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help me fix up a psy/temp build


rockroom

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so i like mystic flight. ward is more or less i just like helping the tank/brute/scraper take alphas it can be changed out.

 

 

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Edited by rockroom
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Quick fix is drop two slots from Hasten and move them to Maneuvers (doesn't lose perma), drop the recharge IO from Time Stop in favor of Superior Entomb AHE, and swap Cardiac Alpha for Musculature or Intuition.  You have a recharge heavy build, but I normally go defensive first.

 

This is a slower, more defensive build.  I tweaked the power order to focus on AT powers over pools, but otherwise only changed slotting and sets.  Traded perma-Hasten for ranged defense.

 



This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Psionic Dart -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Time Wall -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(48)
Level 2: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15)
Level 4: Time Stop -- Lck-Acc/Hold(A), Lck-Acc/Rchg(17), Lck-Rchg/Hold(17), Lck-EndRdx/Rchg/Hold(19), Lck-Acc/EndRdx/Rchg/Hold(19), Lck-%Hold(21)
Level 6: Psychic Focus -- RechRdx-I(A)
Level 8: Will Domination -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(25)
Level 10: Chronos -- AdjTrg-EndRdx/Rchg(A)
Level 12: Spirit Ward -- Prv-Heal/EndRdx(A), Prv-Absorb%(27)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(42)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 18: Psionic Tornado -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(29), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(31)
Level 20: Temporal Healing -- Prv-Heal(A), Prv-Heal/Rchg(31)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(42), RedFrt-EndRdx(42)
Level 24: Kick -- Empty(A)
Level 26: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(40), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50)
Level 28: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(34), TtnCtn-ResDam(34), TtnCtn-EndRdx(34), StdPrt-ResDam/Def+(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(37), Rct-ResDam%(37)
Level 32: Psychic Wail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(40)
Level 35: Time Shift -- RechRdx-I(A)
Level 38: Time Lord -- GldArm-3defTpProc(A)
Level 41: Bonfire -- OvrFrc-Dam/KB(A)
Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(9), PrfShf-End%(11)
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Musculature Radial Paragon 
------------



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Psi damage is definitely resisted quite a lot at endgame, especially in Incarnate content. But even across the board, robots, Fortunata, Awakened PPD; they all have pretty decent psi resistance. It can be offset with a secondary that does other types of damage easily enough.

 

The main issue with Psychic Blast I've had is how slow the projectiles are and the lack of AoE. Psychic Tornado is a really satisfying power, but that and the Nuke is all you have for AoE clearing in the set itself.

 

That said, if you like the idea of it, and have a concept that suits, everything is viable. After all, Lethal is also very resisted, but I love my Archery blaster, and have a great time playing her.

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