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Posted

It has 300+% recharge before incarnates, permanent phantom army.  I guess the consensus is that defense / resistance isn't needed because PA will take most of the aggro / damage.

 

Should I spend the ton of inf on this or I'm missing something that makes this bad?

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

ill/rad 2.5: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Blind -- UnbCns-Hold(A), UnbCns-Acc/Hold/Rchg(3), UnbCns-Acc/Rchg(3), UnbCns-EndRdx/Hold(5), UnbCns-Dam%(5), HO:Nucle(7)
Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Spectral Wounds -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(17), Apc-Dam%(19), HO:Nucle(19)
Level 4: Accelerate Metabolism -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(21), PwrTrns-Dam/EndMod(21), PwrTrns-Dam/Acc/End(23), PwrTrns-Dam/Acc/Rech/End(23), PwrTrns-+Heal(50)
Level 6: Fly -- BlsoftheZ-ResKB(A)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 10: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(27), AchHee-ResDeb%(27)
Level 12: Enervating Field -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg(31), SlbAll-Dmg/Rchg(33), SlbAll-Acc/Rchg(33)
Level 20: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(34), HO:Endo(36)
Level 22: Mutation -- RechRdx-I(A)
Level 24: Teleport Target -- WntGif-ResSlow(A)
Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(36), GlmoftheA-Fear/Rng(36), GlmoftheA-Acc/Fear/Rchg(37), GlmoftheA-Dam%(37)
Level 28: Lingering Radiation -- Acc-I(A), Acc-I(37)
Level 30: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(39)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), OvrFrc-Dam/KB(40), OvrFrc-Acc/Dmg(40)
Level 35: Power Sink -- SynSck-EndMod(A), SynSck-Dam/Rech(42), SynSck-EndMod/Rech(42), SynSck-Dam/Rech/Acc(42), SynSck-Dam/Acc/End(43)
Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(45), HO:Endo(45)
Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), Acc-I(48)
Level 44: Summon Guardian -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), HO:Nucle(50)
Level 47: Group Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Rchg(15)
Level 50: Barrier Core Epiphany
Level 50: Cimeroran Core Superior Ally
Level 6: Afterburner
Level 50: Ion Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Cardiac Core Paragon
Level 50: Support Core Embodiment
------------

 

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Posted

Even with rad infection on if you get any aggro and you may if you lob out ball lightning a lot, anything outside infections radius will 1-2 shot you very very fast. I'm assuming manouvres is there for the rech piece, evasive will be of 0 use as soon as you attack. At the very least i'd try to squeeze in charged armr but i'm not sure that would help. When you say the consensus is that defense / resistance isn't needed because PA will take most of the aggro / damage your right. But most isn't all. Theres near 20 ill/rad builds been posted i'd scroll back and take a look at those- a lot of players run with mace and have great defences perma PA etc so you can run around maps quickly without having to hang about and wait on your army to arrive. Resist toggles are just as good and you can get high ranged def numbers softcap res and still have everything up all the time. For solo play you'd be fine as long as you hang way back.

Way way back.

Posted
23 hours ago, Inverted said:

 I guess the consensus is that defense / resistance isn't needed because PA will take most of the aggro / damage.

 

 

I am going to tell you with the new changes to the difficulty settings on TF/SF, you are going to most definitely need protection. 

I ran the ASF last night on a team of broots with my Ill/Traps. I'm capped on melee def and res all and I cannot tell you the amount of times I died. But, I didn't die as much as they did, PA helped but it wasn't a magic cure all.

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Posted

Mu Mastery --

Hasten 119s

Accelerate Metabolism 115s

Phantom Army 64s

Defense Range 45%

Resistance S/L 70%

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

ill/rad 2.6: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Blind -- Lck-Acc/Hold(A), Lck-Acc/Rchg(3), Lck-Rchg/Hold(3), Lck-EndRdx/Rchg/Hold(5), Lck-Acc/EndRdx/Rchg/Hold(5), Lck-%Hold(7)
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)
Level 2: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf%(17)
Level 4: Accelerate Metabolism -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Rech(19), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/End/Rech(23)
Level 6: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(23)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 10: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(27), AchHee-ResDeb%(27)
Level 12: Enervating Field -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(50)
Level 16: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg(33), SlbAll-Dmg/Rchg(33), SlbAll-Acc/Rchg(33)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(34), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(36)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-Rchg/Dmg%(39)
Level 28: Lingering Radiation -- Acc-I(A), Acc-I(39)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), OvrFrc-Dam/KB(42), SlbAll-Acc/Dmg/Rchg(43)
Level 35: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48)
Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46), UnbCns-Acc/Rchg(46)
Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(45), Rgn-Knock%(45)
Level 44: Summon Guardian -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50)
Level 47: Group Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Power Sink -- RechRdx-I(A)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 50: Barrier Core Epiphany
Level 50: Cimeroran Core Superior Ally
Level 50: Ion Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Cardiac Core Paragon
Level 50: Support Core Embodiment
Level 6: Afterburner
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Posted

Mace Mastery --

Hasten 118s

Accelerate Metabolism 115s

Phantom Army 64s

Defense S/L/E 45%

 

I'm considering it because of Poisonous Ray.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

ill/rad 2.55: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-Rchg/EndRdx(15), DarWtcDsp-ToHitDeb/EndRdx(15), AchHee-ResDeb%(17)
Level 4: Accelerate Metabolism -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(17), PreOptmz-EndMod/Rech(19), PreOptmz-EndMod/Acc/End(19), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/End/Rech(21)
Level 6: Fly -- WntGif-ResSlow(A)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 10: Enervating Field -- EndRdx-I(A)
Level 12: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-Def/Rchg+(23)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 16: Evasive Maneuvers -- EndRdx-I(A)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(27), ExpRnf-Acc/Dmg(29), SlbAll-Dmg/Rchg(29), SlbAll-Acc/Rchg(31)
Level 20: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(33)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(36)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 26: Spectral Terror -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprOvrPrs-EndRdx/Rchg(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprOvrPrs-Rchg/Energy Font(39)
Level 28: Lingering Radiation -- Acc-I(A), Acc-I(39)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-Dmg/EndRdx(42), OvrFrc-Dam/KB(42)
Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(43), LucoftheG-Def/Rchg+(43)
Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), UnbCns-Acc/Rchg(45)
Level 41: Poisonous Ray -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(48)
Level 44: Disruptor Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50), SuddAcc--KB/+KD(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Victory Rush -- EndMod-I(A)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Barrier Core Epiphany
Level 50: Cimeroran Core Superior Ally
Level 50: Ion Core Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Cardiac Core Paragon
Level 50: Support Core Embodiment
Level 6: Afterburner
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Posted (edited)

Psionic Mastery -- pretty mush like Mu Mastery but with Indomitable Will & 45% Defense Psionic sometimes.

 

Edit -- This is the one I'm going to go with.  I'm also switching Cardiac with Spiritual and Barrier with Ageless.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

ill/rad 2.7: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind -- Lck-Acc/Hold(A), Lck-Acc/Rchg(3), Lck-Rchg/Hold(3), Lck-EndRdx/Rchg/Hold(5), Lck-Acc/EndRdx/Rchg/Hold(5), Lck-%Hold(7)
Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)
Level 2: Spectral Wounds -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15), Apc-Dam%(17)
Level 4: Accelerate Metabolism -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(17), PreOptmz-EndMod/Rech(19), PreOptmz-EndMod/Acc/End(19), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/End/Rech(21)
Level 6: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(23)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A)
Level 10: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(25), AchHee-ResDeb%(27)
Level 12: Enervating Field -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 16: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg(33), SlbAll-Dmg/Rchg(33), SlbAll-Acc/Rchg(33)
Level 20: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(34), CrcPrs-Acc/Conf/Rchg(34), CrcPrs-Acc/Rchg(34), CrcPrs-Conf/EndRdx(36), CrcPrs-Conf%(36)
Level 22: Lingering Radiation -- Acc-I(A), Acc-I(36)
Level 24: Boxing -- Empty(A)
Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-Rchg/Dmg%(39)
Level 28: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(40), StdPrt-ResDam/Def+(40), GldArm-3defTpProc(40)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-Dmg/EndRdx(43), OvrFrc-Dam/KB(43)
Level 35: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)
Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46), UnbCns-Acc/Rchg(46)
Level 41: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 44: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48)
Level 47: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50)
Level 49: Evasive Maneuvers -- EndRdx-I(A)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 6: Afterburner

Level 50: Spiritual Core Paragon

Level 50: Ageless Core Epiphany

Level 50: Pyronic Core Final Judgement

Level 50: Degenerative Radial Flawless Interface

Level 50: Seers Radial Superior Ally
Level 50: Support Core Embodiment
------------

 

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With World of Confusion -- I didn't like it, you might.

 

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Edited by Inverted

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