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Returning player looking for some build improvements (Dark/Ninja/Mace)


3seven

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So, I recently stumbled across the fact that this amazing game has been back for two years and immediately downloaded it. I've been playing around on several ATs to get my feet wet in the game again. Now that I'm getting comfortable with the game play again, I want to narrow down to one character to play up to 50 and beyond. I'd like it to be a capable all-arounder that can handle pretty much all PvE content and hopefully still be useful once I move on to higher skill/min-maxed combinations. I also mostly solo in general, so that is a bigger consideration for effectiveness. However, I do team for TFs and other group content along the way too.

 

As for the build, I really like the soul noir animations, so I started with that and /ninja because having a sword is beneficial to the concept I have for this character. I know fire/ beats all DPS-wise, but how far behind is dark/? I don't mind being a bit slower for the additional safety that the -to hit should provide. Once I really get going again, I'll roll up a fire/elec or something else high skill cap, but I want to start with something safer until then.

 

Big question, is this build viable? I've been looking at a lot of builds on the forums, but wanted to try to get back into Mids, so I put this build together myself:

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Ninja Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Gloom -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Immobilizing Dart -- EnfOpr-Acc/EndRdx(A), EnfOpr-Acc/Immob(43), EnfOpr-Acc/Immob/Rchg(45), EnfOpr-Immob/Rng(45), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/Rchg(46)
Level 2: Umbral Torrent -- FrcFdb-Rechg%(A), OvrFrc-Acc/Dmg(15), OvrFrc-Dam/KB(43), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End(48), OvrFrc-End/Rech(50)
Level 4: Sting of the Wasp -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Dmg/Rchg(46), SprDfnBrr-Acc/Dmg(48)
Level 6: Aim -- RechRdx-I(A)
Level 8: Moonbeam -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/ActRdx/Rchg(11), StnoftheM-Dmg/EndRdx(11)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), Ksm-ToHit+(23)
Level 12: Super Speed -- Clr-Stlth(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)
Level 16: The Lotus Drops -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(17), Erd-Dmg(17), Erd-Acc/Rchg(23), Erd-Dmg/Rchg(25), Erd-Acc/Dmg/Rchg(25)
Level 18: Abyssal Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(19), Thn-Dmg/EndRdx/Rchg(19), Thn-Acc/Dmg(21), Thn-Acc/Dmg/Rchg(21)
Level 20: Kuji-In Toh -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), StdPrt-ResKB(50)
Level 22: Choking Powder -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-Acc/Hold(37), Lck-Acc/Rchg(37), Lck-Rchg/Hold(40), Lck-EndRdx/Rchg/Hold(42)
Level 24: Boxing -- Empty(A)
Level 26: Life Drain -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Acc/Dmg(27), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Max HP%(29)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31)
Level 32: Blackstar -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(33), Obl-Acc/Rchg(33), Obl-Dmg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(36)
Level 38: Golden Dragonfly -- FuroftheG-ResDeb%(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 47: Blinding Powder -- Acc-I(A)
Level 49: Tactics -- RctRtc-ToHit(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Speed Phase 
Level 49: Quick Form 
------------

 

I'm sure there are a lot of inefficient or just bad slotting choices, but I hope it is a good start. It is at soft cap for S/L/E/N and Range. The defense was the focus, so I probably don't have enough of other stats like +rech. I also tried to keep the cost down a bit where I could since I don't have piles of inf just sitting around anymore.

 

Any insight or advice apprerciated!

Edited by 3seven
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It's a great start defense numbers wise for the budget. Few suggestions

 

Put the stealth proc in sprint and a winter slow resistance unique in super speed

 

Eradication is good at 3 slots, the AoE/Fire/Cold defense does nothing for you.

 

You can get the same S/L defense value 6 slotting obliteration as you would 2 slotting rectified reticle

 

2 slot super speed with blessing of zephyr will get you range defense and knockback protection, It's better than using a steadfast protection IO.

 

You can get 2.5% energy/NE defense from 2 slotting basilisk gaze or 3 slotting thunderstrike, 5 slotting overwhelming force is extremely inefficient for the same bonus.

 

You can try to fit the annihilation -res proc into unbral torrent, and the 3% res unique from reactive defenses too

 

A few tweaks within your budget and you can have something like this:

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Ninja Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Gloom -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Immobilizing Dart -- EnfOpr-Acc/EndRdx(A), EnfOpr-Acc/Immob(43), EnfOpr-Acc/Immob/Rchg(45), EnfOpr-Immob/Rng(45), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/Rchg(46)
Level 2: Umbral Torrent -- FrcFdb-Rechg%(A), Artl-Acc/Dam(15), Ann-ResDeb%(15), Artl-Dam/End(43), Artl-Acc/Dam/Rech(43), OvrFrc-Dam/KB(50)
Level 4: Sting of the Wasp -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg(48)
Level 6: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(34)
Level 8: Moonbeam -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/ActRdx/Rchg(11), StnoftheM-Dmg/EndRdx(11)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(23)
Level 12: Super Speed -- BlsoftheZ-ResKB(A), WntGif-ResSlow(13), BlsoftheZ-Travel/EndRdx(13)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: The Lotus Drops -- Mlt-Acc/Dmg/EndRdx(A), Erd-Acc/Dmg/EndRdx/Rchg(17), Erd-Dmg(17), Erd-Acc/Dmg/Rchg(23)
Level 18: Abyssal Gaze -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg(21), Thn-Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(25)
Level 20: Kuji-In Toh -- EndMod-I(A), EndMod-I(46)
Level 22: Choking Powder -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(25), EssofCrr-Acc/Hold/Rchg(37)
Level 24: Boxing -- Empty(A)
Level 26: Life Drain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(42)
Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(37)
Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(36)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(36), LucoftheG-Def(46)
Level 38: Golden Dragonfly -- FuroftheG-ResDeb%(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(48)
Level 47: Blinding Powder -- Acc-I(A)
Level 49: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(49)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
------------

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When you make more inf you should 6 slot blinding powder with a full set of Coercive Persuasion. That set has a lot of value. You can also look to proc monster one of the holds and work more slow resist in.

 

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Just now, 3seven said:

I looked at quite a few posts on both Dark/ and /Ninja to get ideas. Is there something specifically about dual pistols that is relevant for dark?

 

No, nothing than the various powers sharing a lot of the same slotting options meaning if you take either of the last two builds and do nothing more than swap DP to Dark most of the Defense values stay significantly intact.

 

But if you were looking at both Dark/ and /Ninja you already knew this. 😀

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5 hours ago, Nemu said:

It's a great start defense numbers wise for the budget. Few suggestions

 

 

 

 

Awesome, good to know I was decent at putting something together. I appreciate the improvements and advice to push it further. I take it getting more slow resist is something to shoot for, is the +rech good enough in the revised build? I get with +rech, generally more is better, but I'm not min maxing this build, so functional is fine.

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11 minutes ago, Erratic1 said:

 

No, nothing than the various powers sharing a lot of the same slotting options meaning if you take either of the last two builds and do nothing more than swap DP to Dark most of the Defense values stay significantly intact.

 

But if you were looking at both Dark/ and /Ninja you already knew this. 😀

OK, cool.  There is so much to get my mind around (again) for build efficiency that I didn't want to miss something.

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This build has enough attacks to go on without Hasten but I took it anyway. Softcapped to S/L/Nrg which usually is enough because Negative dmg is not that common at high levels. Purple enhancements can be easily replaced by cheaper rare sets if you do not wish spending the inf. Tried to place as many procs as possible to maximize dmg, especially in Abyssal Gaze so the proc dmg is delivered upfront then you still have the DoT. Anyway, hope you get ideas from here 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Ninja Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Gloom -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/EndRdx(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50), SprDfnBrr-Rchg/+Status Protect(50)
Level 1: Immobilizing Dart -- Empty(A)
Level 2: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(40)
Level 4: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(5), Rct-ResDam%(7)
Level 6: Umbral Torrent -- OvrFrc-Dam/KB(A), CldSns-%Dam(43), PstBls-Dam%(43), Bmbdmt-+FireDmg(43), ExpStr-Dam%(46), HO:Nucle(48)
Level 8: Moonbeam -- GldJvl-Dam%(A), StnoftheM-Dam%(9), StnoftheM-Dmg/EndRdx/Rchg(9), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11)
Level 12: Tenebrous Tentacles -- Rgn-Acc/Dmg/Rchg(A), Rgn-Knock%(13), PstBls-Dam%(13), Bmbdmt-+FireDmg(15), CldSns-%Dam(15), TraoftheH-Dam%(36)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Acc/Dmg(17), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), FuroftheG-ResDeb%(21)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Kuji-In Toh -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 22: Abyssal Gaze -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(23), NrnSht-Dam%(23), GldJvl-Dam%(25), Apc-Dam%(27), UnbCns-Dam%(27)
Level 24: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(25), GssSynFr--Build%(34), RechRdx-I(42)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/EndRdx/Rchg(29)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 38: Golden Dragonfly -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(39), Erd-%Dam(39), Arm-Dam%(39), AchHee-ResDeb%(40), TchofLadG-%Dam(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(45), CrcPrs-Conf(45), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Conf/Rchg(46), CrcPrs-Acc/Rchg(46)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Smoke Flash -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 14: Speed Phase 
------------

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Being chased by a wasp is the most complete sport practice!

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I'm up to 32 with this build and going strong.

 

If I can keep my alt-itis in check and stick with this long term, I think trying to fit more dmg procs in will be a good thing. I don't have a great frame of reference, but the damage "feels" a bit low for a blaster on this build. I hope getting GD in and slotted will change that feeling but I can see procs in AG being a big bump in damage. Those holds are real deadspots in my rotation and I need to use them to feel safe because my defenses are not great since I don't have the IO sets in place yet.

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