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Veloice

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  1. I'm not a lawyer but I posit that if they wanted to do that, they would have already; I'd imagine that sending a cease and desist letter in 2019 would have cost far less time and money than drafting up a license agreement over the course of 4 years which would have to be examined in legal proceedings if they wanted to shut it down from here on. I will never forgive NCSoft, but I feel like nothing has really changed on this front. No sense worrying too much about it. (I also imagine this license will help them with renewing the IP, but that's just guesswork, I don't know how IP stuff works to that detail.)
  2. If City of Heroes were set in my home of the UK, you wouldn't accrue debt when using Mediporter technology. It'd just have a really long cooldown.
  3. Gods, I even vividly remember the sound effects...
  4. From a purely visual standpoint: initially I was a little disappointed in the lack of actual projectile blasts, like Seismic Blasts, but in practice after running a few missions with it... I'm sold. Once you get Storm Cell and start creating mini tempests, it starts to feel really satisfying and powerful. Watching enemies randomly get struck by lightning or wind blasts every time you attack, on top of the visually appealing attack animations as a whole, is definitely very cool. Category Five is also crazy good fun to watch go off. Definitely feels very solid in the power fantasy department, way more than Seismic Blast did, from the get go. Don't let the preview in the powers menu at character creation put you off. With everything in motion it's really cool.
  5. I'd like some alternate animations for Seismic Blast where you actually shoot and throw rocks, but I imagine that might be harder to implement or they would have done it in the first place. Shurikens ala Martial Assault would be awesome. I'd also love Time Blast, although I suspect with Time having so many sets already it might be overkill. But I love the Time effects personally. According to the big post-sunset Dev AMA, they had Sniper Blast in the works. I'd really like a single shot rifle type set like that, maybe with trick shots for AoE or some kind of aiming mechanic. Assault Rifle being a hodgepodge of different attacks (flamethrower, shotgun, etc) doesn't fit the "cool marksman" in my head. Might be tricky to fill out 9 attacks for it though. Of those listed, Ray Guns actually gets my vote. I'm a sucker for pew pew.
  6. I think it's fine to a certain degree, to sort of point out things the model can't convey (i.e.: weight and so on). I think language also matters ("is quite heavyset" vs "is mega thicc"), but more and more I see 'dumptruck' rears, or mentions of certain anatomy being visible through clothing. I also see a lot of links to NSFW imgur albums these days. At least those are reportable. I assume they just want to attract a certain type of roleplay. Pocket D gets quite a few brazen 'I'm here for ERP and ERP only' characters. I don't know if this is a new thing or not - back on Union, the EU RP scene, we didn't get them nearly as much as we do now, but we were also far smaller than even Everlasting.
  7. My vote will always be for Martial Arts. KAPOW! FssssPOW! KCHOOW! You want comic book-ass sounds? It has that. You want customisatable animations to mix and match kicks and punches? It has that, too. (Which helps with your dislike of flipping animations!) Mitigation? How's knockback with a snappy kick, disorientation in a kick and a palm strike, immoblisation and -fly in an axe kick sound? Seriously, Crane Kick something into a wall and watch it crumple at least once before slotting a kb->kd. Oh, what's that? It only has one AoE? That's true. But y'know what? Firing it off every couple seconds, watching entire crowds of enemies flop over like deflating whacky waving balloon men as you gracefully swirl on the ground? That feels pretty good to me. Oh, you say the DPS is middling? Well, we don't have any of that fancy schmancy combo system our cousin Street Justice has, or that hoighty toighty stacking like those Savage brothers over there. But we hit fast, we hit stylish, and we hit with class. Did I mention KAPOW? (Other votes go to: katana for its swift flowing feel, titan weapons for becoming a razor blade aoe dervish of death, and war mace for hitting things really hard with a baseball bat.) My global is @Veloice
  8. Really enjoy the feel of this set after some very basic testing - it's not slinging rocks around as I expected, but still very, very cool, and a set I've waited for conceptually for a while. One nitpick - the Seismic Shockwaves buff is quite visually distinct, and can't be recoloured or changed at all. It's always brown, rock-like waves eminating from your feet. Given how frequently this procs, it'd be nice if we had an option to recolour it to fit with the customisation we can do with the actual powerset, or make it less visually overwhelming. (I have no idea how complicated either option is.) As it stands, it conflicts quite a lot with any other colour customisation options beyond the default. Other than that and what is said above, pretty cool!
  9. Mace has Crowd Control, which is labelled as a cone, but is pretty much just everything in front of you. Not a small cone by any means. Shatter also sort of has a line AoE, but it's a bit finnicky - it goes 'through' enemies, so you might sometimes whallop a guy behind your target. Whirling Mace PBAoE is pretty basic but gets the job done. Crowd Control though... the sheer level of CRUNCH is incredibly satisfying. Between that and Clobber, a super high DPA attack, Mace pretty much hits like a stream train going full speed.
  10. Psi damage is definitely resisted quite a lot at endgame, especially in Incarnate content. But even across the board, robots, Fortunata, Awakened PPD; they all have pretty decent psi resistance. It can be offset with a secondary that does other types of damage easily enough. The main issue with Psychic Blast I've had is how slow the projectiles are and the lack of AoE. Psychic Tornado is a really satisfying power, but that and the Nuke is all you have for AoE clearing in the set itself. That said, if you like the idea of it, and have a concept that suits, everything is viable. After all, Lethal is also very resisted, but I love my Archery blaster, and have a great time playing her.
  11. I'm sure someone with actual history knowledge could confirm or deny, but I recall reading about this subject just in some random "wee hours of the morning" tumble down random information holes on the internet. Shaving of body hair goes back to even medieval written records (and satire), believe it or not. In Greek literature, particularly, there are references to depilation, and waxes for that, and so certainly it's quite possible to have been part of Greek culture. ...for the creation of the character, I assume it was just because armpit hair is seen as unattractive and so wasn't included. In fact, I can't think of an instance in comic books where Batman for instance is drawn with notable armpit hair. I'm sure there are times, but it seems to just be excluded in art for aesthetic purposes (I assume).
  12. I'd love Stone Melee on Scrappers - it's definitely one of my favourite sets in terms of feel. Imagining a Seismic Smash crit... 🥰 I can see why Scrappers don't have it because it's slow and hard-hitting, like super strength... and Scrappers were, I guess, nimble/Spider-Man types (or at least, I've seen that sentiment a lot). But Energy Melee is slow and hard-hitting, and while I do like that Brutes and Tankers have a melee set to call their own... I want my Stone Melee crits, too...
  13. I realise this is confirmation bias, but my Naga Molten lasted me years and years - still works, just the right mouse button sticks sometimes. So I got a new one in a sale - Naga Trinity - and I've had no problems since I got it. That said, the super cheap mouse I got for my laptop has survived falling down stairs, being accidentally thrown against a wall (I tripped) and probably a bunch of other stuff... still totally fine. I think I'm just blessed by electronic fairies.
  14. There's a new "Paragon Heroes" NPC by the hero exit in Pocket D, 'Tsukira Wolf'. A nice homage to somebody, lovely to see! His bio reads: 'Little is known about this mysterious fighter, though he seems to be an honorable one and very talanted.' That should be 'talented', and it reads as much in his description on the hcwiki so it doesn't seem to be intentional.
  15. Oh, absolutely. I'm speaking as a roleplayer myself about roleplay specifically in Pocket D - I should have specified.
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