6084C3C06773F241F90F7414DF619618C23EC8A7176C538BB629C5D9330C0940E86E55CE2CC391EE3CD142D492DC9B3EA176D82F76082B5499131A3DEA6B55AB7F17F0F2F6E51968DBF5DAD3457F9101045DBAC7CDCA27C0A6CF28AA16A9F375B5D433516C62452D8D5FE00AF9DCDAA

Posted (edited)

Apologies for the late reply. Let me know if this works

 

 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
------------
Level 1:    Power Bolt    
 (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
 (3) Superior Defiant Barrage - RechargeTime/+Status
 (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
 (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
 (5) Superior Defiant Barrage - Damage/RechargeTime
 (7) Superior Defiant Barrage - Accuracy/Damage


Level 1:    Power Thrust    
 (A) Empty


Level 2:    Energy Torrent    
 (A) Positron's Blast - Chance of Damage(Energy)
 (7) Artillery - Damage/Recharge
 (9) Artillery - Endurance/Recharge/Range
 (9) Artillery - Accuracy/Recharge/Range
 (11) Artillery - Accuracy/Damage/Recharge
 (11) Sudden Acceleration - Knockback to Knockdown


Level 4:    Fly    
 (A) Winter's Gift - Slow Resistance (20%)


Level 6:    Hover    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (13) Blessing of the Zephyr - Knockback Reduction (4 points)
 (13) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Kismet - Accuracy +6%


Level 8:    Power Burst    
 (A) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
 (15) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
 (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance
 (17) Superior Blaster's Wrath - Accuracy/Damage/Recharge
 (17) Superior Blaster's Wrath - Damage/Recharge
 (19) Superior Blaster's Wrath - Accuracy/Damage


Level 10:    Sniper Blast    
 (A) Sting of the Manticore - Chance of Damage(Toxic)
 (19) Sting of the Manticore - Damage/Endurance/Recharge
 (21) Sting of the Manticore - Accuracy/Damage
 (21) Sting of the Manticore - Damage/Endurance
 (23) Sting of the Manticore - Accuracy/Interrupt/Range
 (23) Force Feedback - Chance for +Recharge


Level 12:    Aim    
 (A) Adjusted Targeting - Recharge
 (25) Adjusted Targeting - To Hit Buff/Endurance


Level 14:    Bone Smasher    
 (A) Mako's Bite - Chance of Damage(Lethal)
 (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (27) Mako's Bite - Accuracy/Endurance/Recharge
 (27) Mako's Bite - Damage/Recharge
 (29) Mako's Bite - Damage/Endurance
 (29) Mako's Bite - Accuracy/Damage


Level 16:    Afterburner    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (31) Blessing of the Zephyr - Knockback Reduction (4 points)
 (31) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 18:    Kick    
 (A) Empty


Level 20:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (31) Steadfast Protection - Resistance/+Def 3%


Level 22:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Shield Wall - +Res (Teleportation), +5% Res (All)
 (33) Shield Wall - Defense
 (33) Shield Wall - Defense/Endurance/Recharge


Level 24:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Reactive Defenses - Scaling Resist Damage
 (34) Reactive Defenses - Defense/Endurance/RechargeTime
 (34) Reactive Defenses - Defense/RechargeTime


Level 26:    Explosive Blast    
 (A) Ragnarok - Chance for Knockdown
 (36) Ragnarok - Accuracy/Recharge
 (36) Ragnarok - Damage/Endurance
 (36) Ragnarok - Accuracy/Damage/Recharge
 (37) Ragnarok - Damage/Recharge
 (37) Annihilation - Chance for Res Debuff


Level 28:    Energize    
 (A) Numina's Convalesence - Heal
 (37) Numina's Convalesence - +Regeneration/+Recovery
 (39) Numina's Convalesence - Heal/Endurance/Recharge
 (39) Numina's Convalesence - Heal/Recharge
 (39) Numina's Convalesence - Endurance/Recharge
 (40) Numina's Convalesence - Heal/Endurance


Level 30:    Power Boost    
 (A) Recharge Reduction IO


Level 32:    Nova    
 (A) Armageddon - Chance for Fire Damage
 (40) Armageddon - Damage/Endurance
 (40) Armageddon - Accuracy/Recharge
 (42) Armageddon - Accuracy/Damage/Recharge
 (42) Armageddon - Damage/Recharge
 (50) Sudden Acceleration - Knockback to Knockdown


Level 35:    Charged Armor    
 (A) Unbreakable Guard - +Max HP
 (42) Unbreakable Guard - RechargeTime/Resistance
 (43) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (43) Unbreakable Guard - Endurance/RechargeTime


Level 38:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (48) Gaussian's Synchronized Fire-Control - To Hit Buff


Level 41:    Electrifying Fences    
 (A) Artillery - Endurance/Recharge/Range
 (45) Artillery - Accuracy/Recharge/Range
 (45) Artillery - Accuracy/Damage/Recharge
 (45) Artillery - Damage/Recharge
 (46) Artillery - Damage/Endurance
 (50) Artillery - Accuracy/Damage


Level 44:    Tactics    
 (A) Endurance Reduction IO


Level 47:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 49:    Hasten    
 (A) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 1:    Defiance    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Empty


Level 2:    Hurdle    
 (A) Empty


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 49:    Quick Form    
------------

 

 

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by Crystal87
  • 4 months later
Posted

Not bad Crystal87

 

Look at build up - you invested 5 slots for 2.5% range defense

 

2 additional slots in fly with blessing of zephyr gives you 1.25% range defense

2 additional slots in kick with explosive strike (low level KB set) give you 1.88% range defense

 

4 slots for 3.1% range defense is a lot more efficient than 5 slots for 2.5% range defense

 

Charged armor at 4 pieces unbreakable restraint that give you melee defense. Reactive Armor gives range defense at 3 slots. It's not much, but still contributes to your goal way more than sinking slots into bonuses that don't matter.

 

Explosive blast could use a kb-kd converter. I don't believe the Ragnarok KD proc overrides the KB, I'd also try to squeeze in the force feedback proc in both energy torrent and explosive blast.

 

Power picks can be optimized a bit more during the leveling process, hasten and energize can be moved up sooner, especially energize, and I also do not see any benefit to taking power boost. There aren't really any powers that benefit from the secondary effect boost.

 

You took bone smasher only for the set bonus, and you seem to focusing on recharge, you can take the pet from the epic and 6 slot with expedient reinforcement for range defense and recharge, and you can take the hold from the epic and 4 slot basilisk gaze for again, range defense and recharge. I don't imagine based on your posting history that you'll ever be using melee attacks, so these alternatives may work out better for you.

 

Here's my quick edit

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Power Bolt -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Energy Torrent -- PstBls-Dam%(A), Artl-Acc/Dam(7), Artl-Dam/End(9), FrcFdb-Rechg%(9), Artl-Acc/Dam/Rech(11), SuddAcc--KB/+KD(11)
Level 4: Fly -- WntGif-ResSlow(A), BlsoftheZ-Travel/EndRdx(39), BlsoftheZ-ResKB(39)
Level 6: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(13), LucoftheG-Def/Rchg+(13), Ksm-ToHit+(46)
Level 8: Power Burst -- SprBlsWrt-Acc/Dmg/EndRdx/Rchg(A), SprBlsWrt-Rchg/Dmg%(15), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg(19)
Level 10: Sniper Blast -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Acc/Dmg(21), StnoftheM-Dmg/EndRdx(21), StnoftheM-Acc/ActRdx/Rng(23), FrcFdb-Rechg%(23)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal(29), NmnCnv-Regen/Rcvry+(31)
Level 18: Afterburner -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(31), BlsoftheZ-ResKB(37)
Level 20: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(27), ExpStr-Dam%(33)
Level 22: Tough -- GldArm-3defTpProc(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(34), ShlWal-Def(34), ShlWal-ResDam/Re TP(34)
Level 26: Explosive Blast -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(36), Ann-ResDeb%(36), Artl-Acc/Dam(36), Artl-Dam/End(37), Artl-Acc/Dam/Rech(37)
Level 28: Build Up -- RechRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(33), Rct-ResDam%(33)
Level 32: Nova -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Acc/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/Rchg(42), SuddAcc--KB/+KD(50)
Level 35: Charged Armor -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(43), RctArm-ResDam(43)
Level 38: Tactics -- EndRdx-I(A)
Level 41: Electrifying Fences -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(45), Artl-Dam/End(46), Artl-Acc/Dam(50)
Level 44: Summon Adept -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(47), ExpRnf-Acc/Dmg/Rchg(47), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48)
Level 47: Electric Shackles -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(49), BslGaz-Acc/EndRdx/Rchg/Hold(49)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Musculature Radial Paragon 
------------

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
58 minutes ago, Plasmic Rage said:

If you have any advice or if I missed anything, I'm all ears.

Slot attacks as attacks. There are more suitable places to use explosive strike, but it's not in your bread and butter attacks. if you want range defense in your single target blasts go with 3 or 6 piece thunder strike, 6 piece blaster ATOs.

 

You don't need to deal with the KB tax on your single target attacks especially if you are hovering and blasting down, but it's recommended to stick a KD converter in your AoEs, at the very least explosive blast because radial scatter is not conducive to your AoE kill speed. And you really should take explosive blast. I'd also recommend sticking a force feedback proc in Energy Torrent and/or Explosive blast, since one of your goals is recharge.

 

I don't see the point of power boost or boost range really, you are only taking both for stun. Stun is also slotted with a kb proc and that can make your life a bit messy. 

 

Energy Torrent and Explosive blast, both of which do damage, provide more immediate mitigation than going through 2 powers and then stun to incapacitate, not even hurt, a group of mobs.

 

You should take Nova asap, it will contribute to about half your damage throughout your blaster playtime. Killing stuff really fast is a really good way to survive and you should be salivating at nuking a full spawn every chance you get.

 

You are tossing way too many slots into stealth and hover. A single LOTG 7.5 in both powers will get defense up to 2%. tossing 3 more slots in either power will only boost defense by another 0.7%, meanwhile you can stick 2 slots in a travel power with blessing of zephyr and get both KB protection and 1.25% range defense. 

 

If you goal is range defense why take scorpion shield? Ranged energy damage is still ranged. Wouldn't taking a resist shield for layered mitigation so that if something does get past your range defense you take less damage make more sense with your all ranged game plan? I think Bonfire (with KD proc) and Fire Armor can do far more for you than scorpion shield and web envelope.

 

I'm also not seeing softcapped range defense. With hover on you are only sitting at 37%, with power boost 42%. you are also missing both of the 3% defense uniques.

 

You also don't need to 3 slot hasten and power boost, 2 level 50+5 IOs is enough.

 

Here's a quick draft of my revision, the two empty slots in invis is for 2 slot blessing of Zephyr.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Power Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(46)
Level 2: Energy Torrent -- FrcFdb-Rechg%(A), OvrFrc-Acc/Dmg(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), OvrFrc-Dam/KB(7)
Level 4: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(34)
Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(13), BlsoftheZ-ResKB(15), Ksm-ToHit+(46)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Stealth -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37)
Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21)
Level 18: Build Up -- RechRdx-I(A)
Level 20: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(43), ExpStr-Dam%(43)
Level 22: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(47)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(25), ShlWal-Def(25), ShlWal-ResDam/Re TP(27)
Level 26: Explosive Blast -- FrcFdb-Rechg%(A), Ann-ResDeb%(27), Artl-Acc/Dam/Rech(29), Artl-Acc/Dam(31), Artl-Dam/End(31), SuddAcc--KB/+KD(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Afterburner -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(33), BlsoftheZ-ResKB(34)
Level 32: Nova -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(39), SuddAcc--KB/+KD(40)
Level 35: Bonfire -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(36)
Level 38: Char -- HO:Nucle(A), GhsWdwEmb-Dam%(40), GldJvl-Dam%(40), Dcm-Build%(42), UnbCns-Dam%(42), Apc-Dam%(42)
Level 41: Fire Shield -- GldArm-End/Res(A), GldArm-RechRes(47), GldArm-RechEnd(48), GldArm-Res/Rech/End(48), GldArm-ResDam(48), GldArm-3defTpProc(49)
Level 44: Invisibility -- LucoftheG-Def/Rchg+(A), Empty(46), Empty(50)
Level 47: Melt Armor -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(49)
Level 49: Phase Shift -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 50: Musculature Radial Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted (edited)
53 minutes ago, Nemu said:

because radial scatter is not conducive to your AoE kill speed.

 

Just a point of clarification... Radial KB isn't a thing in CoH, except for when you are standing in the middle of the mob.  All KB is done away from the point of the caster.  It is not based on the target.

 

Having said that, you definitely want KB->KD in Explosive Blast because it is a 50% chance for KB, which just separates groups.

Edited by paco6381
  • Thanks 1
Posted

Thanks, I stand corrected! Explosive knocks mobs back regardless of where the point of impact is, I was under the false impression that the point of impact mattered.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
2 hours ago, Nemu said:

Not bad Crystal87

 

Look at build up - you invested 5 slots for 2.5% range defense

 

2 additional slots in fly with blessing of zephyr gives you 1.25% range defense

2 additional slots in kick with explosive strike (low level KB set) give you 1.88% range defense

 

4 slots for 3.1% range defense is a lot more efficient than 5 slots for 2.5% range defense

 

Just my opinion: Build Up is worth 6-slotting with Gaussian's own its own merits. The extra offense is something I personally value higher for a Blaster as opposed to an extra 0.6% positional Defense. I suppose the extra boost to a travel power isn't nothing, but the extra slots in Kick certainly are nothing-adjacent.

  • Thanks 1
  • 1 month later
Posted

Here is mine. 47% ranged def/ 73% S/L resists 42% Energy

Lots of fun

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23)
Level 8: Fly -- EndRdx-I(A)
Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29)
Level 12: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(33)
Level 14: Build Up -- RechRdx-I(A)
Level 16: Energize -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(40), Prv-Heal(46), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Absorb%(50)
Level 18: Aim -- RechRdx-I(A)
Level 20: Combat Jumping -- Krm-ResKB(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Stun -- Acc-I(A)
Level 26: Explosive Blast -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(36)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43)
Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
Level 47: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 49: Hover -- ShlWal-ResDam/Re TP(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 49: Quick Form
------------

 

 

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