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Posted

Could the devs make it so Afterburner automatically toggles off when the player attempts an action that is otherwise usable while Afterburner is active?

 

For instance:  using Freezing Rain while Afterburner is active will turn the toggle off while also successfully casting the Freezing Rain.

 

It currently feels clunky and could use some love considering it requires the player to spec into 3 powers to even access.

 

Alternatively, Afterburner could just be turned into an auto power that grants flight control and flight speed.  I don’t think removing the defense component matters, considering the limited use of having increased defenses while only affecting self.

Storm / Ice - Torchbearer - Slotted for no KBs, obviously :-)

Posted
considering the limited use of having increased defenses while only affecting self.

 

Having an emergency button to cap your defences as a squishy AT is definitely useful, which is part of Afterburner's function.

Posted

considering the limited use of having increased defenses while only affecting self.

 

Having an emergency button to cap your defences as a squishy AT is definitely useful, which is part of Afterburner's function.

While true, I think the vast majority of players use it just to make flight a faster travel power and would very rarely turn it on while in combat, and would be willing to part ways with the defense component, but again that’s just my perception.

Storm / Ice - Torchbearer - Slotted for no KBs, obviously :-)

Posted

considering the limited use of having increased defenses while only affecting self.

 

Having an emergency button to cap your defences as a squishy AT is definitely useful, which is part of Afterburner's function.

While true, I think the vast majority of players use it just to make flight a faster travel power and would very rarely turn it on while in combat, and would be willing to part ways with the defense component, but again that’s just my perception.

 

Not even close, a LotG mule slot that's actually a useful power is too good to pass up.

Posted

Hmm so maybe people are getting hung up on the second suggestion because it’s an overreach to take anything away from players.  Would the dissenters at least agree the first part would be a reasonable change?

 

 

Storm / Ice - Torchbearer - Slotted for no KBs, obviously :-)

Posted

Afterburner's fine as is. If people don't use it for it's single best purpose, that's their loss.

 

We have different ideas for how useful out of combat defenses are, which is fine!  But I still think attempting to cast spells/attempting to enter combat should turn the toggle off, rather than saying “action unusable.”  My primary suggestion wouldn’t change the defense, just make it so you don’t have to have 3 seconds of delay to realize why you can’t cast any spells.

Storm / Ice - Torchbearer - Slotted for no KBs, obviously :-)

Posted

We have different ideas for how useful out of combat defenses are, which is fine!  But I still think attempting to cast spells/attempting to enter combat should turn the toggle off, rather than saying “action unusable.”  My primary suggestion wouldn’t change the defense, just make it so you don’t have to have 3 seconds of delay to realize why you can’t cast any spells.

 

That'd require reworking how "only affect self" works, which would solve QoL issues but open up other ones. Example: let's say you use Rest or Personal Force Field or any of the 'phase' powers, all of which feature an 'only affect self' mechanic. Moment you use any other offensive power or team buff, even accidentally, you'd lose their benefits and have to deal with the long recharge.

 

It's best to just remember that you're using a power that doesn't let you use your other powers, and turn it off before attacking.

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