Biosphere Posted November 29, 2021 Posted November 29, 2021 Aeon Strike Force BONUS BOSS CLEAR, Enemies Buffed, No Inspirations 4 Man - Twitch Well done by the team, feel a little bad it took me so long to use Assault. GG! 3 1 6
City Council Faultline Posted November 29, 2021 City Council Posted November 29, 2021 You're insane. Good job!
Chronicler J Posted November 29, 2021 Posted November 29, 2021 (edited) Wasn't as spicy as I was hoping for, but it also didn't have annoying nonsense, so that's a plus. Just waiting on challenge settings and Vicious/Malicious/Relentless for the Architect. Edited November 29, 2021 by Chronicler J 1
Ruin Mage Posted November 29, 2021 Posted November 29, 2021 Nutty nutty. alright buddy, it's time to shit yourselfcasts earthquake, activates dispersion bubble
Brawlin Posted December 1, 2021 Posted December 1, 2021 (edited) Woo-hoo! 🎉🥳. With 4 people! I thought this was supposed to be the limit of what 8 people could do? Edited December 1, 2021 by Brawlin 1 I like to fight.
Glacier Peak Posted December 1, 2021 Posted December 1, 2021 On 11/28/2021 at 8:13 PM, Biosphere said: Aeon Strike Force BONUS BOSS CLEAR, Enemies Buffed, No Inspirations 4 Man - Twitch Well done by the team, feel a little bad it took me so long to use Assault. GG! But why so many reapplications of Infridgate? It doesn't stack, technically neither does Benumb, but since the player had it perma in the video (30 seconds duration/recharge) that's moot. Was there some procs added that stack in the power? Nice work though! I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Biosphere Posted December 1, 2021 Author Posted December 1, 2021 (edited) 17 hours ago, Glacier Peak said: But why so many reapplications of Infridgate? It doesn't stack, technically neither does Benumb, but since the player had it perma in the video (30 seconds duration/recharge) that's moot. Was there some procs added that stack in the power? Nice work though! I have the Achilles Heel proc in Infridgate and even though the chance is high I can't know for certain whenever it's applied to the enemy. There's enough time in the attack chain that I can throw it out for free before tossing more Ice Blasts, so it's a matter of convenience to keep the -DEF debuff alive while ensuring I get the Heel proc on by just using it whenever I'm cycling attacks. Hope this helps you understand. Edited December 1, 2021 by Biosphere 1 2
Chronicler J Posted December 2, 2021 Posted December 2, 2021 (edited) On 11/30/2021 at 8:26 PM, Brawlin said: Woo-hoo! 🎉🥳. With 4 people! I thought this was supposed to be the limit of what 8 people could do? Whoa. Brawlin. The Legend. If they do Grandmaster, they need to incorporate mechanics into the fight itself. Killing a member of the Vanguard team needs to apply a buff to the group, an ambush, granting them more abilities, etc. It doesn't have to be text-based stuff. Hero 1 is a great example of how to do it right, despite the fact that I don't like spike damage. Gaussian, for example, could teleport in HVAS EBs upon death to add stress mid-fight. Edited December 2, 2021 by Chronicler J 1
Brawlin Posted December 2, 2021 Posted December 2, 2021 (edited) 15 minutes ago, Chronicler J said: Whoa. Brawlin. The Legend. If they do Grandmaster, they need to incorporate mechanics into the fight itself. Killing a member of the Vanguard team needs to apply a buff to the group, an ambush, granting them more abilities, etc. That would be awesome. Different player groups would have a different kill order based on their powersets to counter the buff that enemy would apply. For example, kill Gaussian there is a Vanguard ambush, kill Hero 1 and the remaining Vanguard gets his 25% fire, 25% cold, 25% energy, 25% lethal damage split. The way it plays right now its straight out of the AE. Edited December 2, 2021 by Brawlin 1 I like to fight.
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