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Vespillos Pass map has the wrong number of objectives listed


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The Vespillos Pass map is supposed to have 17 Front objectives, 11 Middle objectives and 10 Back objectives, but as you can see in the screenshot below, when I put in 10 boss objectives at the Back, I get an error. If I put in 9 boss objectives it works.

 

In addition to these boss objectives I was also able to add 38 'free a captive' objectives. When I do this, the 'free a captive' objectives seem to "overwrite" the boss objectives.

 

image.thumb.png.a956de2f79878f24360c7461ba6de9e7.png

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The Sybil Temple map has the same problem - it says 3 back objectives but you can only place 2. I can also place 10 captive objectives which overwrite the boss objectives.

 

ACTUALLY: I had a "defeat all" objective set too, and it seems to have counted as one of the back objectives somehow. Seems like it shouldn't count as an objective but that might just be me. So maybe that's the real bug.

 

@Faultline

Edited by Take One

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That would explain why I can't repro on my end. Can you confirm you get all the regular objectives if the defeat all is removed? The screenshot for the contest post was made on the CQ map with the minotaur and cyclopes taking the three boss slots with no issues.

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Yes, if I removed the defeat-all objective I got all the boss objectives, as expected. The defeat-all seemed to occupy one of the objective slots. I don't know if it always did that or if it's new for these maps but it seems counterintuitive.

 

The other problem with hostage objectives over-writing the boss objectives remained, however.

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On 8/12/2021 at 3:12 PM, Take One said:

The other problem with hostage objectives over-writing the boss objectives remained, however.

 

This may have to go live as-is because after poking at it for over a week I'm no closer to figuring out why it's happening. It may be a quirk of outdoor maps and the fake "rooms" used to split it in front/middle/back, but at this point I'm out of time to find the solution without impacting the Cimerora contest a lot. I hope to have it fixed by Page 3 release.

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10 minutes ago, Faultline said:

 

This may have to go live as-is because after poking at it for over a week I'm no closer to figuring out why it's happening. It may be a quirk of outdoor maps and the fake "rooms" used to split it in front/middle/back, but at this point I'm out of time to find the solution without impacting the Cimerora contest a lot. I hope to have it fixed by Page 3 release.

It is what it is.  And there we are.  Any idea when we see the update to HC for the fast tracked Cimerora stuff?  I have reasons! (Slightly off topic there)

Edited by Darmian

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Just now, Darmian said:

It is what it is.  And there we are.  Any idea when we see the update to HC for the fast tracked Cimerora stuff?  I have reasons!

 

I'm building it for Staging today, live on Tuesday with the weekly restart.

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Thanks @Faultline.  Never sleep, do you?  LOL.

AE SFMA Arcs: The Meteors (Arc id 42079) Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) |

Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) |

 Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X  The Eve of War (Arc id 41583) | Spirals: Part One. (Arc id 55109) |  Spirals: Part Two. (Arc id 55358) |  Spirals: Part Three. (Arc id 57197)

I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013)

(Pre War Praetorian Loyalist.  Pre War Praetorian Resistance.  Pre ITF Cimerora.  Post ITF Cimerora. X = Dev Choice/Hall of Fame )

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