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TA/DP Build


shaggy

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Hey guys! Been loving this power combo! Debuffs and damage out the ass! I've never actually made a full build before but see myself sticking with this one for a long time. I put together this one hoping to make good use out of procs as well as giving myself some decent survivability. Obviously it's expensive as hell, but do you guys see any obvious improvements?
 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Flash Arrow -- ToHitDeb-I(A)
Level 1: Pistols -- AchHee-ResDeb%(A), TchofLadG-%Dam(5), Apc-Dmg(5), Apc-Dam%(11), Apc-Dmg/EndRdx(11), Apc-Dmg/Rchg(23)
Level 2: Glue Arrow -- PcnoftheT--Rchg%(A)
Level 4: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(25), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(37)
Level 6: Ice Arrow -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(7), NrnSht-Dam%(7), GldNet-Dam%(9), Acc-I(9)
Level 8: Poison Gas Arrow -- RechRdx-I(A), FrtHyp-Plct%(43)
Level 10: Swap Ammo 
Level 12: Acid Arrow -- PstBls-Dam%(A), TchofLadG-%Dam(13), AchHee-ResDeb%(13), Ann-ResDeb%(15), JvlVll-Dam%(17), Bmbdmt-+FireDmg(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(21), SprFrzBls-Dmg/EndRdx/Acc/Rchg(21), SprFrzBls-Rchg/ImmobProc(23)
Level 18: Disruption Arrow -- RechRdx-I(A)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(42)
Level 22: Tactics -- EndRdx-I(A)
Level 24: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 26: Oil Slick Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(29), Rgn-Knock%(31)
Level 28: Executioner's Shot -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(31), SprVglAss-Dmg/EndRdx/Rchg(31), SprVglAss-Acc/Dmg/EndRdx(33), SprVglAss-Acc/Dmg/EndRdx/Rchg(33), SprVglAss-Rchg/+Absorb(34)
Level 30: Boxing -- Empty(A)
Level 32: EMP Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(33), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-Acc/Hold/End/Rchg(43), SprEnt-Rchg/AbsorbProc(43)
Level 35: Piercing Rounds -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(36), SprDfnBst-Dmg/EndRdx/Rchg(36), SprDfnBst-Acc/Dmg/EndRdx(36), SprDfnBst-Acc/Dmg/EndRdx/Rchg(37), SprDfnBst-Rchg/Heal%(37)
Level 38: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 41: Power Build Up -- GssSynFr--Build%(A), RechRdx-I(46), RechRdx-I(46)
Level 44: Tough -- ImpSki-Status(A), GldArm-3defTpProc(45), Ags-Psi/Status(45), StdPrt-ResKB(45)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48)
Level 49: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(49), UnbGrd-EndRdx/Rchg(49), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), EndMod-I(3)
Level 10: Chemical Ammunition 
Level 10: Cryo Ammunition 
Level 10: Incendiary Ammunition 
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Also I'm not sure if I fully know how procs work, but I kitted out Ice Arrow, Acid Arrow, and to a lesser extent Pistols with it. Is this an efficient way of increasing my damage with those powers?

 

One change I did make was changing out Glue Arrow for Entangling Arrow with a +chance to hold proc in it for some extra -res and lockdown.

Edited by shaggy
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good call on getting EA in there. not that glue arrow is bad but it's not as good as it used to be.

 

I'd question why you are running so hard for your defensive bonuses when you only have one slot in flash (ah ah) arrow. It's values in game were boosted tremendously compared to what mids shows and it can give you flexibility to pursue more procs or resistance or whatever you want.

 

Suppressive fire can do a ton of damage if you proc it up. It can take hold and damage procs due to it's transformation to a hold with chem ammo.

 

Here's my thought experiment version. I was playing with RotP in it so you can ignore that... or use it. 🙂

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flash Arrow -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(3), DarWtcDsp-ToHitDeb/EndRdx(3), DarWtcDsp-ToHitdeb/Rchg/EndRdx(5)
Level 1: Pistols -- Acc-I(A)
Level 2: Entangling Arrow -- Acc-I(A)
Level 4: Glue Arrow -- ImpSwf-Rng/Slow(A), ImpSwf-EndRdx/Rchg/Slow(7)
Level 6: Ice Arrow -- UnbCns-Dam%(A), GhsWdwEmb-Acc/EndRdx(9), GhsWdwEmb-Dam%(9), GldNet-Dam%(11), GldNet-Acc/EndRdx/Rchg/Hold(11), NrnSht-Dam%(13)
Level 8: Poison Gas Arrow -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(13), FrtHyp-Sleep(15), FrtHyp-Sleep/Rchg(15)
Level 10: Swap Ammo
Level 12: Acid Arrow -- ShlBrk-Acc/DefDeb(A), ShlBrk-%Dam(17), PstBls-Dam%(17), JvlVll-Dam%(19), PstBls-Acc/Dmg/EndRdx(19), Bmbdmt-+FireDmg(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 16: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(23), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dmg/Rng(25), PstBls-Dam%(25)
Level 18: Disruption Arrow -- EndRdx-I(A)
Level 20: Suppressive Fire -- Apc-Dam%(A), GldJvl-Dam%(27), GhsWdwEmb-Dam%(27), GhsWdwEmb-Acc/EndRdx(29), GldNet-Dam%(29), RopADop-Acc/Stun(31)
Level 22: Boxing -- PndSlg-Stun%(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(31)
Level 26: Oil Slick Arrow -- TchofLadG-%Dam(A), PstBls-Dmg/Rchg(31), PstBls-Dam%(33), PstBls-Dmg/EndRdx(33), Bmbdmt-+FireDmg(33), PstBls-Acc/Dmg/EndRdx(34)
Level 28: Executioner's Shot -- TchofLadG-%Dam(A), Apc-Dmg(34), GldJvl-Acc/Dmg(34), ShlBrk-%Dam(36), ImpSwf-Dam%(36), FrcFdb-Rechg%(36)
Level 30: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(37)
Level 32: EMP Arrow -- BslGaz-Acc/Rchg(A), BslGaz-Acc/EndRdx/Rchg/Hold(37), BslGaz-Rchg/Hold(37), BslGaz-EndRdx/Rchg/Hold(39)
Level 35: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), Bmbdmt-+FireDmg(40), ImpSwf-Dam%(40)
Level 38: Hail of Bullets -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(42), SprVglAss-Rchg/+Absorb(42), SprVglAss-Acc/Dmg/EndRdx/Rchg(42), Erd-%Dam(43), Obl-%Dam(43)
Level 41: Consume -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(43), Erd-Dmg/Rchg(45), Erd-Acc/Dmg/Rchg(45)
Level 44: Fire Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), GldArm-ResDam(46), GldArm-End/Res(46), UnbGrd-Max HP%(46)
Level 47: Rise of the Phoenix -- Arm-Dam%(A), Erd-%Dam(48), Arm-Dmg(48), Arm-Dmg/Rchg(48), Obl-%Dam(50), ScrDrv-Dam%(50)
Level 49: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Radial Epiphany
------------

 

 

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I have a level 20 something and most of the time you do a lot of arrow shots and then pistol shots . The most annoying time is the Ice Arrow because you can/will pull that one out in the middle of a damage (pistol) chain.

 

And if I'm remembering right (at work now) you can turn off the draw mechanism from each. Looks a little clippy but will definitely cut down the annoying redraw.

 

and Psylenz, mine's more of a good cop gone vigilante than Rambo. 🙂

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