Greycat Posted September 5, 2021 Posted September 5, 2021 This is ... almost purely a roleplaying thing. However - I'd *love* to be able to place/summon groups of enemies, preferrably both "native" to the game and AE-created, in a base for SG events. It would open up a *lot* of options - from having a single COT mage in your own crystal prison for interrogation (or demon summoned in a circle) to having your base under attack from custom enemies your group's been fighting for a while. Or even just "training" versus "holographic targets." Options would be, say, single/small group/large group/random, hostile/friendly/neutral, static/mobile. There would be no XP for these, no rewards, just to avoid the inevitable "I can PL/farm in my own base all day now!" arguments. Like I said, this is purely RP-based. And no, they don't count towards badges, for the same reason. They would despawn either after a set time (another option) or when everyone left the base. The main issue with these, I think, would be the lack of pathing in a base - which can be seen when MM pets just sort of stand around scratching their pixels. But if one of the options is, say, a placeable point that taunts NPCs across the map (and you can place one or several, like another mob,) they should be drawn to it. They'd possibly require a SG permission item (and, honestly, permissions and ranks in a SG need to be overhauled anyway.) An SG leader knowing an event was coming up could remove the permission from everyone to avoid someone deciding to grief it. It could be a fun little addition. *shrug* 1 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
TraumaTrain Posted September 6, 2021 Posted September 6, 2021 I dig this idea. I especially like the idea of being able to use custom designed mobs like in AE missions. I love it 3000. 1
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