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Posted

Not as such, but I've had a number of missions lately, usually in huge, complex office maps, where the boss and the objective spawn right inside the door. Mission over in the first battle, and there are sometimes four elevator levels full of XP left.

 

It's a wild shot, but you might have the visual range set very low, such as zero, which might obscure some elements that are very close to you. Type /visscale; it should return 1. For better visibility across the map, use /visscale 5. (This comes and goes as a persistent setting; you might bind that to a key so you can whack it at the start of every session.)

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted

Yes.  During the Freakshow War arc, the mission which requires the player to locate and defeat the four team captains.  It's also occurred for me at least a couple of times when on other missions which use that map.  Running around, looking for objectives, critters will appear right as I enter their spawn point, or just as often, after I've passed the spawn point.  It's only happened on that map, though.  Never in open zones, never in office maps, never in tech lab maps, et cetera.  I keep netgraph active at all times, as well, and there's never any lag spiking or high ping time when the oddity occurs.

 

You're not crazy.  Something's fucky.

Get busy living... or get busy dying.  That's goddamn right.

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