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Working on Dark/Elec/Psi


Zepp

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So I am currently level 10, about to do a respec and buy some IOs, but I thought I should ask the community before heading forward. Basically, I am trying to be fairly durable but have a solid attack chain that includes a mix of multi- and single-target damage. Keep things simple yet efficient.

 

Anyway, this is where I am at after a half dozen builds, any thoughts?

 

07 ITS.mxd

 

Spoiler

This Villain build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

ITS: Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Gloom -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(3), SprSntWar-Acc/Dmg/Rchg(5), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg(7)
Level 1: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(11), Ags-Psi/Status(17), StdPrt-ResDam/Def+(23), GldArm-3defTpProc(29)
Level 2: Umbral Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Dmg/Rchg(37), Rgn-Dmg(40), OvrFrc-Dam/KB(42)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(7), Clr-Stlth(11)
Level 6: Abyssal Gaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(13), Apc-Dmg(13), UnbCns-Dam%(15), GldJvl-Dam%(15), CldSns-%Dam(17)
Level 8: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg/EndRdx(25)
Level 10: Super Jump -- BlsoftheZ-Travel/EndRdx(A)
Level 12: Charged Shield -- Pnc-Heal/+End(A), Pnc-Heal(27), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux(42)
Level 14: Dark Obliteration -- SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(19), SprOppStr-Acc/Dmg/EndRdx(19), SprOppStr-Acc/Dmg/Rchg(21), SprOppStr-Dmg/Rchg(21), Ann-ResDeb%(23)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(42)
Level 18: Antumbral Beam -- Apc-Acc/Rchg(A), Apc-Acc/Dmg/Rchg(25), Apc-Dmg/Rchg(46), CldSns-%Dam(46), GldJvl-Dam%(46), Dcm-Build%(48)
Level 20: Grounded -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(43)
Level 22: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(31), Prv-Heal/Rchg(34), Prv-EndRdx/Rchg(36), Prv-Heal/EndRdx(36), Prv-Heal(36)
Level 24: Conductive Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(29)
Level 26: Static Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(31)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Boxing -- PndSlg-Stun%(A)
Level 32: Blackstar -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Acc/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(34), FuroftheG-ResDeb%(34)
Level 35: Mass Hypnosis -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(39), FrtHyp-Acc/Rchg(39), FrtHyp-Acc/Sleep/Rchg(39), FrtHyp-Sleep/Rchg(40)
Level 38: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(50)
Level 41: Dominate -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Rchg/Hold(45)
Level 44: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-ToHit/Rchg(50)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Opportunity
Level 1: Brawl -- PndSlg-Stun%(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PwrTrns-+Heal(9)
Level 4: Speed Phase
Level 10: Double Jump
------------

 

 

 

(For reference, ITS is short for Intrusive Thought Syndrome, thus the dark for intrusive, and elec (synapse) and psi for other powers.)

Edited by Zepp

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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Your build is fine as is.  I don't like the accuracy in a couple of your powers, but that is my personal preference.

 

I have a Pistols/Elec build I've been planning, so I modified it using Dark just to show an alternate version so maybe you'd find something useful.

This build does have better defense and resists.  It does slightly less ST damage before factoring in accuracy, but better when fighting +levels and

accounting for accuracy.  It does lose the cone, though.  ST chain is Gloom-Gaze-Drain, no gaps.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Gloom -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Acc/Dmg/EndRdx:50(3), Dvs-Acc/Dmg/EndRdx/Rchg:50(3), CldSns-%Dam:30(5), GldJvl-Dam%:50(5)
Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-Max HP%:50(45)
Level 2: Charged Shield -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(9), Prv-Heal/Rchg:50(11)
Level 4: Conductive Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13), UnbGrd-Rchg/ResDam:50(13)
Level 6: Abyssal Gaze -- Apc-Dam%:50(A), Apc-Dmg:50(15), Apc-Acc/Dmg/Rchg:50(15), Apc-Acc/Rchg:50(17), Apc-Dmg/EndRdx:50(17), UnbCns-Dam%:50(19)
Level 8: Aim -- AdjTrg-Rchg:50(A), AdjTrg-ToHit/Rchg:50(19), AdjTrg-EndRdx/Rchg:50(21)
Level 10: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(21), Prv-EndRdx/Rchg:50(23), Prv-Heal/Rchg:50(23), Prv-Heal/Rchg/EndRdx:50(25), Prv-Absorb%:50(25)
Level 12: Dark Obliteration -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/EndRdx:50(29), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(29), SprSntWar-Rchg/+Absorb:50(31)
Level 14: Fly -- WntGif-RunSpd/Jump/Fly/Rng:50(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(31), WntGif-ResSlow:50(48)
Level 16: Static Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(33), UnbGrd-Rchg/ResDam:50(33)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(50)
Level 20: Grounded -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(33), GldArm-3defTpProc:50(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34), UnbGrd-Rchg/ResDam:50(34)
Level 26: Life Drain -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Acc/Dmg/EndRdx:50(36), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(36), CldSns-%Dam:30(36), GldJvl-Dam%:50(37), TchoftheN-%Dam:50(37)
Level 28: Lightning Reflexes -- Run-I:50(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def:50(39), ShlWal-Def/EndRdx/Rchg:50(39), ShlWal-EndRdx/Rchg:50(39)
Level 32: Blackstar -- Arm-Dam%:50(A), Arm-Dmg/Rchg:50(40), Arm-Acc/Dmg/Rchg:50(40), Arm-Acc/Rchg:50(40), Arm-Dmg/EndRdx:50(42), FuroftheG-ResDeb%:50(42)
Level 35: Tactics -- RctRtc-Pcptn:20(A)
Level 38: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def:50(43), ShlWal-Def/EndRdx/Rchg:50(43), ShlWal-ResDam/Re TP:50(43)
Level 41: Mass Hypnosis -- FrtHyp-Sleep:50(A), FrtHyp-Sleep/Rchg:50(46), FrtHyp-Acc/Sleep/Rchg:50(46), FrtHyp-Acc/Rchg:50(46), FrtHyp-Sleep/EndRdx:50(48), FrtHyp-Plct%:50(48)
Level 44: Dominate -- NrnSht-Acc/Rchg:30(A), NrnSht-Acc/Hold/Rchg:30(50)
Level 47: Hover -- LucoftheG-Def/Rchg+:50(A)
Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(45)
Level 2: Rest -- IntRdx-I:50(A)
Level 1: Swift -- Run-I:50(A)
Level 1: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(45)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Stamina -- PwrTrns-+Heal:50(A)
Level 14: Afterburner
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 


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		|-------------------------------------------------------------------|

 

 

Edited by Caulderone
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11 hours ago, Caulderone said:

Your build is fine as is.  I don't like the accuracy in a couple of your powers, but that is my personal preference.

 

I have a Pistols/Elec build I've been planning, so I modified it using Dark just to show an alternate version so maybe you'd find something useful.

This build does have better defense and resists.  It does slightly less ST damage before factoring in accuracy, but better when fighting +levels and

accounting for accuracy.  It does lose the cone, though.  ST chain is Gloom-Gaze-Drain, no gaps.

 

  Hide contents

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Gloom -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Acc/Dmg/EndRdx:50(3), Dvs-Acc/Dmg/EndRdx/Rchg:50(3), CldSns-%Dam:30(5), GldJvl-Dam%:50(5)
Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), UnbGrd-Rchg/ResDam:50(9), UnbGrd-Max HP%:50(45)
Level 2: Charged Shield -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(9), Prv-Heal/Rchg:50(11)
Level 4: Conductive Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13), UnbGrd-Rchg/ResDam:50(13)
Level 6: Abyssal Gaze -- Apc-Dam%:50(A), Apc-Dmg:50(15), Apc-Acc/Dmg/Rchg:50(15), Apc-Acc/Rchg:50(17), Apc-Dmg/EndRdx:50(17), UnbCns-Dam%:50(19)
Level 8: Aim -- AdjTrg-Rchg:50(A), AdjTrg-ToHit/Rchg:50(19), AdjTrg-EndRdx/Rchg:50(21)
Level 10: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(21), Prv-EndRdx/Rchg:50(23), Prv-Heal/Rchg:50(23), Prv-Heal/Rchg/EndRdx:50(25), Prv-Absorb%:50(25)
Level 12: Dark Obliteration -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/Rchg:50(27), SprSntWar-Acc/Dmg/EndRdx:50(29), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(29), SprSntWar-Rchg/+Absorb:50(31)
Level 14: Fly -- WntGif-RunSpd/Jump/Fly/Rng:50(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(31), WntGif-ResSlow:50(48)
Level 16: Static Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(33), UnbGrd-Rchg/ResDam:50(33)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(50)
Level 20: Grounded -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(33), GldArm-3defTpProc:50(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34), UnbGrd-Rchg/ResDam:50(34)
Level 26: Life Drain -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Acc/Dmg/EndRdx:50(36), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(36), CldSns-%Dam:30(36), GldJvl-Dam%:50(37), TchoftheN-%Dam:50(37)
Level 28: Lightning Reflexes -- Run-I:50(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def:50(39), ShlWal-Def/EndRdx/Rchg:50(39), ShlWal-EndRdx/Rchg:50(39)
Level 32: Blackstar -- Arm-Dam%:50(A), Arm-Dmg/Rchg:50(40), Arm-Acc/Dmg/Rchg:50(40), Arm-Acc/Rchg:50(40), Arm-Dmg/EndRdx:50(42), FuroftheG-ResDeb%:50(42)
Level 35: Tactics -- RctRtc-Pcptn:20(A)
Level 38: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def:50(43), ShlWal-Def/EndRdx/Rchg:50(43), ShlWal-ResDam/Re TP:50(43)
Level 41: Mass Hypnosis -- FrtHyp-Sleep:50(A), FrtHyp-Sleep/Rchg:50(46), FrtHyp-Acc/Sleep/Rchg:50(46), FrtHyp-Acc/Rchg:50(46), FrtHyp-Sleep/EndRdx:50(48), FrtHyp-Plct%:50(48)
Level 44: Dominate -- NrnSht-Acc/Rchg:30(A), NrnSht-Acc/Hold/Rchg:30(50)
Level 47: Hover -- LucoftheG-Def/Rchg+:50(A)
Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(45)
Level 2: Rest -- IntRdx-I:50(A)
Level 1: Swift -- Run-I:50(A)
Level 1: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(45)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Stamina -- PwrTrns-+Heal:50(A)
Level 14: Afterburner
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 







| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Thanks, that is an interesting take. My goal was to have a chain that included AoE/Cone and ST without sacrificing damage. I will take a look at ways to improve global accuracy and maybe shore up my resists a little.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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@Caulderone I was wondering where you are getting your Endurance Reduction from.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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Besides any slotted end-redux, nigh-perma Energize.  Energize gives a massive endurance discount.

 

I think I had to enable the "Power is a Click Buff" in the planner for Sentinel Electric Armor's Energize, if I recall, to get it to where I could see it on/off.

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4 hours ago, Caulderone said:

Besides any slotted end-redux, nigh-perma Energize.  Energize gives a massive endurance discount.

 

I think I had to enable the "Power is a Click Buff" in the planner for Sentinel Electric Armor's Energize, if I recall, to get it to where I could see it on/off.

Thanks, That really helped!

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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My updated builds:

07 ITS.mxd

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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Share on other sites

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