Grandeur Posted June 27, 2021 Posted June 27, 2021 (edited) Hello all! Long time lurker, first time poster! I had an idea after realizing something whilst creating a character recently. Would it be possible to allow people to overlay another layer of patterns for the costumes? I'm not talking about things such as Faces or Upper Body, but the secondary stuff that goes 'over/in' those. Like for example, being able to apply Makeup 1 and Ghost for the Faces. Or allowing you to put on Bikini 1 and Starburst for the Lower Body. Something that, yes might cause some clashes/clipping, but I believe they, if you were able to color them just like everything else, could allow players to have even a variety of options to choose from, without having to implement any new designs. Now for (hopefully) ease of use, I'd suggest sticking to the secondary 'patterns' and staying away from the harder things like Faces, Cape Lengths/Design, Chest and so on. The "primary" stuff, save for maybe the Chest Details, we would leave them as they are right now. But the "secondary" things, IE the patterns, designs, logos, whatever you wanna call them, we could let people add another "layer" of them to allow people further customize their heroes/villains in new and interesting ways. I've included a sample picture. Examples A and B are separate and cannot be combined, at all, currently. But if this suggestion were to be implemented, you would be able to create more costumes/clothes akin to example C. Edited June 27, 2021 by Grandeur 2 5
thunderforce Posted June 27, 2021 Posted June 27, 2021 I think the most obvious way to make this work would be if, combining two patterns, if either the primary colour trumped the secondary, or vice versa. Homecoming Wiki - please use it (because it reflects the game in 2020 not 2012) and edit it (because there is lots to do) Things to do in City of Heroes, sorted by level. Things to do in City of Villains, sorted by level. Things only Incarnates can do in City of X. Why were you kicked from your cross-alignment team? A guide. A starting alignment flowchart Travel power opinions Get rid of the sidekick level malus and the 5-level exemplar power grace.
Grandeur Posted June 28, 2021 Author Posted June 28, 2021 That certainly is one way to make it work! I just hope that they'd focus more on the 'main' pattern. But allowing them to be able to be layered over one another without being too much of an issue, IE if you put the Bikini design over the Starburst design, that the "leggings" from the Bikini wouldn't clip 'over' the Starburst. Which reminds me a lot of the "layering" process from photoshop heh.
Mr Pierce Posted June 28, 2021 Posted June 28, 2021 I need this in my life! I don't know how to solve the color issue but I love the idea and would open up so many more costume options without adding more patterns.
Grandeur Posted June 28, 2021 Author Posted June 28, 2021 (edited) For the color issue, I think you should be allowed to color the two "sections" you'd be allowed to color normally. The only problem I can see is if one layer clips/cuts off the other. But that being said, if they implement it to where one can be laid "over" the other, IE bringing one of the patterns to the forefront and the other to the back. That and maybe pattern detection, in where they know where the patterns are being concentrated, but I have no idea what the patterns even look like outside of whats on display. Edited June 28, 2021 by Grandeur
TalynDerre Posted June 30, 2021 Posted June 30, 2021 Would this let me have chest insignia AND bandoliers on a toon? Because I've been wanting that since, I don't know, Issue 3 or so.
biostem Posted June 30, 2021 Posted June 30, 2021 From my understanding, the issue has to do with "attachment points" on the character model. I'm sure it's not impossible, but it's a matter of how much work they're willing or able to devote to this. I wonder if an alternative solution would be to offer some generic tops/chest patterns that were simply solid but with an emblem on them, then you could apply a regular chest detail...
Grandeur Posted July 3, 2021 Author Posted July 3, 2021 On 6/30/2021 at 1:54 PM, biostem said: From my understanding, the issue has to do with "attachment points" on the character model. I'm sure it's not impossible, but it's a matter of how much work they're willing or able to devote to this. I wonder if an alternative solution would be to offer some generic tops/chest patterns that were simply solid but with an emblem on them, then you could apply a regular chest detail... True. I'm just thinking that if they just 'tweak' things to allow us to mix/match existing patterns/designs in new ways, that it might help them keep things "fresh" without having to go through the process of mapping new stuff into the game models. But then again, I'm not sure how big of an undertaking my current suggestion is. I'm hoping that it's not too labor intensive! 1
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