krj12 Posted September 1, 2021 Posted September 1, 2021 Minor bug, but one that annoys me after I run a few Lambda I-trials. I always seems to end up with at least one extra after the trial. It is useless outside of the trial, and for whatever reason cannot be re-used in the next one. Run a few sLAMS and they can pile up. Yes, they can be deleted manually, but that is tedious. Suggestion: Auto drop any extra grenades at the end of the trial or Allow them to be used in the next lambda you participate in
Oklahoman Posted September 2, 2021 Posted September 2, 2021 It would need to be auto-drop, I believe, but I would support this. When I run badge runs I have everyone pass me their grenades (and acids) so I know I am in control of all 10. Would help a lot if they just disappeared upon trial exit. Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs https://www.twitch.tv/oklahomancoh || @oklahoman.bsky.social
TheZag Posted September 2, 2021 Posted September 2, 2021 I pass them out at the hami raid that happens after the LAM. I would need them to not disappear 🙂 2
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