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Posted

So, per the title, I'm running a Plant/Emp. I slotted everything I could with sets, and realized I have recharge to spare, so I wanted to take out one of my AoE sets and procbomb a power.

 

The question is, which one?

 

The candidates are Roots, Seeds, Enflame, Vines, Carrion Creepers, or Fireball (yes, this is a magic user, how can you tell? =P). I figured I could turn at least one, maybe two of these, into a Proc-Nuke for m04r damage! But, which one(s) would be most effective?

 

Do Enflame or Carrion proc often while in use, or do they only proc when cast? Do procs have a chance to go off each time a damage tic occurs on DoT powers like Roots, or only on cast? Seeds is up often enough to have consistent AoE damage, but I'd have to give up the 5% defense bonus from the Coercive Persuasion set.

 

Any advice would be great, thanks in advance 😃

Posted (edited)

Creepers for sure. In particular, you'll want Positron's Blast and Bombardment.

 

You can also probably proc Strangler. If you go with the Earth APP, there are options to either proc out the attacks or just grab damage procs as part of set bonuses.

 

Here's a sample Plant/Trick Arrow build I've been running that's super procc'y to give you some ideas. Keep in mind TA has sources of -Defense that makes proccing a bit easier to pull off.

 

image.thumb.png.e021dad293f8f93e13c01a49067dccf3.png

 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Gambling Man: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Trick Arrow
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler -- Apc-Dam%(A), GhsWdwEmb-Dam%(3), GldNet-Dam%(3), GldJvl-Dam%(5), NrnSht-Dam%(5)
Level 1: Entangling Arrow -- TraoftheH-Dam%(A)
Level 2: Flash Arrow -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(7), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-ToHitDeb/EndRdx(9), SphIns-%ToHit(31)
Level 4: Roots -- PstBls-Dam%(A), Bmbdmt-+FireDmg(11), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dmg/Rng(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/EndRdx(15)
Level 6: Spirit Ward -- NmnCnv-Regen/Rcvry+(A)
Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(17), CrcPrs-Acc/Rchg(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Conf/Rchg(19), CrcPrs-Conf(21)
Level 10: Ice Arrow -- UnbCns-Dam%(A), GldNet-Dam%(21), GhsWdwEmb-Dam%(23), NrnSht-Dam%(23), ImpSwf-Dam%(25), SprWiloft-Rchg/Dmg%(25)
Level 12: Boxing -- Empty(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Poison Gas Arrow -- SprOvrPrs-Rchg/Energy Font(A)
Level 18: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)
Level 20: Acid Arrow -- TchofLadG-%Dam(A), AnlWkn-%ToHit(27), ShlBrk-%Dam(29), PstBls-Dam%(29), Bmbdmt-+FireDmg(31), AchHee-ResDeb%(31)
Level 22: Tough -- StdPrt-ResDam/Def+(A)
Level 24: Rune of Protection -- GldArm-3defTpProc(A)
Level 26: Carrion Creepers -- ExpStr-Dam%(A), PstBls-Dam%(33), Bmbdmt-+FireDmg(33), ImpSwf-Dam%(33), TraoftheH-Dam%(34)
Level 28: Disruption Arrow -- Range-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(34)
Level 32: Fly Trap -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Rchg(37)
Level 35: Oil Slick Arrow -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(37), Artl-Acc/Dam/Rech(37), Artl-Dam/Rech(39), Artl-Dam/End(39), Artl-Acc/Dam(39)
Level 38: Fissure -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(40), Rgn-Acc/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Dmg/Rchg(42), FrcFdb-Rechg%(42)
Level 41: EMP Arrow -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(42), SprWiloft-EndRdx/Rchg(43), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(43), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43)
Level 44: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(45), Hct-Acc/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Dmg/Rchg(46), GhsWdwEmb-Dam%(46)
Level 47: Vines -- UnbCns-EndRdx/Hold(A), UnbCns-Hold(48), UnbCns-Hold/Rchg(48), UnbCns-Acc/Hold/Rchg(48), UnbCns-Acc/Rchg(50)
Level 49: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(11)
Level 50: Musculature Radial Paragon 
------------


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Edited by oedipus_tex
Posted

You definitely want procs in creepers regardless, it adds a lot to its damage.  I usually squeeze three in (posi, bombardment, explosive strike) and use the other 3 slots for 2x accuracy/damage/recharge and 1 damage/recharge.  Boosted at 50 that gives them 53 accuracy and 84.5 damage and recharge. 

 

Of all the other ones you mentioned they'd probably all work well, roots probably least since it is a huge radius and fairly quick recharge, but it can still be okay too.  I know that is a common one to stick the controller ATO orb proc into.  Not real familiar with enflame so can't say much on that one.

Posted

Creepers proc a lot, especially in massive mobs (like Invasions / Zombie attacks). I parsed procs on my Plant/Stormies logs a few months ago, specifically looking at Creepers (Creepers Patch and Creepers Vines).

 

https://www.carnifax.org/?uuid=964bc875-412a-47ba-9a18-3df45ea1d329

 

and open combat_1619050895000_2021-04-22 00_21_35.0_Lacewing.txt

 

Ranged AOE Damage procs are best / trigger most in Creepers. So Posi, Bombardment and Javelin Volley. They'll proc in both the Vines attacks and the "patch" attacks. Trap of the Hunter only procs on the patches but comes out giving more damage, ahead of Slow or Knockback procs.

 

So Posi, Bombardment and Javelin Volley for sure, then as much enhancement slotting as you think best. Trap of the Hunter is the next best proc option if you do decide to slot a 4th. 

 

I've tried Proccing Enflame on other chars (Ice/Traps controller) and it's okay at best. Since you have a pet to keep it on all the time it'll just do its thing, and once you've maxxed its damage adding a proc or two isn't a terrible decision. Recast can be annoying but Plant is nicely hands off. 

 

 

 

 

  • Thumbs Up 1
Posted

So I learned today that Plant has one more reasonable Proc candidate. Fly Trap. They'll take -Def sets, so Achilles and Touch of Lady Grey. 

 

In my parses the TOLG came about equivelent to an extra SOs worth of damage. So if you have Fly Trap maxxed out for damage and you don't mind losing the ranged def from 6 Expedients it can be worthwhile since it's essentially "free" damage. 

 

Not sure about Achilles, because parsing debuffs is awkward, but on one single council map ending with an EB (Defeat Nocturane from the New Praetorian arc) Lady Grey went off 28 times, I guess Achilles would be the same rate. 

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