bodenee Posted October 27, 2021 Share Posted October 27, 2021 (edited) (ok ok Yes I know... I was calling Burkholder Hess but you knew what I meant!) OK, Long time reader first time poster here... HESS TF... one of my favorites! I like it because it's NOT automatic, you gotta unlock it with Lars arc. But may I suggest that it be extended a couple more missions... Say, where it usually ends by defeating him (Burkholder), why not (like with Clamor in Yin!) Have him manage to get away, and THEN release the giant mech for a zone wide battle (ie: Babbage in Skyway with the Synapse) that allows Hess (Burkholder) to escape again where the team that spawned it has to finish him off in a final mission to complete the TF... Whacha think? would it be doable? I just think it would be cool.... just my 2 cents worth... thanx for listening! Edited October 31, 2021 by bodenee called Burkholder Hess! 1 1 Link to comment Share on other sites More sharing options...
Greycat Posted October 27, 2021 Share Posted October 27, 2021 Ehhh.... Personally I'm not in the "all the GMs in all the zones!" thing. GMs just ... aren't that interesting, really. That aise, there's a technical reason - The Volcanomech has an issue - it's too big. The Jade Spider's fairly large, and as I recall, *it* causes problems with targeting. This thing would just be silly. (Engine limitation, IIRC.) 1 Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. I tried to combine Circle and DE, but all I got were garden variety evil mages. Link to comment Share on other sites More sharing options...
Turric Posted October 30, 2021 Share Posted October 30, 2021 I love that robot and definitely like this idea. 1 Link to comment Share on other sites More sharing options...
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