Thrythlind Posted June 3, 2019 Share Posted June 3, 2019 Most of the melee power set animations are such that you can get a fairly decent flow of action out of them. This is especially true of most of the later designed sets after they'd done some experimenting with animations a bit. Psychic melee just feels really disconnected and, as a consequence, slow. Even when you have a chain of powers you can trigger in a good row, it doesn't feel like the moves flow one into the next. I don't know if the set was created prior and is just being implemented or not, so I don't know if this is possible, but perhaps the tail end of the attack animations could be altered a bit so it feels a bit less like your character is suddenly standing still for an extended time and the motion flows into the next strike. Link to comment Share on other sites More sharing options...
Solarverse Posted June 3, 2019 Share Posted June 3, 2019 I myself am not a big fan of the animations. I made a similar post the other week. The animations are very stiff, and have even noticed a STRONG similarity between the animations of Psychic Melee and the Kata Emote (Formerly known as Warm-up). With all the cool sword animations, they had so much room for potential fluid and cool looking animations they passed up on. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files! Link to comment Share on other sites More sharing options...
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