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Posted (edited)

v2.0 I've put together an experimental Perma-Boost Power build for ranged artillery. Basic premise is:

 

  • You've got two Mag 3 area stuns with durations and cooldowns in the 20-30s range.
  • Ridiculous recharge generally speaking plus absurd range means you can snipe safely from a distance and cover very wide areas with AoEs to make up for BRs normal deficiencies with area.
  • Capped every defense with incarnates and spread 21.4% Def to allies within 50 feet.
  • Hyper-mobility: capped flight movement.
  • Solid DPS (~370 in standard rotation)

 

You are hyper-mobile support fire -- devastating in your own right, but you can watch over the entire battlefield and protect anyone anywhere with suppressing fire. Maintaining perma boost power and boost range can be annoying, but it's neat!

 


image.thumb.png.c79ae4e124adeeec807c9db78bf58ec4.png

 

image.png.c22d3f29c619185caf29941d96936412.png

 


Spoiler

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Flying Artillery: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Charged Shot            Apc-Dam%:50(A), Apc-Dmg/Rchg:50(3), Apc-Acc/Dmg/Rchg:50(3), Apc-Dmg/EndRdx:50(5), Apc-Acc/Rchg:50(5), FrcFdb-Rechg%:50(7)
Level 1:    Power Thrust            SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(7), SprDfnBrr-Acc/Dmg/Rchg:50(9), SprDfnBrr-Acc/Dmg/EndRdx:50(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(11), SprDfnBrr-Rchg/+Status Protect:50(11)
Level 2:    Cutting Beam            PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(17), PstBls-Dmg/Rchg:50(17), PstBls-Acc/Dmg/EndRdx:50(19), PstBls-Dmg/Rng:50(19)
Level 4:    Build Up            GssSynFr--Build%:50(A)
Level 6:    Disintegrate            Apc-Dmg:50(A), Thn-Acc/Dmg:50(25)
Level 8:    Hover                LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), WntGif-ResSlow:50(27), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(27)
Level 10:    Fly                BlsoftheZ-Travel/EndRdx:50(A)
Level 12:    Lancer Shot            SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(29), SprBlsWrt-Acc/Dmg/Rchg:50(29), SprBlsWrt-Acc/Dmg/EndRdx:50(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(31), SprBlsWrt-Rchg/Dmg%:50(31)
Level 14:    Maneuvers            LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(33), LucoftheG-Def/EndRdx:50(33)
Level 16:    Energize            Prv-Heal:50(A), Prv-Heal/Rchg:50(33), Prv-Absorb%:50(34), Prv-Heal/EndRdx:50(34), Prv-EndRdx/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(36)
Level 18:    Penetrating Ray            StnoftheM-Dam%:40(A), StnoftheM-Dmg/EndRdx/Rchg:35(36), StnoftheM-Acc/Dmg:50(36), StnoftheM-Dmg/EndRdx:50(37), StnoftheM-Dmg/ActRdx/Rchg:35(37), FrcFdb-Rechg%:50(50)
Level 20:    Stun                Stp-Stun/Rng:50(A), Stp-Acc/EndRdx:50(37), Stp-EndRdx/Stun:50(39), Stp-Acc/Stun/Rchg:50(39), Stp-Acc/Rchg:50(39)
Level 22:    Kick                FrcFdb-Rechg%:30(A)
Level 24:    Tough                StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(40)
Level 26:    Piercing Beam            PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(40), PstBls-Dmg/Rchg:50(40), PstBls-Dmg/Rng:50(42), PstBls-Acc/Dmg/EndRdx:50(42), Ann-ResDeb%:50(42)
Level 28:    Power Boost            RechRdx-I:50(A), RechRdx-I:50(43)
Level 30:    Weave                LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(43), LucoftheG-Def/EndRdx:50(43)
Level 32:    Overcharge            Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(45), Rgn-Acc/Dmg/Rchg:50(45), Rgn-Acc/Rchg:50(45), Rgn-Dmg/EndRdx:50(46), AchHee-ResDeb%:20(46)
Level 35:    Boost Range            RechRdx-I:50(A)
Level 38:    Tactics                EndRdx-I:50(A)
Level 41:    Hasten                RechRdx-I:50(A), RechRdx-I:50(46)
Level 44:    Scorpion Shield            Rct-Def:50(A), Rct-Def/EndRdx:50(48), Rct-EndRdx/Rchg:50(48), Rct-Def/Rchg:50(48), Rct-Def/EndRdx/Rchg:50(50), Rct-ResDam%:50(50)
Level 47:    Vengeance            LucoftheG-Def/Rchg+:50(A)
Level 49:    Afterburner            BlsoftheZ-Travel:50(A)
Level 1:    Defiance    
Level 1:    Brawl                Hct-Dmg:50(A), Hct-Dmg/Rchg:50(13), Hct-Acc/Dmg/Rchg:50(13), Hct-Acc/Rchg:50(15), Hct-Dmg/EndRdx:50(15)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Flight-I:50(A)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Health                Pnc-Heal/+End:40(A), Pnc-Heal:50(21), Pnc-Heal/EndRedux:50(21), Pnc-Heal/Rchg:50(23), Pnc-Heal/EndRedux/Rchg:50(23)
Level 2:    Stamina                PrfShf-End%:50(A)
Level 1:    Disintegrating    
Level 49:    Quick Form    
Level 50:    Musculature Core Paragon    
Level 50:    Support Core Embodiment    
Level 50:    Clarion Core Epiphany    
Level 50:    Pyronic Radial Final Judgement    
Level 50:    Reactive Radial Flawless Interface    
------------
------------
Set Bonuses:
Apocalypse
(Charged Shot)
  16% (0.8 HP/sec) Regeneration
  36.14 HP (3%) HitPoints
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)


Superior Defiant Barrage
(Power Thrust)
  4% DamageBuff(All)
  3.6% Max End
  36.14 HP (3%) HitPoints
  10% Enhancement(RechargeTime)
  5% Defense(Energy,Negative), 2.5% Defense(Ranged)


Positron's Blast
(Cutting Beam)
  2.5% (0.04 End/sec) Recovery
  2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  9% Enhancement(Accuracy)
  6.25% Enhancement(RechargeTime)


Luck of the Gambler
(Hover)
  10% (0.5 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Winter's Gift
(Hover)
  3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)


Superior Blaster's Wrath
(Lancer Shot)
  15% Enhancement(Accuracy)
  10% Enhancement(Range)
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)
  5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)


Luck of the Gambler
(Maneuvers)
  10% (0.5 HP/sec) Regeneration
  13.55 HP (1.12%) HitPoints
  7.5% Enhancement(RechargeTime)


Preventive Medicine
(Energize)
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  22.59 HP (1.87%) HitPoints
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(EnduranceDiscount)
  8.75% Enhancement(RechargeTime)
  GrantPower Preventive Medicine (0% chance, if Scourge), GrantPower Preventive Medicine (0% chance, if Scourge)


Sting of the Manticore
(Penetrating Ray)
  12% (0.6 HP/sec) Regeneration
  2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
  3% DamageBuff(All)
  7.5% Enhancement(RechargeTime)


Stupefy
(Stun)
  2.5% (0.04 End/sec) Recovery
  22.59 HP (1.87%) HitPoints
  3% Enhancement(Stunned)
  6.25% Enhancement(RechargeTime)


Steadfast Protection
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Gladiator's Armor
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Positron's Blast
(Piercing Beam)
  2.5% (0.04 End/sec) Recovery
  2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  9% Enhancement(Accuracy)
  6.25% Enhancement(RechargeTime)


Luck of the Gambler
(Weave)
  10% (0.5 HP/sec) Regeneration
  13.55 HP (1.12%) HitPoints
  7.5% Enhancement(RechargeTime)


Ragnarok
(Overcharge)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Reactive Defenses
(Scorpion Shield)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  22.59 HP (1.87%) HitPoints
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(EnduranceDiscount)
  8.75% Enhancement(RechargeTime)
  3% Resistance(All)


Luck of the Gambler
(Vengeance)
  7.5% Enhancement(RechargeTime)


Hecatomb
(Brawl)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Panacea
(Health)
  2.5% (0.04 End/sec) Recovery
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  10% (0.5 HP/sec) Regeneration
  MezResist(Repel) 1000% (10% chance)

 


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FlyingArtilleryBeamEnergy.mxd

Edited by Sunsette
  • Like 1
Posted

You know I completely forgot that Energy Manip's Stun changes range based on whether you have Boost Range or Power Boost up.  I love the idea of being a jetpack using hoverblaster, and Beam Rifle seems as good a primary as any!  Definitely helps that BR's single target blasts are roughly equivalent to the melee attacks in Energy Manipulation and can get a rotation based on BR alone.  At some point I'm going to make an /Energy Blaster though it feels like a tossup between Beam Rifle and Ice Blast at this point.

  • Like 1
Posted

After some testing, it's not earth-shattering -- Stun doesn't get affected by any source of range increase, so it interferes with the play of the rest of the build, and Mids erred on how it displayed Support Core's benefits to the player, so while defenses are great, you do not cap every defense, lol. Replaced Stun with Web Envelope for an immob and it works well but nothing to write home about.

 

v2.1, and probs final build:


 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Flying Artillery2.1: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Charged Shot            Apc-Dam%:50(A), Apc-Dmg/Rchg:50(3), Apc-Acc/Dmg/Rchg:50(3), Apc-Dmg/EndRdx:50(5), Apc-Acc/Rchg:50(5), FrcFdb-Rechg%:50(7)
Level 1:    Power Thrust            SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(7), SprDfnBrr-Acc/Dmg/Rchg:50(9), SprDfnBrr-Acc/Dmg/EndRdx:50(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(11), SprDfnBrr-Rchg/+Status Protect:50(11)
Level 2:    Cutting Beam            PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(17), PstBls-Dmg/Rchg:50(17), PstBls-Acc/Dmg/EndRdx:50(19), PstBls-Dmg/Rng:50(19), Range-I:50(50)
Level 4:    Build Up            GssSynFr--Build%:50(A)
Level 6:    Disintegrate            Apc-Dmg:50(A), Thn-Acc/Dmg:50(25)
Level 8:    Hover                LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), WntGif-ResSlow:50(27), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(27)
Level 10:    Fly                BlsoftheZ-Travel/EndRdx:50(A)
Level 12:    Lancer Shot            SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(29), SprBlsWrt-Acc/Dmg/Rchg:50(29), SprBlsWrt-Acc/Dmg/EndRdx:50(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(31), SprBlsWrt-Rchg/Dmg%:50(31)
Level 14:    Maneuvers            LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(33), LucoftheG-Def/EndRdx:50(33)
Level 16:    Energize            Prv-Heal:50(A), Prv-Heal/Rchg:50(33), Prv-Absorb%:50(34), Prv-Heal/EndRdx:50(34), Prv-EndRdx/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(36)
Level 18:    Penetrating Ray            StnoftheM-Dam%:40(A), StnoftheM-Dmg/EndRdx/Rchg:35(36), StnoftheM-Acc/Dmg:50(36), StnoftheM-Dmg/EndRdx:50(37), StnoftheM-Dmg/ActRdx/Rchg:35(37), FrcFdb-Rechg%:50(37)
Level 20:    Afterburner            BlsoftheZ-Travel:50(A), LucoftheG-Def/Rchg+:50(50)
Level 22:    Kick                FrcFdb-Rechg%:30(A)
Level 24:    Tough                StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(39)
Level 26:    Piercing Beam            PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(39), PstBls-Dmg/Rchg:50(39), PstBls-Dmg/Rng:50(40), PstBls-Acc/Dmg/EndRdx:50(40), Ann-ResDeb%:50(40)
Level 28:    Power Boost            RechRdx-I:50(A), RechRdx-I:50(42)
Level 30:    Weave                LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42)
Level 32:    Overcharge            Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(43), Rgn-Acc/Dmg/Rchg:50(43), Rgn-Acc/Rchg:50(43), Rgn-Dmg/EndRdx:50(45), AchHee-ResDeb%:20(45)
Level 35:    Boost Range            RechRdx-I:50(A)
Level 38:    Tactics                EndRdx-I:50(A)
Level 41:    Hasten                RechRdx-I:50(A), RechRdx-I:50(45)
Level 44:    Scorpion Shield            Rct-Def:50(A), Rct-Def/EndRdx:50(46), Rct-EndRdx/Rchg:50(46), Rct-Def/Rchg:50(46), Rct-Def/EndRdx/Rchg:50(48), Rct-ResDam%:50(48)
Level 47:    Web Envelope            GrvAnc-Immob/EndRdx:50(A), HO:Endo(48), HO:Endo(50)
Level 49:    Vengeance            LucoftheG-Def/Rchg+:50(A)
Level 1:    Defiance    
Level 1:    Brawl                Hct-Dmg:50(A), Hct-Dmg/Rchg:50(13), Hct-Acc/Dmg/Rchg:50(13), Hct-Acc/Rchg:50(15), Hct-Dmg/EndRdx:50(15)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Flight-I:50(A)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Health                Pnc-Heal/+End:40(A), Pnc-Heal:50(21), Pnc-Heal/EndRedux:50(21), Pnc-Heal/Rchg:50(23), Pnc-Heal/EndRedux/Rchg:50(23)
Level 2:    Stamina                PrfShf-End%:50(A)
Level 1:    Disintegrating    
Level 49:    Quick Form    
Level 50:    Musculature Core Paragon    
Level 50:    Clarion Core Epiphany    
Level 50:    Pyronic Radial Final Judgement    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Support Radial Embodiment    
------------

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  • Like 2
Posted (edited)

Current version of the build. This one relies on layered defenses: range + kb + resists + regen (hi yes I'm a REGENERATION blaster).

4NdrcOK.png

  • Perma-Energize + Perma-Boost Power gives this build sentinel-like survival potential. Weaker on defense than a Sentinel, but paired with higher damage and higher damage caps. It carries with it Ranged Softcap, 55.78% S/L Resist, 31.25% F/C Resist, 11.75% E/N Resist as well as the scaling resist IO; close to blaster cap HP; and 41 HP/s passive regeneration.
  • When it actually is overwhelmed, this build can use Personal Force Field to avoid cascade defense failure and get +28 to all resists. After a maximum of 30 seconds (assuming 1/1699 HP) the build will be back at full HP with all cooldowns ready to go.
  • This build has the Endurance to be able to afford keeping Repulsion Field on passively, and slots it for maximum knockback; it is not meant to be using the field aggressively, but as an always-on source of protection. The build can comfortably afford to repel one enemy every 3 seconds on average so it should be fine as long as you are using the Repulsion Field as a surprise defense and not to play Superhero Monkey Ball. (Can easily take Stun instead if you want to use that as an emergency hold, but Repulsion Field is slotted so it will even Knockback -- not down, back -- AVs.)

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Flying Artillery2.2: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Charged Shot -- Apc-Dam%:50(A), Apc-Dmg/Rchg:50(3), Apc-Acc/Dmg/Rchg:50(3), Apc-Dmg/EndRdx:50(5), Apc-Acc/Rchg:50(5)
Level 1: Power Thrust -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(7), SprDfnBrr-Acc/Dmg/Rchg:50(7), SprDfnBrr-Acc/Dmg/EndRdx:50(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(9), SprDfnBrr-Rchg/+Status Protect:50(11)
Level 2: Cutting Beam -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(15), PstBls-Dmg/Rchg:50(17), PstBls-Acc/Dmg/EndRdx:50(17), PstBls-Dmg/Rng:50(19)
Level 4: Build Up -- GssSynFr--Build%:50(A)
Level 6: Disintegrate -- Apc-Dmg:50(A), Thn-Acc/Dmg:50(23)
Level 8: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), WntGif-ResSlow:50(25), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(27)
Level 10: Fly -- BlsoftheZ-Travel/EndRdx:50(A)
Level 12: Lancer Shot -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(27), SprBlsWrt-Acc/Dmg/Rchg:50(29), SprBlsWrt-Acc/Dmg/EndRdx:50(29), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(31), SprBlsWrt-Rchg/Dmg%:50(31)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(31), ShlWal-Def:50(33), ShlWal-Def/EndRdx:50(33), ShlWal-Def/EndRdx/Rchg:50(33)
Level 16: Energize -- Prv-Heal:50(A), Prv-Heal/Rchg:50(34), Prv-Absorb%:50(34), Prv-Heal/EndRdx:50(34), Prv-EndRdx/Rchg:50(36), Prv-Heal/Rchg/EndRdx:50(36)
Level 18: Penetrating Ray -- StnoftheM-Dam%:40(A), StnoftheM-Dmg/EndRdx/Rchg:35(36), StnoftheM-Acc/Dmg:50(37), StnoftheM-Dmg/EndRdx:50(37), StnoftheM-Dmg/ActRdx/Rchg:35(37), FrcFdb-Rechg%:50(39)
Level 20: Afterburner -- BlsoftheZ-Travel:50(A), LucoftheG-Def/Rchg+:50(39)
Level 22: Kick -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(39), GldArm-ResDam:50(50)
Level 26: Piercing Beam -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(40), PstBls-Dmg/Rchg:50(40), PstBls-Dmg/Rng:50(40), PstBls-Acc/Dmg/EndRdx:50(42)
Level 28: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 30: Weave -- Rct-ResDam%:50(A), Rct-Def:50(43), Rct-Def/EndRdx:50(43), Rct-EndRdx/Rchg:50(43), Rct-Def/Rchg:50(45), Rct-Def/EndRdx/Rchg:50(45)
Level 32: Overcharge -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(45), Rgn-Acc/Dmg/Rchg:50(46), Rgn-Acc/Rchg:50(46), Rgn-Dmg/EndRdx:50(46), AchHee-ResDeb%:20(48)
Level 35: Boost Range -- RechRdx-I:50(A)
Level 38: Repulsion Field -- KBDist-I:50(A), KBDist-I:50(48)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 44: Tactics -- HO:Cyto(A)
Level 47: Temp Invulnerability -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(50), UnbGrd-ResDam/EndRdx:50(50)
Level 49: Personal Force Field -- LucoftheG-Def/Rchg+:50(A)
Level 1: Defiance 
Level 1: Brawl -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(11), Hct-Acc/Dmg/Rchg:50(13), Hct-Acc/Rchg:50(13), Hct-Dmg/EndRdx:50(15)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Pnc-Heal/+End:40(A), Pnc-Heal:50(19), Pnc-Heal/EndRedux:50(21), Pnc-Heal/Rchg:50(21), Pnc-Heal/EndRedux/Rchg:50(23)
Level 2: Stamina -- PrfShf-End%:50(A)
Level 1: Disintegrating 
Level 49: Quick Form 
Level 50: Musculature Core Paragon 
Level 50: Clarion Core Epiphany 
Level 50: Pyronic Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Support Radial Embodiment 
Level 50: Freedom Phalanx Reserve 
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Portal Jockey 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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FlyingArtilleryBeamEnergy2p2.mxd

Edited by Sunsette
  • Like 1
Posted (edited)

I hit 50 in Live and some observations so far:

  • This build really nails the power armor feel due to all the clickies; I have to watch Energize, Hasten, Boost Power and situationally use Boost Range and Build-Up. It is not actually possible to run all five clickies on auto for very long, you get diminishing returns. Sometimes you make a decision to let Energize or Boost Power fall off to focus on DPS and that's OK. 'Diverting systems to weapon power.' This makes it really fun and emphasizes that you're making choices about how to play.
  • KB-slotted Repulsion Field is a fantastic line of defense with as much endurance as this build has to spare. Stay aerial as much as possible but when things are going south for your party you can plant yourself on the ground between shots and scatter any but the very toughest EBs away from someone getting beat up on.
  • PFF is a decent panic button (but could be better)

Before I was even 50 I was surviving through the ambush at the end of the first mission of ITF +3x8 and outputting a lot of damage. I went right back at 50 with IOs at +4x8 and did even better.

 

Third and likely final revision:

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Flying Artillery2.3: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Single Shot -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(3), Apc-Dmg:50(3), Apc-Dmg/EndRdx:50(5), Apc-Dam%:50(5), FrcFdb-Rechg%:50(11)
Level 1: Power Thrust -- Hct-Dmg:50(A), Hct-Dam%:50(42), Hct-Dmg/EndRdx:50(42), FrcFdb-Rechg%:50(50)
Level 2: Cutting Beam -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(11), PstBls-Dmg/Rchg:50(13), PstBls-Acc/Dmg/EndRdx:50(13), PstBls-Dmg/Rng:50(15), Range-I:50(15)
Level 4: Build Up -- GssSynFr--Build%:50(A)
Level 6: Disintegrate -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(7), SprDfnBrr-Acc/Dmg/Rchg:50(7), SprDfnBrr-Acc/Dmg/EndRdx:50(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(9), SprDfnBrr-Rchg/+Status Protect:50(23)
Level 8: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(23)
Level 10: Fly -- EndRdx-I:50(A)
Level 12: Lancer Shot -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(25), SprBlsWrt-Acc/Dmg/Rchg:50(25), SprBlsWrt-Acc/Dmg/EndRdx:50(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(27), SprBlsWrt-Rchg/Dmg%:50(29)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(29), ShlWal-Def:50(31), ShlWal-Def/EndRdx:50(31), ShlWal-Def/EndRdx/Rchg:50(31)
Level 16: Energize -- Prv-Heal:50(A), Prv-Heal/Rchg:50(33), Prv-Absorb%:50(33), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(34)
Level 18: Penetrating Ray -- StnoftheM-Dam%:40(A), StnoftheM-Dmg/EndRdx/Rchg:35(34), StnoftheM-Acc/Dmg:50(36), StnoftheM-Dmg/EndRdx:50(36), StnoftheM-Dmg/ActRdx/Rchg:35(36), FrcFdb-Rechg%:50(37)
Level 20: Afterburner -- LucoftheG-Def/Rchg+:50(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(37), GldArm-ResDam:50(37)
Level 26: Piercing Beam -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(39), PstBls-Dmg/Rchg:50(39), PstBls-Dmg/Rng:50(39), PstBls-Acc/Dmg/EndRdx:50(40)
Level 28: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(40)
Level 30: Weave -- Rct-ResDam%:50(A), Rct-Def:50(42), Rct-Def/EndRdx:50(43), Rct-EndRdx/Rchg:50(43), Rct-Def/Rchg:50(43), Rct-Def/EndRdx/Rchg:50(45)
Level 32: Overcharge -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(45), Rgn-Acc/Dmg/Rchg:50(45), Rgn-Acc/Rchg:50(46), Rgn-Dmg/EndRdx:50(46), AchHee-ResDeb%:20(46)
Level 35: Tactics -- HO:Cyto(A)
Level 38: Repulsion Field -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 44: Vengeance -- LucoftheG-Def/Rchg+:50(A)
Level 47: Temp Invulnerability -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(48), UnbGrd-ResDam/EndRdx:50(50), UnbGrd-ResDam/EndRdx/Rchg:50(50)
Level 49: Personal Force Field -- LucoftheG-Def/Rchg+:50(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Pnc-Heal/+End:40(A), Pnc-Heal:50(17), Pnc-Heal/EndRedux:50(17), Pnc-Heal/Rchg:50(19), Pnc-Heal/EndRedux/Rchg:50(19), Mrc-Rcvry+:40(21)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(21)
Level 49: Quick Form 
Level 1: Disintegrating 
Level 50: Clarion Core Epiphany 
Level 50: Pyronic Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Support Radial Embodiment 
Level 50: Robotic Drones Core Superior Ally 
Level 50: Musculature Core Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Portal Jockey 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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FlyingArtilleryBeamEnergy2p3.mxd

Edited by Sunsette
  • Like 2

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