Darmian Posted September 22, 2021 Author Share Posted September 22, 2021 Pondering pondering, @TwoDee! We don't know the Praetorian details, other than Richter died (and who knows what happened the rest of the Cole Gang?), but on Primal after the Well incident Richter made a point of collecting as much water from the Well as he could in vials, but they were riddled with impurities. He brought those back with him and who knows what happened then? Just a thought, considering the parallels. Not suggesting that was the ORIGINAL idea/source for a super serum. But you never know. 1 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame ) Link to comment Share on other sites More sharing options...
GraspingVileTerror Posted September 22, 2021 Share Posted September 22, 2021 Well, at the very least, it's explicit that the Superadyne which the Family use for their Bosses is a not-make-dumb-Troll variant. That implicitly suggests something wrong with the version the Trolls use, and suggests that the dosage which the Skulls and their customers use are sufficiently low to avoid Trollification. . . . wait. What was the original purpose of this thread again? 1 Link to comment Share on other sites More sharing options...
Darmian Posted September 22, 2021 Author Share Posted September 22, 2021 6 minutes ago, GraspingVileTerror said: . . . wait. What was the original purpose of this thread again? LOL. Well, as the OP I DID contribute to derailing it! Two new zones for Praetoria blah blah blah, scroll up and so on. AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame ) Link to comment Share on other sites More sharing options...
NyxiaSnow Posted October 6, 2021 Share Posted October 6, 2021 Okay so I've been thinking about this... On 6/30/2021 at 2:16 AM, Darmian said: FW's Underground be 40 - 50, since you can, with a bit of effort, get to 40 by the end of Night Ward, but another 5 level gap would be punishing. - So hear me out... What if we add a third zone (or Fourth if you want to do my Atlas Park/Shroud City idea 😛 ), that is literally just the road between Praetoria and First Ward. Like you could make Praetoria's first Task Force where you need to protect and escort a D.U.S.T./Resistance convoy heading to First Ward from all the Devouring Earth. It could be a nice segway into the underground maps as you need to get supplies into the city to safely start spelunking into the underground with your faction's support. Imagine a long strip of winding roads with the RWZ Vanguard vehicle type mechanics of them moving, and then you have a few dozen faction soldiers running alongside them gunning down endless swarms of DE trying to overrun your convoy. It can be one non-stop action packed fight from beginning to end. Obviously as a TF it won't be the only mission, so the rest can focus on establishing a foothold in the underground and doing a mini introduction to what it has on offer and what enemies are available. Plus as an added bonus you can explore what the world looks like outside of the sonic barriers. You can make it support the lore by having the DE not wiping you out because of Cole's deal, but obviously for appearance sake you still need to be attacked. I'm thinking something like Last of Us aesthetics, overgrown gas statons, broken down cars as people fled, low level infected humans wandering around harassing you, lichen colonies set up as booby traps - you know, basic end of the world environmental disaster type stuff. Also as a fan of Cole (All hail), it could add more depth to his character by showing actually how dire the situation is outside of the barriers. Maybe leading into pro-Cole missions later on... maybe... I know it's off topic but I'm still salty that having a loyalist character you basically just give up on supporting Cole and his invasion. 1 Link to comment Share on other sites More sharing options...
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