Wavicle Posted June 14, 2021 Posted June 14, 2021 The idea is to add a mob to the Council, 40-50 only, that is essentially a Quantum gunner that does giant spike damage to Anyone, not just Kheldians. It wouldn't be unresistable Nictus damage, probably a combination of Energy, Toxic, and Lethal. They would use the Quantum gunner animations and the goal would be to tune them so they are a "must eliminate quickly" mob just like Sappers. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Greycat Posted June 14, 2021 Posted June 14, 2021 (edited) The Nictus damage thing went away on live, btw. (sadly.) Just extra Negative damage. And while I'm not necessarily against more mobs to switch things up... ehh. I'm not sure this works, lore-wise. Which is solely an issue of name and background, really. (Plus I'd hate for Kheld players to get any blowback because of it.) Edited June 14, 2021 by Greycat Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
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