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Elec/SR/Elec No tactics/kismet/resistance How bad will it be?


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Posted

So i threw in the powers i wanted and its great fun just about sitting there at 45% def and offline for 20 days and i thought hmmm wonder how it will be with the new elec changes and maybe a run through the aeon sf when i remembered how badly my fort got hammered and i'd built this for melee....

 

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

ELEC SR ELEC: Level 50 Technology Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Hero Profile:
------------
Level 1:    Lightning Bolt            SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/Rchg(23), SprOppStr-Dmg/Rchg(37), SprOppStr-Acc/Dmg(37), SprOppStr-Acc/Dmg/EndRdx/Rchg(48)
Level 1:    Focused Fighting        LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(23), LucoftheG-Def/EndRdx(25)
Level 2:    Ball Lightning            PwrTrns-+Heal(A), Bmbdmt-+FireDmg(9), Bmbdmt-Acc/Rech/End(11), Bmbdmt-Dam/Rech(31), Bmbdmt-Acc/Dam/Rech/End(31), Bmbdmt-Dam(47)
Level 4:    Focused Senses            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)
Level 6:    Zapping Bolt            SprSntWar-Dmg/Rchg(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(7), SprSntWar-Acc/Dmg/EndRdx(39), SprSntWar-Acc/Dmg/Rchg(40), SprSntWar-Acc/Dmg(40), SprSntWar-Rchg/+Absorb(40)
Level 8:    Aim                GssSynFr--Build%(A)
Level 10:    Agile                ShlWal-ResDam/Re TP(A), ShlWal-Def(11), ShlWal-Def/EndRdx(39), Ksm-ToHit+(43)
Level 12:    Tesla Cage            Apc-Dam%(A), Apc-Dmg/EndRdx(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg(15), UnbCns-Dam%(39)
Level 14:    Master Brawler            Prv-Heal/Rchg/EndRdx(A), Prv-Heal(34), Prv-Heal/Rchg(34)
Level 16:    Enduring            PrfShf-End%(A), PrfShf-EndMod(17)
Level 18:    Voltaic Sentinel        SlbAll-Build%(A), SlbAll-Dmg/EndRdx(19), SlbAll-Dmg(19), SlbAll-Acc/Dmg/Rchg(25)
Level 20:    Dodge                Rct-Def/EndRdx(A), Rct-Def(21), Rct-ResDam%(21)
Level 22:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 24:    Mystic Flight            WntGif-ResSlow(A)
Level 26:    Short Circuit            Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(27), Erd-Acc/Dmg/Rchg(27), PwrTrns-+Heal(29), PwrTrns-Dam/Acc/End(29), PwrTrns-Dam/EndMod(37)
Level 28:    Quickness            Run-I(A)
Level 30:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(47)
Level 32:    Thunderous Blast        Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(33), Rgn-Dmg(33), Rgn-Dmg/EndRdx(34), PstBls-Dam%(49)
Level 35:    Evasion                RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(50), RedFrt-Def/EndRdx/Rchg(50)
Level 38:    Chain Fences            EnfOpr-Acc/EndRdx(A), EnfOpr-Acc/Immob/Rchg(45), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/Immob(46)
Level 41:    Lightning Field            ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(42), ScrDrv-Dmg/EndRdx(42), ScrDrv-Acc/Dmg(43), Arm-Dam%(43)
Level 44:    Hasten                RechRdx-I(A), RechRdx-I(45)
Level 47:    Spirit Ward            Prv-Absorb%(A)
Level 49:    Rune of Protection        StdPrt-ResDam/Def+(A), GldArm-3defTpProc(49)
Level 1:    Opportunity    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Hurdle                Empty(A)
Level 1:    Health                Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 1:    Stamina                PrfShf-End%(A), PrfShf-EndMod(7)
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Posted

     I'd think at Malicious or lower you'd be fine generally.  From there it's going to depend on teammates a lot more.  At Vicious and above foes start getting To Hit buffs as well as other buffs.  Your soft cap will demonstrate the meaning of soft as you'll need increasing amounts of +defense to stay at the cap.  The AVs also effectively have a further To Hit buff from Malicious onward using the Praetorian base to hit.  And everyone hits harder.  It'll be interesting to hear how end drain works both solo and if you happen to team with other Elec characters.

Posted

Surprisingly well it seems, gold brickers hate end drain, and are sapped pretty much instantly, stacked ripple resonators did little to nothing the av in the cauldron was the worst....because my hp is so low i took a ton of fire damage and had to keep hopping out and back in and at one point he tried to fly away but the immob and stacked holds mean he doesn't do much and he had little endurance to fight back with. It was just a quick solo test lowest rep set for 8 but nowhere near as bad as i expected. I'm sure your right though and at anything higher the to hit they have and melt armr etc will murder me but i didn't expect them to fall so fast. Lightning Field and Chain Fences made the mobs a bit of a doddle, i just hopped into the centre and either nuked/ball lightning/short circuit/chain fences i don't think i took a hit til i got to the cauldron. Will be much more interesting on a higher rep with a full team as i didn't see any of the nova type Brickanauts.  

  • Like 1
Posted (edited)

Defense alone only goes so far ... +4 ITF EBs can one-shot you *IF* they hit you vs no resists.  On a team that won't be often, solo it WILL happen eventually.

 

Villainous +0 ASF is fairly equivalent to +4x8 regular TF.  You'll die vs no resists, but it shouldn't be too often or too bad, so long as you aren't trying to pretend you're the tank.

Malicious +0 ASF is more equivalent to a +4x8 Master TF or +4x8 iTrial with an 8-man team.  Anything EB and up will be able to one-shot you vs no resists, *IF* they hit you, and they will eventually.  Try to minimize that chance to be hit, and try to bring at least some resistance buffs along on the team.

...

Relentless +4x8 ASF is not intended for soloing, ... I'd strongly suggest you bring along lots of friends with lots of buffs.

Relentless +4x8 ASF softcap is 75def for mobs and  95def for AVs.  Without Buffs, they'll eat your 45 defense with no resist alive.  AVs will have a 50/50 chance of hitting you for effectively one-shot damage every swing.  The Build a team, not just a character.

 

PS:  Congrats!  Sounds like you did better than expected!

Edited by Linea
  • Thumbs Up 2

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

Posted

+4 ITF , couple of deaths, bit embarrassing, also having some end issues solo had to buy a recovery serum as i went barrier for some reason instead of ageless. Been too busy to try a relentless aeon. If i get through with less than 20 deaths i'll be happy 😛

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