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About TwoDee

  • Birthday 01/01/1004

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  1. That's a headcanon of MY headcanon, as nowhere is it explicitly said that it's due to impurities, but yeah, it stands to reason that the colorful skin and behavioral problems are prevented by purity of the mix.
  2. Fixadine postdates the Hamidon War, or at least it does in its current form. In Tami Baker's arc, Praetor White describes his boys as having been clean when he abandoned them, and then being surprised when they showed back up addicted to a chemical he wasn't familiar with, and had to hire scientists to retroengineer it. So the point in favor is 1) Duncan is absolutely the original supplier of Fixadine, and in its current form it's a "recent" drug The point against is 2) Praetor White could just hire scientists to make him some Fixadine and they clearly had no trouble just figuring i
  3. It's worth noting that there are also physiological differences in the effects, and the outlook for a Fixadine addict is a lot grimmer than for a Superadine addict. Both versions of the drug Are bright green injectable liquid in their chemical form Are addictive Grant super strength, durability, and rapid regeneration Color the skin a bright, unnatural shade, deepening with use Make the user grow larger with use, eventually culminating in the 'Huge' body type Heighten emotions, making it easier to turn to violence when angry However, Superadi
  4. Yellow confounds me! This is the kind of thing that drives well-bred gentlemen in gothic horror fiction to madness!
  5. This is true, but I can't help but find a certain irony in decrying a binary interpretation of crime and criminality in the forum for a duo of games literally called City of Heroes and City of Villains. It ties a bit in with a debate I'm having over in the roleplay forum, but I can't help but feel that City of Heroes is the wrong place to attempt to critically apply a multifaceted, academic approach to the intersection of poverty, race, and myriad other real-world American social factors with criminality. By text, City of Heroes is a game about superheroes - archtypal, mythologize
  6. I agree, in principle, that mechanical incentives to RPPVP would be a great technocratic solution to the problem, but I am a bit of a realist (alternatively, a lot of a cynic) about working with the tech, and the social dynamic, that we have, rather than what we could have. I'm not in favor of a total rewrite of Hearts of Darkness, for instance, but it has nothing to do with me "wanting to be told who my character is" - - and everything to do with that I'd much, much rather the devs work on creating new content for all of the villain players, than take a scalpel to imper
  7. I'll fully admit my bias any day of the week. I have very strong opinions about what is and isn't best practices in roleplay, and I'm well aware that my notion of what villain RP, and conflict RP, is doesn't mesh with what a lot of people perceive it to be. Although I think something that's interesting here is that I land on the opposite side of the aesthetic of City of Villains from you, @Greycat, potentially owing to me being a Villain main on Live and still carrying that mentality. I don't really intend for this to become a "well um *snorts obnoxiously* actually all of those problems are
  8. Yes, I adored it! Green is still available to claim, and I'll admit a perverse curiosity about Yellow and Black, the only two I couldn't find... especially yellow! That should have stood out the most!
  9. As an incredibly petty update, I was the first to find Green even though I'm out of the running now, so I can rest with my ego intact
  10. Red, with apologies to @TorrentYed, because I totally followed him looking at it when he'd already landed Blue. Bad sportsmanship, thy name is HardLight. Global is @ TwoDee, same as my forum name.
  11. Sure, and obviously it's important that characters, villains especially, have, y'know, motivations. Villains get a lot more leeway with their motivations, in fact, just because there are so many more interesting ways to be "bad" - and therefore heterodox to conventional morality - than to be "good" - and therefore ascribe to orthodox morality. But all the same, there's a distinction between portraying a villain as a well-realized individual who sees themselves as being in the right, and devil's-advocating your way to a bothesidesist position regarding City of Heroes' explicitly ha
  12. We've kind of touched on this in our prior discussions about City of Heroes and the Homecoming community, but I don't think I associate quite the same romance with City of Heroes, and especially its roleplay community, that you do. It's a really, really good superhero game. Probably the best superhero game. But being the best superhero game doesn't mean that the playerbase are going to magically recognize that theirs is a Limitless Kingdom of the Mind and reach a platonic creative zen-state divorced from the existing assumptions they brought in, assumptions based on the kind of stories that
  13. It's worth noting that Praetoria already has Trolls in the form of the Destroyers, a former military unit addicted to "Fixadine." There are several story arcs revolving around the Destroyers and Fixadine, up to and including the old pre-Going-Rogue Dominatrix arc where Steve Sheridan explicitly refers to them as analogous compounds that can be used to treat dependency to each other interchangeably. They're different cuts of the same drug. The two factions are used largely the same on each world, as roided-up street brawlers for newbie heroes to cut their teeth on. Fixadine doesn
  14. Obviously I'm not fully versed in the Ivory Tower (only a little bit of tangential exposure through my character Archenemy) but if I may speak a bit to my philosophy as a former villain main who now skews more antiheroic, I don't think "we don't want to lose" is an unreasonable expectation from someone roleplaying a superhero. This game, City of Heroes, exists in the comic book genre, and comic books have an ironclad heel-and-face formula where the villain exists as the actor and the hero exists as the reactor, ultimately ending in the hero negating or forstalling what the villain achieved un
  15. I think that chef David Chang of Momofuku and Ugly Delicious fame is a complicated figure. His paeans to the epicurean value of Korean food and incredulity at the fine dining establishment strike me as earnest, but also self-interested. He is a fusion-food maverick by trade, which means that his decrying of culinary tradition always has an element of self-promotion to it. That said, I agree entirely with his ethos that notions like 'authenticity' and 'purity' are a mental trap that limit what we're capable of, and I think that's a lesson we can apply to roleplay. My n
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