krj12 Posted September 1, 2021 Posted September 1, 2021 Minor bug, but one that annoys me after I run a few Lambda I-trials.  I always seems to end up with at least one extra after the trial.  It is useless outside of the trial, and for whatever reason cannot be re-used in the next one.  Run a few sLAMS and they can pile up.  Yes, they can be deleted manually, but that is tedious. Suggestion: Auto drop any extra grenades at the end of the trial or Allow them to be used in the next lambda you participate in Â
Oklahoman Posted September 2, 2021 Posted September 2, 2021 It would need to be auto-drop, I believe, but I would support this. When I run badge runs I have everyone pass me their grenades (and acids) so I know I am in control of all 10. Would help a lot if they just disappeared upon trial exit. Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! ||  Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs https://www.twitch.tv/oklahomancoh ||  @oklahoman.bsky.social
TheZag Posted September 2, 2021 Posted September 2, 2021 I pass them out at the hami raid that happens after the LAM. I would need them to not disappear 🙂 2
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