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Posted (edited)

Hi guys, I've been gone a while and just back in game and starting to make builds again and I am kind of stumped on this one. Been trying to make a Bio/IM build that has def caps while in Offensive Adaptation. I kind of got there, all my defs are 44%+ which is good enough for me but doing so I'm very far off on my perma hasten !
I'm thinking I might just roll with it this way and see how it goes but if you guys have a better solution to this conundrum please do tell !
P.S Soul Mastery is just there because I haven't tried it yet and I'm open to other EPPs if it help achieve my goal here.
Thanks !

image.png.857cdc3fb09e0919fb5368b1e830cb50.png

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-Max HP%(9)
Level 1: Frozen Fists -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(15)
Level 2: Ice Sword -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), SprGntFis-Rchg/+Absorb(39)
Level 4: Inexhaustible -- Mrc-Rcvry+(A)
Level 6: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(11), Rct-Def/Rchg(11), Rct-Def/EndRdx/Rchg(13), Rct-ResDam%(13)
Level 8: Frost -- Rgn-Knock%(A), Rgn-Dmg(40), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42)
Level 10: Adaptation
Level 12: Ablative Carapace -- NmnCnv-Heal/Rchg(A)
Level 14: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(34)
Level 16: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(36)
Level 18: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(33)
Level 20: DNA Siphon -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)
Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(37)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(42)
Level 28: Genetic Contamination -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(29), SprMghoft-Acc/Dmg/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Rchg/Res%(31)
Level 30: Freezing Touch -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(45), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46)
Level 32: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 38: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Rchg/KDProc(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Assault -- EndRdx-I(A)
Level 47: Gloom -- Apc-Dam%(A), Apc-Dmg(47), Apc-Dmg/Rchg(47), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48)
Level 49: Dark Obliteration -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(49), Bmbdmt-Acc/Rech/End(49), Bmbdmt-Dam/Rech(50), Bmbdmt-Acc/Dam/Rech(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 

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Edited by Seigmoraig
Posted

I think you've gotten about as close as you're going to get with the Def/Recharge you have in place. Where were the Def numbers when you tried a perma Hasten build?

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

Posted (edited)

try something like this maybe

 

Spoiler

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7)
Level 1: Frozen Fists -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11)
Level 2: Ice Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(19)
Level 4: Inexhaustible -- PrfShf-End%(A)
Level 6: Environmental Modification -- Rct-Def(A), LucoftheG-Def/Rchg+(21), ShlWal-ResDam/Re TP(21), Ksm-ToHit+(23), Rct-Def/EndRdx(23), Rct-ResDam%(25)
Level 8: Frost -- Rgn-Knock%(A), Rgn-Dmg(25), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29)
Level 10: Adaptation
Level 12: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(33)
Level 14: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 16: Taunt -- MckBrt-Taunt(A)
Level 18: Build Up -- GssSynFr--Build%(A), RechRdx-I(34)
Level 20: DNA Siphon -- ThfofEss-+End%(A), RechRdx-I(34)
Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(39), RedFrt-Def/EndRdx(39)
Level 28: Genetic Contamination -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42)
Level 30: Freezing Touch -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43), Hct-Dam%(43), UnbCns-Dam%(43)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(45)
Level 38: Frozen Aura -- Arm-Dam%(A), Arm-Dmg/EndRdx(46), Arm-Dmg(46), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Assault -- EndRdx-I(A)
Level 47: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(48), Apc-Dmg(50), Apc-Acc/Rchg(50), Apc-Acc/Dmg/Rchg(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15), Mrc-Rcvry+(15)
Level 1: Stamina -- PrfShf-EndMod(A)
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 50: Musculature Core Paragon
------------

 

 

if you use ageless incarnate, you should have perma hasten -- would personally recommend the debuff resistance version because BIO doesnt really have much debuff resistance to really anything as a whole.

some notes about why i moved some stuff around

  • as a general note... virtually all of the defense IOs are +5'd cause it just barely bumps you over 45% doing so
  • swapped tanker IOs between ice sword and genetic contamination... the absorb you would moreso want in aoe saturation, the resist proc you would want _always_
    • makes the resist proc more consistent... especially for smaller critter packs
  • ablative carapace is one of the biggest strengths of bio armor, not sure why you didnt slot it up
  • dna siphon i found to be a lot more useful as a full endurance bar button (via essence theft) rather than a heal... the regen and shield of ablative carapace takes care of you otherwise
    • you can reverse these slots if you prefer it the other way
  • environmental modification.. the reactive IO set is great but ultimately recharge bonus isnt much different than LoTG and you can fit in other items here (save slots elsewhere)
  • Freezing touch is an amazing vehicle for procs... you have purple procs available, you should get them in there (hecatomb and unbreakable)... just make sure to note that i +5'd the kinetic combat accuracy otherwise you will miss against +4 stuff
  • flipped frozen aura away from winter set... didnt really need those bonuses (although the recharge resistance will be missed)... to favor global recharge
  • dumped obliteration for vengeance (as a LotG mule, more global recharge)
    • didnt have enough slots left for obliteration anyways.
    • frost and frozen aura are already great aoe tools.  dark obliteration wouldnt be helping you much... especially since you didnt have it slotted up with procs.

and some pieces i wasnt too happy to be missing but made concessions with (due to lack of slots):

  • gloom is an amazing proc vehicle and can boost your ST damage considerably if you could get 6 slot with all kinds of procs in it
    • would need to be willing to dump the 10% global recharge here
  • Frost so much better with some +range enhancements in it
  • DNA siphon is a great proc bomb, but also serves a great purpose just getting massive endurance and big heal as is
  • slotting out brawl *and* kick feels disgusting, but i didnt see a better path.

as another consideration, you can go more lenient on defense bonuses and make the goal 40% instead... and plan to use barrier incarnate to bump the last 5%.  i think ageless (with debuff resistance) is just better for BIO armor however.

Edited by Sancerre
  • Like 1
Posted (edited)

Thanks for that !
I changed a thing or 2 on the build, because now i want to see how Frost looks like with a range enhancement in it, just swapped the Kismet +acc (never really use it in my builds and I don't see that big of an accuracy issue) for a generic range IO

 

Gonna check out Ablative Carapace fully slotted too, makes sense to use DNA siphon as backup heal (not that I will ever need end with Ageless though). So i put a 2pcs  Preventative Med in it for the extra sl res and changed the red fortunes in weave and maneuvers for LotG for better set bonuses while still hitting the sl res cap.
I also added an extra slot from health to Gloom for an extra proc there too.

Great build and my thanks for the help making this character !
Here's the details in case you want to see my modifs

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7)
Level 1: Frozen Fists -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11)
Level 2: Ice Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(19)
Level 4: Inexhaustible -- Mrc-Rcvry+(A)
Level 6: Environmental Modification -- Rct-Def(A), LucoftheG-Def/Rchg+(21), ShlWal-ResDam/Re TP(21), Rct-Def/EndRdx(23), Rct-ResDam%(25)
Level 8: Frost -- Rgn-Knock%(A), Range-I(23), Rgn-Dmg(25), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29)
Level 10: Adaptation
Level 12: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(33)
Level 14: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 16: Taunt -- PrfZng-Dam%(A)
Level 18: Build Up -- GssSynFr--Build%(A), RechRdx-I(34)
Level 20: DNA Siphon -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(34)
Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39)
Level 28: Genetic Contamination -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(42)
Level 30: Freezing Touch -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43), Hct-Dam%(43), UnbCns-Dam%(43)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 38: Frozen Aura -- Arm-Dam%(A), Arm-Dmg/EndRdx(46), Arm-Dmg(46), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 44: Assault -- EndRdx-I(A)
Level 47: Gloom -- Apc-Dam%(A), CldSns-%Dam(47), Apc-Dmg/EndRdx(48), Apc-Dmg(50), Apc-Acc/Rchg(50), Apc-Acc/Dmg/Rchg(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15)
Level 1: Stamina -- PrfShf-EndMod(A)
Level 50: Musculature Core Paragon
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 

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Edited by Seigmoraig

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